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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/gm/forward.h>#include <melee/mn/forward.h>#include <sysdolphin/baselib/forward.h>#include <dolphin/mtx.h>Go to the source code of this file.
Data Structures | |
| struct | Menu |
| struct | CountEntry |
| struct | PlayerInitData |
| struct | lbl_8046B668_t |
| struct | PerfLabelLine |
| struct | lbl_8046B378_t |
| struct | StartMeleeRules |
| struct | StartMeleeData |
| struct | VsModeData |
| struct | CSSData |
| struct | CSSModeInfo |
| struct | CSSIcon |
| struct | CSSIconsData |
| struct | CSSDoor |
| struct | CSSTagData |
| struct | CSSTag |
| struct | CSSKOStar |
| struct | CSSDoorsData |
| struct | CSSDoorsMisc |
| struct | CSSDoorsData2 |
| struct | mnSnap_804A0B90_t |
| struct | SSSData |
| struct | AnimLoopSettings |
| struct | Diagram |
| User data for VS Records diagram screen (mnDiagram). More... | |
| struct | MenuKindData |
| struct | MnDiagram2RowLayout |
| struct | Diagram2 |
| User data for VS Records page 2 (character details screen) Total size: 0xC8 bytes. More... | |
| struct | Diagram3 |
| User data for VS Records page 3 (stat rankings screen) Total size: 0x78 bytes. More... | |
| struct | GlyphVariantEntry |
| struct | NameNewEntry |
| struct | MnInfoData |
| seems like each menu probably has its own struct, and isnt just Menu More... | |
| struct | soundtest_user_data |
Functions | |
| ASSERT_SIZE (struct Menu, 0x8) | |
| ASSERT_SIZE (struct lbl_8046B668_t, 0x38) | |
| ASSERT_SIZE (PerfLabelLine, 0x88) | |
| ASSERT_SIZE (lbl_8046B378_t, 0x110) | |
| ASSERT_SIZE (struct mnSnap_804A0B90_t, 0x96000) | |
| enum CSSMatchType |
| enum CSSSceneChangeKind |
| enum CSSIconState |
| enum CSSIconJointId |
Identifier for a single selectable character as seen in high-scores or on the CSS.
SelectableCharacterKind mirrors the first 0x19 entries of CharacterKind (i.e. up to and including CKind_Ganon), but with CKind_Seak (Sheik) removed and collapsed into CKind_Zelda under the single SELKIND_ZELDA_SEAK value. Index 0x12 (SELKIND_ZELDA_SEAK) therefore represents both Zelda and Sheik as a single selectable character.
| enum VSRecordsStatType |
VS Records stat types for mnDiagram2 (page 2 of VS Records menu).
Fighter mode shows stats 0x00-0x14 (21 types). Name mode shows stats 0x00-0x17 (24 types, including character icon stats).
| ASSERT_SIZE | ( | struct Menu | , |
| 0x8 | ) |
| ASSERT_SIZE | ( | struct lbl_8046B668_t | , |
| 0x38 | ) |
| ASSERT_SIZE | ( | PerfLabelLine | , |
| 0x88 | ) |
| ASSERT_SIZE | ( | lbl_8046B378_t | , |
| 0x110 | ) |
| ASSERT_SIZE | ( | struct mnSnap_804A0B90_t | , |
| 0x96000 | ) |