1#ifndef MELEE_GM_TYPES_H
2#define MELEE_GM_TYPES_H
21#define GM_NAMETAG_BANK_COUNT 7
22#define GM_NAMETAG_BANK_SIZE 19
744#if defined(MUST_MATCH) || defined(LINT)
765#if defined(MUST_MATCH) || defined(LINT)
signed int s32
Definition types.h:12
unsigned int u32
Definition types.h:13
signed char s8
Definition types.h:4
signed short int s16
Definition types.h:6
signed long long int s64
Definition types.h:15
float f32
Definition types.h:18
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:16
unsigned char u8
Definition types.h:5
@ CKind_Playable_Count
Definition forward.h:164
#define GM_NAMETAG_COUNT
Definition forward.h:14
bool(* GmRouteCallback)(int)
Definition forward.h:203
#define GM_MAX_TEAMS
Definition forward.h:13
#define GM_MAX_PLAYERS
Definition forward.h:12
@ GmVsMode_Count
Definition forward.h:85
StKind
Definition forward.h:148
Gm_PKind
Definition forward.h:11
#define TY_TROPHY_COUNT
Definition forward.h:4
#define PAD_MAX_CONTROLLERS
Definition pad.h:22
#define UNK_T
Definition placeholder.h:24
#define GM_NAMETAG_BANK_COUNT
Definition types.h:21
#define GM_NAMETAG_BANK_SIZE
Definition types.h:22
@ SELKIND_COUNT
Definition types.h:399
#define offsetof(type, member)
Definition stddef.h:16
Repeating per-slot unit of BracketEntry, one per tournament bracket slot starting at 0x2C.
Definition types.h:1176
u8 x50
Definition types.h:1192
s32 x40
Definition types.h:1185
u8 pad56[0x2C - 0x2A]
Definition types.h:1197
u8 x51
Definition types.h:1193
u8 pad53
Definition types.h:1195
u8 pad31
Definition types.h:1179
s32 x48
Definition types.h:1187
u8 x52
Definition types.h:1194
u8 x30
Definition types.h:1178
u8 x4F
Definition types.h:1191
u8 x4D
Definition types.h:1189
u8 x32
Definition types.h:1180
s32 x34
Definition types.h:1182
u8 x4C
Definition types.h:1188
HSD_GObj * x2C
Definition types.h:1177
s32 x44
Definition types.h:1186
s32 x3C
Definition types.h:1184
s32 x38
Definition types.h:1183
u16 x54
Definition types.h:1196
u8 pad33
Definition types.h:1181
u8 x4E
Definition types.h:1190
u8 x4
Definition types.h:1206
s32 x10
Definition types.h:1211
s32 x18
Definition types.h:1213
u8 x5
Definition types.h:1207
GXColor x20
Definition types.h:1215
BracketEntrySlot slots[4]
Definition types.h:1222
s32 xC
Definition types.h:1210
u8 pad29[0x2C - 0x29]
Definition types.h:1221
u8 x6
Definition types.h:1208
u8 x26
Definition types.h:1218
u8 x0
Definition types.h:1202
u8 x2
Definition types.h:1204
u8 x1
Definition types.h:1203
u8 x24
Definition types.h:1216
u8 x28
Definition types.h:1220
u8 pad7[0x0C - 0x07]
Definition types.h:1209
u8 x27
Definition types.h:1219
u8 x25
Definition types.h:1217
s32 x14
Definition types.h:1212
f32 x1C
Definition types.h:1214
u8 x3
Definition types.h:1205
HSD_Text * slot_a
Definition types.h:820
HSD_Text * bottom_text
Definition types.h:822
HSD_Text * slot_b
Definition types.h:821
u32 * x0
state? gets set on button presses in OnFrame
Definition types.h:817
union CameraVsData::CameraVsData_x4 x4
u8 human_slot
Definition types.h:935
u8 curr_mode
GameModeKind
Definition types.h:938
u8 prev_mode
GameModeKind
Definition types.h:939
u8 human_nametag
Definition types.h:936
u8 cpu_ckind
Definition types.h:937
u8 human_ckind
Definition types.h:933
u8 human_color
Definition types.h:934
u16 x8
Definition types.h:940
HSD_JObj * jobjs[39]
Definition types.h:989
u8 pad200[4]
Definition types.h:993
u8 pad08[0xC]
Definition types.h:986
s16 stage_id
Definition types.h:985
u8 pad04[2]
Definition types.h:984
s32 menu_values[7]
Definition types.h:991
u8 x01
Definition types.h:981
PlayerInitData saved_players[PAD_MAX_CONTROLLERS]
Definition types.h:987
s32 anim_frames[39]
Definition types.h:990
u8 x03
Definition types.h:983
u8 x00
Definition types.h:980
HSD_Text * text
Definition types.h:992
HSD_GObj * gobj
Definition types.h:988
u8 pad02
Definition types.h:982
u32 ckind
Definition types.h:50
int xC
Definition types.h:49
u16 x18
Definition types.h:54
u16 x16
Definition types.h:53
u32 x0
Definition types.h:46
u8 slot
Definition types.h:51
u32 x8
Definition types.h:48
int x4
Definition types.h:47
u8 x15
Definition types.h:52
int x30
Definition types.h:388
u8 x7
Definition types.h:367
s8 x4C[4]
CharacterKind.
Definition types.h:396
u8 x3
Definition types.h:363
int x2C
Definition types.h:387
u8 x38
Definition types.h:390
u8 xB_0
Definition types.h:371
int x40
Definition types.h:392
float x1C
Definition types.h:383
u8 x0
Definition types.h:360
u8 unk_535
Definition types.h:365
u8 x1
Definition types.h:361
u8 xB_5
Definition types.h:376
s8 x2
Definition types.h:362
u8 xB_6
Definition types.h:377
int x3C
Definition types.h:391
u8 x45
Definition types.h:394
s8 x8
Definition types.h:368
int xC
Definition types.h:379
u8 nametag
Definition types.h:364
int x20
Definition types.h:384
int x18
Definition types.h:382
u8 xB_1
Definition types.h:372
u8 x6
Definition types.h:366
s8 x9
Definition types.h:369
int x28
Definition types.h:386
u8 xB_7
Definition types.h:378
struct gmm_x0_584_t unk_584
Definition types.h:398
s8 x44
Definition types.h:393
int x34
Definition types.h:389
int x14
Definition types.h:381
u8 xB_2
Definition types.h:373
s8 xA
Definition types.h:370
u8 xB_3
Definition types.h:374
StKind x48
Definition types.h:395
u8 x50[4]
character color
Definition types.h:397
u8 xB_4
Definition types.h:375
int x24
Definition types.h:385
int x10
Definition types.h:380
u16 xA2
Definition types.h:200
u16 x7E
Definition types.h:187
s32 x88
Definition types.h:193
s32 x90
Definition types.h:195
s8 x83
Definition types.h:191
u8 x81
Definition types.h:189
u16 b13_to_15
stocks
Definition types.h:186
s32 x9C
Definition types.h:198
u16 xA0
Definition types.h:199
s32 xA8
Definition types.h:202
s32 xA4
Definition types.h:201
u16 b789
stocks
Definition types.h:184
u16 b4
Definition types.h:181
s32 x98
Definition types.h:197
s32 x8C
Definition types.h:194
u16 b1
Definition types.h:178
u16 b5
Definition types.h:182
s32 x84
Definition types.h:192
u8 x82
Definition types.h:190
u8 x80
Definition types.h:188
u16 b0
Definition types.h:177
u16 b3
Definition types.h:180
u32 x94
Definition types.h:196
u16 b10_to_12
stocks
Definition types.h:185
u16 b2
Definition types.h:179
u16 b6
Definition types.h:183
UnkFlagStruct x7A
Definition types.h:174
struct FighterData::FighterData_x7C x7C
s8 x78
Definition types.h:172
s8 x7B
Definition types.h:175
u8 padding_0x32[2]
Definition types.h:170
u16 fighter_kos[SELKIND_COUNT]
Definition types.h:169
struct GmStats stats
Definition types.h:171
s8 x79
Definition types.h:173
void(* on_exit)(GameModeState *)
Definition types.h:103
u8 id
Scene graph index searched against GameRouting::curr_scene_idx during scene graph traversal.
Definition types.h:98
u16 flags
Definition types.h:100
GameSceneInfo info
Definition types.h:105
u8 preload
lbDvdPreloadKind
Definition types.h:99
void(* on_enter)(GameModeState *)
Definition types.h:102
u8 preloaded
bool
Definition types.h:110
void(* on_init)(void)
Definition types.h:115
void(* on_load)(void)
Definition types.h:113
void(* on_unload)(void)
Definition types.h:114
GameModeState * states
Definition types.h:117
u8 kind
GameModeKind
Definition types.h:111
s8 sound_balance
Definition types.h:137
u64 item_mask
Definition types.h:135
u8 saved_language
Definition types.h:139
u8 rumble_enabled[PAD_MAX_CONTROLLERS]
Definition types.h:136
u8 item_freq
Definition types.h:134
u8 deflicker
Definition types.h:138
u32 stage_mask
Definition types.h:140
u8 handicap
Definition types.h:227
u8 unk_xc
Definition types.h:234
u8 mode
Definition types.h:224
u8 time_limit
Definition types.h:225
u8 x12
Definition types.h:240
u8 xE
Definition types.h:236
u8 friendly_fire
Definition types.h:231
u8 force_main_menu
Definition types.h:222
u8 damage_ratio
Definition types.h:228
u8 xF
Definition types.h:237
u8 unk_x10
Definition types.h:238
u8 bgm
Definition types.h:223
u8 pause
Definition types.h:232
u8 xD
Definition types.h:235
u8 x13
Definition types.h:241
u8 score_display
Definition types.h:233
u8 stock_time_limit
Definition types.h:230
s32 unk_14
Definition types.h:242
u8 stock_count
Definition types.h:226
u8 x11
Definition types.h:239
u8 stage_sel
StageSelectMode
Definition types.h:229
u8 scene_kind
The GameSceneKind associated with this scene.
Definition types.h:75
void * exit_data
data passed to GameScene::on_exit
Definition types.h:77
void * enter_data
data passed to GameScene::on_enter
Definition types.h:76
u8 kind
GameSceneKind
Definition types.h:122
void(* on_enter)(void *)
Definition types.h:127
void(* on_exit)(void *)
Definition types.h:128
UNUSED UNK_T unused
Definition types.h:129
void(* on_frame)(void)
Referenced from gm_801A4014 when passed to gm_801A4D34.
Definition types.h:125
GmSaveData save_data
Definition types.h:339
struct NameTagDataBank nametag_banks[GM_NAMETAG_BANK_COUNT]
Definition types.h:340
u32 coin_matches
Definition types.h:299
u32 x1B40[3]
Definition types.h:322
char pad_2D5[3]
Definition types.h:321
s32 x1A34
Definition types.h:304
u8 x186C
unlocked features bitmask - score display/random stage etc...
Definition types.h:286
u32 x1B58[(TY_TROPHY_COUNT+31)/32]
one bit per trophy
Definition types.h:325
u32 bonus_matches
Definition types.h:300
s16 trophy_count
Definition types.h:330
u16 x186A
unlocked stages bitmask
Definition types.h:285
s32 x1A38
Definition types.h:305
u8 padding_x1A70[0xBC]
Definition types.h:319
u32 x1A48
Definition types.h:309
struct gmm_retval_EDBC unk_30
Definition types.h:295
struct gmm_retval_EDB0 unk_28
Definition types.h:294
u8 x1B3C
Definition types.h:320
u32 stamina_matches
Definition types.h:301
u16 trophy_category_flags
Definition types.h:331
s64 x1A68
Definition types.h:317
u8 padding_trophy_flags[0xE]
Definition types.h:333
s32 x1A50
Definition types.h:311
struct FighterData x1F2C[SELKIND_COUNT]
Definition types.h:334
s32 x1A64
Definition types.h:316
char pad_5[3]
Definition types.h:292
gmm_x1868_1A8_t unk_1A8
Definition types.h:296
s32 x1A44
Definition types.h:308
u16 trophy_flags[TY_TROPHY_COUNT]
Definition types.h:332
struct gmm_retval_ED98 unk_8
Definition types.h:293
s32 x1A3C
Definition types.h:306
s32 x1A40
Definition types.h:307
s32 x1A4C
Definition types.h:310
u32 time_matches
Definition types.h:297
u32 x1C88[3]
Definition types.h:327
struct GamePrefs x1CB0
Definition types.h:329
s32 x1A60
Definition types.h:315
u32 x1B80[66]
Definition types.h:326
u32 stock_matches
Definition types.h:298
u16 unlocked_characters
unlocked characters bitmask
Definition types.h:284
u8 padding_x1C88[0x1C]
Definition types.h:328
u32 x1B4C[3]
Definition types.h:323
s32 x1A58
Definition types.h:313
s32 x1A70[4]
Definition types.h:318
s32 x1A5C
Definition types.h:314
int x1A54
Definition types.h:312
u32 match_resets
Definition types.h:302
s32 x1A30
Definition types.h:303
Match statistics shared by FighterData and NameTagData.
Definition types.h:144
u16 losses
Definition types.h:155
u16 victories
Definition types.h:154
u32 play_time
Definition types.h:156
s32 coins_swiped
Definition types.h:163
s32 fall_distance
Definition types.h:160
s32 run_distance
Definition types.h:159
s32 coins_lost
Definition types.h:164
s32 walk_distance
Definition types.h:158
s32 coins_collected
Definition types.h:162
u32 attacks_hit
Definition types.h:147
s32 peak_height
Definition types.h:161
u16 peak_damage
Definition types.h:152
u16 match_count
Definition types.h:153
s32 damage_recovered
Definition types.h:151
u16 sd_count
Definition types.h:145
u32 total_player_count
Definition types.h:157
u8 pad_2[2]
Definition types.h:146
s32 damage_taken
Definition types.h:150
u32 attacks_total
Definition types.h:148
s32 damage_dealt
Definition types.h:149
u8 x6
Definition types.h:1024
u8 pad2[0x10]
Definition types.h:1033
u8 xA
Definition types.h:1028
u8 x1
Definition types.h:1019
u8 x7
Definition types.h:1025
u8 x8
Definition types.h:1026
u8 xB
Definition types.h:1029
u8 xF
Definition types.h:1032
u8 x0
Definition types.h:1018
u8 x3
Definition types.h:1021
u16 xC_counter
Definition types.h:1030
u8 x2
Definition types.h:1020
u8 x4
Definition types.h:1022
u8 x5
Definition types.h:1023
u8 x9
Definition types.h:1027
u8 xE
Definition types.h:1031
u8 loop
Definition types.h:1056
u8 end
Definition types.h:1053
u8 start
Definition types.h:1051
u8 done
Definition types.h:1055
u8 cur
Definition types.h:1052
u8 state
Definition types.h:1054
u8 x44[4]
Definition types.h:1059
Vec3 x64
Definition types.h:1065
u8 x1A
Definition types.h:1043
u8 x1C
Definition types.h:1045
Vec3 x70
Definition types.h:1066
u8 x21[4]
Definition types.h:1047
u8 x25[4]
Definition types.h:1048
u8 x29
Definition types.h:1049
u8 x4E[20]
Definition types.h:1063
u32 x4
Definition types.h:1038
u32 x0
Definition types.h:1037
u8 x1B
Definition types.h:1044
u8 _pad2[4]
Definition types.h:1067
u16 x12[4]
Definition types.h:1042
s32 x8
Definition types.h:1039
u8 x1D[4]
Definition types.h:1046
u8 _pad1[2]
Definition types.h:1064
struct MatchEnd * x48
Definition types.h:1060
u8 _pad0[2]
Definition types.h:1058
u8 x4D
Definition types.h:1062
u16 x10
Definition types.h:1041
u8 x4C
Definition types.h:1061
struct Lbl804799D8_t::Lbl804799D8_t_x2A x2A[4]
s32 xC
Definition types.h:1040
u8 outcome
MatchOutcome
Definition types.h:607
u8 winners[GM_MAX_PLAYERS]
Definition types.h:616
u8 n_winners
Definition types.h:613
u8 n_team_winners
Definition types.h:614
s8 sd_penalty
Definition types.h:612
u8 _x448[4]
Definition types.h:620
u32 x0
timer
Definition types.h:606
u32 frame_count
Definition types.h:611
u8 loser
Definition types.h:615
struct UnkResultPlayerData x44C[6]
Definition types.h:621
u8 is_teams
Definition types.h:609
u8 x7
Definition types.h:610
struct MatchTeamData team_standings[GM_MAX_TEAMS]
Definition types.h:618
u8 match_kind
MatchKind
Definition types.h:608
u8 team_winners[GM_MAX_TEAMS]
Definition types.h:617
struct MatchPlayerData player_standings[GM_MAX_PLAYERS]
Definition types.h:619
MatchEnd match_end
Definition types.h:629
int x8
Definition types.h:628
int x0
Definition types.h:626
u32 x4
remaining time shown on timer, in frames
Definition types.h:627
u8 x3_b7
Definition types.h:547
u8 x3_b6
Definition types.h:546
u8 x3_b0
Definition types.h:545
u32 x88
Definition types.h:589
u32 x5C
Definition types.h:578
int x9C
Definition types.h:594
u8 x35_pad[0x38 - 0x35]
Definition types.h:568
u8 x34
Definition types.h:567
int x24
Definition types.h:563
s8 ftkind
FighterKind
Definition types.h:542
u16 percent
Definition types.h:558
u8 is_small_loser
Definition types.h:553
u32 x3C
Definition types.h:570
s32 x1C
Definition types.h:561
u32 x7C
Definition types.h:586
u32 x78
Definition types.h:585
u32 x80
Definition types.h:587
u32 x58
Definition types.h:577
s8 ckind
CharacterKind
Definition types.h:541
int score
Definition types.h:565
union MatchPlayerData::MatchPlayerData_x3 x3_u
u32 x84
Definition types.h:588
u32 x4C
Definition types.h:574
u8 x9
Definition types.h:556
u8 pkind
Gm_PKind
Definition types.h:540
u32 x64
Definition types.h:580
int xA0
Definition types.h:595
u8 team
Definition types.h:554
u32 x48
Definition types.h:573
u16 self_destructs
Definition types.h:557
u32 x28
Definition types.h:564
u32 x90
Definition types.h:591
u32 x40
Definition types.h:571
u32 x54
Definition types.h:576
u32 x50
Definition types.h:575
u32 x38
Definition types.h:569
u32 x20
Definition types.h:562
u32 x8C
Definition types.h:590
u8 x4
Definition types.h:551
u32 x60
Definition types.h:579
u32 x98
Definition types.h:593
u32 x70
Definition types.h:583
u32 x74
Definition types.h:584
u32 x94
Definition types.h:592
s8 stocks
Definition types.h:555
u16 xE
Definition types.h:559
u8 is_big_loser
Definition types.h:552
u32 x68
Definition types.h:581
u16 kills[GM_MAX_PLAYERS]
Definition types.h:560
u32 xA4
Definition types.h:596
u32 x6C
Definition types.h:582
u32 x30
Definition types.h:566
u32 x44
Definition types.h:572
u8 active
Definition types.h:535
u8 is_small_loser
Definition types.h:534
int score
Definition types.h:531
int subscore
Definition types.h:532
u8 is_big_loser
Definition types.h:533
s16 victories
Definition types.h:800
bool rumble_toggle
Definition types.h:812
s32 attacks_total
Definition types.h:794
s16 losses
Definition types.h:801
s32 lost_coins
Definition types.h:810
s32 damage_taken
Definition types.h:796
s32 flight_distance
Definition types.h:807
s16 matches
Definition types.h:799
s32 attacks_hit
Definition types.h:793
s32 damage_given
Definition types.h:795
void * x198
Definition types.h:813
s32 x114
Definition types.h:803
s32 swiped_coins
Definition types.h:809
s32 coin_points
Definition types.h:808
s32 damage_recovered
Definition types.h:797
s32 play_time
Definition types.h:802
s32 drop_distance
Definition types.h:806
s32 jump_distance
Definition types.h:805
s32 self_destructs
Definition types.h:792
s32 ground_distance
Definition types.h:804
s16 peak_damage
Definition types.h:798
u8 x1_b5
Definition types.h:454
u8 x1_b3
Definition types.h:452
u8 x2_b4
Definition types.h:461
u8 x2_b2
Definition types.h:459
u8 x1_b1
Definition types.h:450
u8 x0_b4
Definition types.h:445
u8 x0_b6
Definition types.h:447
u8 x1_b2
Definition types.h:451
u8 x2_b6
Definition types.h:463
u8 x0_b3
Definition types.h:444
u8 x2_b1
Definition types.h:458
u8 x1_b0
Definition types.h:449
u8 x1_b4
Definition types.h:453
u8 x1_b7
Definition types.h:456
u8 x2_b5
Definition types.h:462
u8 x0_b7
Definition types.h:448
u8 x2_b3
Definition types.h:460
u8 x0_b0_b2
Definition types.h:443
u8 x2_b0
Definition types.h:457
u8 x0_b5
Definition types.h:446
u8 x1_b6
Definition types.h:455
u8 x2_b7
Definition types.h:464
s32 x8
Definition types.h:900
Vec3 x4C[6]
Definition types.h:912
u8 x0_4
Definition types.h:889
f32 xC
Definition types.h:901
u8 x3
Definition types.h:896
u8 x0_7
Definition types.h:892
HSD_JObj * x24
Definition types.h:907
HSD_GObj * x18
main proc?
Definition types.h:904
MatchEnd * x94
Definition types.h:913
u8 x5
team winner?
Definition types.h:898
HSD_JObj * x34[6]
Definition types.h:911
HSD_Text * x2C
Definition types.h:909
HSD_JObj * x30
Definition types.h:910
u8 x0_5
Definition types.h:890
u8 x4
winner?
Definition types.h:897
struct ResultsPlayerData player_data[6]
Definition types.h:914
u8 x0_6
Definition types.h:891
u8 num_pages
Definition types.h:895
HSD_JObj * x20
winner logo?
Definition types.h:906
u8 x0_23
phase (0=idle, 1=init, 2=active)
Definition types.h:888
u8 x0_1
Definition types.h:887
u8 x6
also winner?
Definition types.h:899
HSD_JObj * x28
Definition types.h:908
u8 x1
some sort of state
Definition types.h:894
SceneDesc * flmsce
Definition types.h:903
HSD_CObj * cobj
Definition types.h:905
u8 x0_0
Definition types.h:886
SceneDesc * pnlsce
Definition types.h:902
int x4
Definition types.h:637
u8 x0_0
Definition types.h:634
MatchEnd match_end
Definition types.h:638
u8 x0_1
Definition types.h:635
u8 x1
Definition types.h:636
u8 x0_4
Definition types.h:867
f32 scroll_offset
Definition types.h:871
HSD_JObj * jobjs[15]
Definition types.h:881
HSD_GObj * fighter_gobj
Definition types.h:872
u16 x2
Definition types.h:870
u8 x0_0
confirmed flag
Definition types.h:863
HSD_Text * ko_time
Definition types.h:880
u8 x0_2
Definition types.h:865
Vec3 stats_position
Definition types.h:882
u8 x0_3
Definition types.h:866
u8 page
Definition types.h:869
HSD_Text * ko_count
Definition types.h:879
HSD_Text * stats_text[3][10]
3 pages with 10 entries?
Definition types.h:874
u8 x0_567
Definition types.h:868
HSD_GObj * camera
Definition types.h:873
u8 x0_1
Definition types.h:864
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:46
Start/end/loop anim frame triplet for one tournament model anim state.
Definition types.h:1158
u16 end
Definition types.h:1160
u16 loop
Definition types.h:1161
u16 start
Definition types.h:1159
u8 c
Definition types.h:1084
u8 x1
Definition types.h:1086
u8 b
Definition types.h:1083
u8 x0
Definition types.h:1085
u8 a
Definition types.h:1082
u8 x2
Definition types.h:1087
u8 pad_x14[0x18 - 0x14]
Definition types.h:1078
u8 x18[4]
Definition types.h:1079
u16 x6[4]
Definition types.h:1074
u8 x10[4]
Definition types.h:1077
u16 x4
Definition types.h:1073
u8 pad_x3C[0x40 - 0x3C]
Definition types.h:1091
u8 x38[4]
Definition types.h:1090
struct TmAnimTimers::TmAnimTimers_x1D x1D[4]
per-player jobj/anim states
u8 xE
Definition types.h:1075
u8 x1C
Definition types.h:1080
u32 x0
Definition types.h:1072
u8 xF
Definition types.h:1076
u8 pad_x35[0x38 - 0x35]
Definition types.h:1089
u8 x4
CPU level.
Definition types.h:774
u8 x1
CSSIconHud.
Definition types.h:771
u8 x3
color
Definition types.h:773
u16 x6
Definition types.h:776
u8 x5
Definition types.h:775
u8 x2
Definition types.h:772
u8 x0
slot type
Definition types.h:770
u8 pad_x4[0xA - 0x8]
Definition types.h:777
u8 x2C
Definition types.h:735
HSD_Text * x500[6]
Definition types.h:782
u8 x2E
Definition types.h:737
HSD_Text * x4E8[6]
Definition types.h:781
int cpu_level
Definition types.h:730
int hmn_cpu_count
Definition types.h:728
HSD_Text * x4E4
Definition types.h:780
int match_type
Definition types.h:725
struct TmData::TmUnkMenuData x37[64]
u8 x2D
Definition types.h:736
u8 x2F
Definition types.h:738
u8 pad_x540[0x574 - 0x540]
Definition types.h:786
int x20
Definition types.h:732
struct TmData::UnkSelections x4B8[4]
HSD_Text * x534[3]
Definition types.h:785
int cur_option
Definition types.h:724
HSD_Text * x524[4]
Definition types.h:784
int entrants
Definition types.h:727
HSD_Text * x4E0
Definition types.h:779
u8 x30
Definition types.h:739
u8 pad_x4B7[0x4B8 - 0x4B7]
Definition types.h:768
u8 x31
Definition types.h:740
int combatants
Definition types.h:726
s32 x1C
Definition types.h:731
int stage_selection_type
Definition types.h:729
int x24
Definition types.h:733
u8 x32
Definition types.h:741
u8 x33
Definition types.h:742
HSD_Text * x518[3]
Definition types.h:783
u32 x28
stage id
Definition types.h:734
u8 pad_x34[0x37 - 0x34]
Definition types.h:743
u8 pad_0[0x40]
Definition types.h:1149
u8 min[6][2]
Definition types.h:1150
u8 max[6][2]
Definition types.h:1151
StKind stkind
Definition types.h:829
Gm_PKind slot_type[4]
Definition types.h:830
u32 color[4]
Definition types.h:832
u32 char_id[4]
Definition types.h:831
s32 mode
Definition types.h:998
s32 char_data[CKind_Playable_Count+1]
Definition types.h:999
s32 count
Definition types.h:997
s32 result_cache[PAD_MAX_CONTROLLERS]
Definition types.h:1001
PlayerInitData players[PAD_MAX_CONTROLLERS]
Definition types.h:1000
u8 cpu_level
Definition types.h:657
float defense_ratio
Definition types.h:660
u8 color
Definition types.h:656
float attack_ratio
Definition types.h:659
u8 cpu_kind
Definition types.h:658
s8 ckind
Definition types.h:655
u8 x13
Definition types.h:671
Unk1PData_x24 x24[3]
Definition types.h:676
u8 xE
Definition types.h:666
u8 x10
Definition types.h:668
int x1C
Definition types.h:674
u8 xC
Definition types.h:664
u16 x14
Definition types.h:672
int x18
Definition types.h:673
u8 xD
Definition types.h:665
u8 xF
Definition types.h:667
u32 x20
Definition types.h:675
u8 x11
Definition types.h:669
u8 x12
Definition types.h:670
u8 xA
Definition types.h:683
float(* x64)(u8, u8)
Definition types.h:693
struct gmPlayerData x0
Definition types.h:680
u8(* x58)(u8, u8, u8)
Definition types.h:690
u8(* x54)(u8, u8, u8)
Definition types.h:689
u8 x8
Definition types.h:681
float(* x70)(u8, u8)
Definition types.h:696
u8(* x4C)(u8, u8, u8)
Definition types.h:687
u8 xB
Definition types.h:684
float(* x6C)(u8, u8)
Definition types.h:695
u8(* x48)(u8, u8)
Definition types.h:686
Unk1PData_xC xC
Definition types.h:685
u8(* x50)(u8, u8, u8)
Definition types.h:688
u8(* x60)(u8, u8, u8)
Definition types.h:692
float(* x68)(u8, u8)
Definition types.h:694
u8 x9
Definition types.h:682
u8(* x5C)(u8, u8, u8)
Definition types.h:691
u8 x78
Definition types.h:705
s8 pad_x79[0x7C - 0x79]
Definition types.h:706
u8 x77
Definition types.h:704
u8 x75
Definition types.h:702
u8 x76
Definition types.h:703
struct Unk1PData x0
Definition types.h:700
s8 pad_x7D[0x80 - 0x7D]
Definition types.h:708
u8 x74
Definition types.h:701
u8 x7C
CharacterKind.
Definition types.h:707
u16 x74
current percent
Definition types.h:714
u8 x90[4]
Definition types.h:716
u8 _94[2]
Definition types.h:717
struct Unk1PData x0
Definition types.h:713
u8 x76[CKind_Playable_Count]
character id array
Definition types.h:715
u32 x9C
current time (frames)
Definition types.h:719
u8 x96[6]
Definition types.h:718
u8 b4
Definition types.h:32
u8 b2
Definition types.h:30
u8 b7
Definition types.h:35
u8 b5
Definition types.h:33
u8 b6
Definition types.h:34
u8 b3
Definition types.h:31
u8 b0
Definition types.h:28
u8 b1
Definition types.h:29
u16 x2
Definition types.h:41
int x4
Definition types.h:42
u16 x0_0
Definition types.h:40
u8 x0[0x101]
Definition types.h:601
int x104[0x101]
Definition types.h:602
u8 human_slot
Definition types.h:945
u8 cpu_ckind
CharacterKind
Definition types.h:944
struct VsSceneState state
Definition types.h:1296
struct StartMeleeRules start
Definition types.h:1297
u8 x4_b6
Definition types.h:491
u8 x4_b5
Definition types.h:490
u8 x4_b3
Definition types.h:488
u8 x4_b1
Definition types.h:486
u8 x4_b7
Definition types.h:492
u8 x4_b2
invisible
Definition types.h:487
u8 x4_b4
Zelda/Sheik transforming on load.
Definition types.h:489
u8 x4_b0
metal
Definition types.h:485
union VsSceneFighter::VsSceneFighter_x4 x4
u8 x8
Definition types.h:498
u16 x6
Definition types.h:497
u8 respawn_timer
Definition types.h:500
u8 x1
Definition types.h:480
u8 xB
Definition types.h:501
u8 x5
Definition types.h:496
u8 x9
Definition types.h:499
u8 slot_type
Definition types.h:481
s8 spawn_point
Definition types.h:482
u16 xC
Definition types.h:502
u8 x0
CharacterKind.
Definition types.h:479
MatchEnd x24C
Definition types.h:1292
u32 timer_seconds
Definition types.h:1285
u8 unpause_timer
Frames remaining before pause input is accepted after unpausing.
Definition types.h:1262
char pad_8C[0x24C - 0x8C]
Definition types.h:1291
u8 unk_C
Definition types.h:1275
u32 * unk_20
Definition types.h:1283
u8 unk_30
Definition types.h:1288
u8 unk_D
Definition types.h:1276
s8 pauser
Definition types.h:1255
u32 * unk_1C
Definition types.h:1282
u16 unk_2E
Definition types.h:1287
u8 unk_B
Definition types.h:1274
u8 unk_9
Definition types.h:1271
u16 unk_2C
timer frames
Definition types.h:1286
u8 is_singleplayer
Definition types.h:1268
u8 unk_A
Definition types.h:1273
u8 unk_0
0 During a match 1 While GAME!
Definition types.h:1250
u8 unk_18
Definition types.h:1281
s32 unk_14
Definition types.h:1280
u8 unk_3
Definition types.h:1260
u8 match_over
Definition types.h:1277
f32 unk_34
Definition types.h:1289
u8 unk_F
Definition types.h:1278
s32 unk_10
Definition types.h:1279
struct VsSceneFighter fighters[GM_MAX_PLAYERS]
Definition types.h:1290
u8 hud_enabled
Definition types.h:1266
u8 match_result
MatchOutcome Sticky, stays until a new match starts.
Definition types.h:1269
u32 frame_count
Definition types.h:1284
u8 terminate_match
Definition types.h:1267
u8 pause_timer
Frames remaining before unpause input is accepted after pausing.
Definition types.h:1257
u8 hour
Definition types.h:507
u8 second
Definition types.h:507
u8 minute
Definition types.h:507
u8 day
Definition types.h:507
u16 year
Definition types.h:506
u8 month
Definition types.h:507
Definition gmclassic.c:19
int x10
Definition types.h:522
int x14
Definition types.h:522
bool skip_intro
Skips the opening movie when booting.
Definition types.h:518
bool xC
Definition types.h:521
bool progressive
true = progressive, false = interlaced
Definition types.h:520
bool resetting
reset switch pressed
Definition types.h:519
u8 color
Definition types.h:645
u8 stocks
Definition types.h:649
s8 ckind
Definition types.h:644
u8 nametag
Definition types.h:648
u8 cpu_level
Definition types.h:646
u8 x6
Definition types.h:650
u8 mode
Definition types.h:651
u8 slot
Definition types.h:647
u8 x2
Definition types.h:843
u8 x1
Definition types.h:842
void(* pre_gobj_proc)(void)
Definition types.h:848
struct gm_DbPauseInputHandlers db_input
Definition types.h:845
u8 x0
Definition types.h:841
u8 unk_38_0
Definition types.h:850
u64 unk_28
Definition types.h:847
u8 unk_38_1
Definition types.h:851
u8 x3
Definition types.h:844
int unk_34
Definition types.h:849
u64 unk_20
Definition types.h:846
u8 x1
Definition types.h:512
u8 x0
Definition types.h:511
u8 _1[0xC - 0x2]
Definition types.h:513
u32 x0
Definition types.h:1243
u8 pad_x8[0x14 - 0x8]
Definition types.h:1245
u32 x14
Definition types.h:1246
s32 x4
Definition types.h:1244
u8 x8
Definition types.h:974
u8 x2
Definition types.h:970
u16 x6
Definition types.h:973
u8 pad09[3]
Definition types.h:975
u8 x1
Definition types.h:969
u8 pad03
Definition types.h:971
struct gmClassicMatchup * xC
Definition types.h:976
u16 x4
Definition types.h:972
u8 x0
Definition types.h:968
u8 x8
Definition types.h:924
u8 xD
Definition types.h:927
u16 x4
Definition types.h:922
u8 xE
Definition types.h:928
u8 x0
Definition types.h:919
u16 x2
Definition types.h:921
u8 x1
Definition types.h:920
s8 xA[3]
CharacterKind (opponents?).
Definition types.h:926
u8 xF
Definition types.h:929
u16 x6
Definition types.h:923
u8 x9
Definition types.h:925
void(* x4)(int)
Definition types.h:527
void(* x0)(HSD_GObj *)
Definition types.h:526
int unk_C
Definition types.h:858
u32 unk_8
Definition types.h:857
struct gm_801677C0_s unk_10
Definition types.h:859
u32 unk_4
Definition types.h:856
u32 unk_0
Definition types.h:855
u8 x4[PAD_MAX_CONTROLLERS]
Definition types.h:1006
u8 unk_9
Definition types.h:1008
char pad_B[1]
Definition types.h:1010
s8 unk_E
Definition types.h:1012
u8 unk_A
Definition types.h:1009
u16 unk_C
GrKind.
Definition types.h:1011
u8 c_kind[PAD_MAX_CONTROLLERS]
Definition types.h:1005
char pad_F[1]
Definition types.h:1013
u8 unk_8
Definition types.h:1007
s32 x14
Definition types.h:252
s32 xC
Definition types.h:250
u32 x4
Definition types.h:248
u32 x0
Definition types.h:247
s32 x18
Definition types.h:253
s32 x10
Definition types.h:251
u8 padding[0x4]
Definition types.h:249
s32 x1C
Definition types.h:254
s32 x0
Definition types.h:258
s32 x4
Definition types.h:259
u8 padding_x4C[0xB0 - 0x4C - 4 *4]
Definition types.h:271
int x114[SELKIND_COUNT]
Definition types.h:273
s32 x0
Definition types.h:263
int x10
Definition types.h:267
s32 x8
Definition types.h:265
u16 x18[SELKIND_COUNT]
Definition types.h:269
u32 x4
Definition types.h:264
s32 x4C[4]
Definition types.h:270
u32 x14
Definition types.h:268
s32 xB0[SELKIND_COUNT]
Definition types.h:272
u32 xC
Definition types.h:266
Per-trophy unlock state, indexed by trophy id.
Definition types.h:407
u32 flags[(TY_TROPHY_COUNT+31)/32]
one bit per trophy
Definition types.h:409
char pad_500[0x1C]
Definition types.h:411
u32 times[TY_TROPHY_COUNT]
lbTime_GetTimeInSeconds
Definition types.h:410
u8 color
Definition types.h:346
s8 c_kind
Definition types.h:344
u8 x5
Definition types.h:349
u8 cpu_level
Definition types.h:347
u8 nametag
Definition types.h:348
u8 stocks
Definition types.h:345
s8 unk_584
Definition types.h:353
s8 unk_587
Definition types.h:356
u8 unk_585
Definition types.h:354
u8 unk_586
Definition types.h:355
gmm_x0_528_t unk_51C
Definition types.h:402
struct EventData unk_530
Definition types.h:403
gmm_x0_528_t unk_522
Definition types.h:402
gmm_x0_528_t unk_528
Definition types.h:402
s8 nametags[PAD_MAX_CONTROLLERS]
Definition types.h:415
VsModeData table[GmVsMode_Count]
indexed by GmVsMode
Definition types.h:416
GameRules x1850
Definition types.h:433
struct gmm_x0_vsmodes modes
Definition types.h:432
struct gmm_x0_44_t unk_44
Definition types.h:425
char pad_3[0x36]
Definition types.h:423
struct gmm_x0_vsdata vs
Definition types.h:429
u8 x39[0xB]
Definition types.h:424
u8 unk_1
Definition types.h:421
struct GmCardData thing
Definition types.h:434
u8 unk_2
Definition types.h:422
u8 language
Definition types.h:420
u8 x5
Definition types.h:279
u8 x4
true/false
Definition types.h:278
u8 x6
Definition types.h:280
u32 x0
Definition types.h:277
u8 x59[0x72 - 0x59]
Definition types.h:1229
u8 x72[0x8C - 0x72]
Definition types.h:1230
u8 x0[0x20]
Definition types.h:1227
u8 x20[0x59 - 0x20]
Definition types.h:1228
int x0
Definition types.h:1095
int x8
Definition types.h:1095
int x4
Definition types.h:1095
u8 icon_model_map[0x18]
Definition types.h:1234
u8 pad_0x18[0x1E - 0x18]
Definition types.h:1235
f32 bounce_y[41]
Definition types.h:1238
u8 pad_0xDE[0xE0 - 0xDE]
Definition types.h:1237
u8 rank_thresholds[32][6]
Definition types.h:1236
f32 x20[0x29]
Definition types.h:1100
u8 x0[0x20]
Definition types.h:1099
u8 xC
Definition types.h:1116
s8 x3
Definition types.h:1107
char pad_11[0x14 - 0x11]
Definition types.h:1128
u8 xA
Definition types.h:1114
s8 x5
Definition types.h:1109
s8 x124[0x1A6 - 0x124]
Definition types.h:1134
s8 x20[0xA2 - 0x20]
Definition types.h:1132
u8 xF
Definition types.h:1119
s8 x4
Definition types.h:1108
u8 x8
Definition types.h:1112
u8 unk_10_b3
Definition types.h:1123
char pad_1DB[0x1E0 - 0x1DB]
Definition types.h:1144
u8 unk_10_b2
Definition types.h:1122
s8 x1
Definition types.h:1105
u8 unk_10_b6
Definition types.h:1126
u8 x6
Definition types.h:1110
char pad_1BC[0x1C0 - 0x1BC]
Definition types.h:1142
u8 x9
Definition types.h:1113
u8 x1B2
Definition types.h:1139
s8 x2
Definition types.h:1106
u8 unk_10_b7
Definition types.h:1127
s8 x1A6[0x1AC - 0x1A6]
Definition types.h:1135
s8 x1AE[0x1B2 - 0x1AE]
Definition types.h:1138
s8 x1C0[0x1B]
Definition types.h:1143
u8 unk_10_b0
Definition types.h:1120
s8 xA2[0x124 - 0xA2]
Definition types.h:1133
u8 x7
Definition types.h:1111
f32 x1C
Definition types.h:1131
u8 unk_10_b1
Definition types.h:1121
f32 x18
Definition types.h:1130
GmRouteCallback x1B8
Definition types.h:1141
u8 x1AD
Definition types.h:1137
f32 x14
Definition types.h:1129
s8 x0
Definition types.h:1104
u8 x1AC
Definition types.h:1136
u8 xE
Definition types.h:1118
u8 xD
Definition types.h:1117
u8 xB
Definition types.h:1115
s8 x1B3[0x1B8 - 0x1B3]
Definition types.h:1140
u8 unk_10_b5
Definition types.h:1125
u8 unk_10_b4
Definition types.h:1124
u8 x4_b4
Zelda/Sheik transforming on load.
Definition types.h:472
u8 x4_b1
Definition types.h:469
u8 x4_b7
Definition types.h:475
u8 x4_b6
Definition types.h:474
u8 x4_b2
invisible
Definition types.h:470
u8 x4_b3
Definition types.h:471
u8 x4_b5
Definition types.h:473
u8 x4_b0
metal
Definition types.h:468
UNK_T x8
Definition types.h:62
s32 x4
Definition types.h:61
u16 x0
Definition types.h:59
u16 x2
Definition types.h:60
HSD_Text * text[3]
Definition types.h:824
u8 x3
Definition types.h:549
struct MatchPlayerData::MatchPlayerData_x3::MatchPlayerData_x3_x0 x0
struct UnkFlagStruct::UnkFlagStruct_x0 x0
u8 byte
Definition types.h:26
struct lbl_8046B6A0_FighterMatchInfoFlags flags
Definition types.h:494