SSBM Decomp
|
#include <types.h>
Data Fields | |
u8 | x0_0: 1 |
u8 | x0_1: 1 |
u8 | x0_2: 1 |
u8 | x0_3: 1 |
u8 | x0_4: 1 |
u8 | x0_5: 1 |
u8 | x0_6: 1 |
u8 | x0_7: 1 |
u8 | x1 |
some sort of state | |
u8 | num_pages |
char | pad_03 [0x4 - 0x3] |
u8 | x4 |
winner? | |
u8 | x5 |
team winner? | |
u8 | x6 |
also winner? | |
s32 | x8 |
f32 | xC |
SceneDesc * | pnlsce |
SceneDesc * | flmsce |
HSD_GObj * | x18 |
main proc? | |
HSD_CObj * | cobj |
HSD_JObj * | x20 |
winner logo? | |
HSD_JObj * | x24 |
HSD_JObj * | x28 |
HSD_Text * | x2C |
HSD_JObj * | x30 |
HSD_JObj * | x34 [6] |
Vec3 | x4C [6] |
MatchEnd * | x94 |
struct ResultsPlayerData | player_data [6] |
u8 ResultsData::x0_0 |
u8 ResultsData::x0_1 |
u8 ResultsData::x0_2 |
u8 ResultsData::x0_3 |
u8 ResultsData::x0_4 |
u8 ResultsData::x0_5 |
u8 ResultsData::x0_6 |
u8 ResultsData::x0_7 |
u8 ResultsData::x1 |
some sort of state
u8 ResultsData::num_pages |
char ResultsData::pad_03[0x4 - 0x3] |
u8 ResultsData::x4 |
winner?
u8 ResultsData::x5 |
team winner?
u8 ResultsData::x6 |
also winner?
s32 ResultsData::x8 |
f32 ResultsData::xC |
SceneDesc* ResultsData::pnlsce |
SceneDesc* ResultsData::flmsce |
HSD_GObj* ResultsData::x18 |
main proc?
HSD_CObj* ResultsData::cobj |
HSD_JObj* ResultsData::x20 |
winner logo?
HSD_JObj* ResultsData::x24 |
HSD_JObj* ResultsData::x28 |
HSD_Text* ResultsData::x2C |
HSD_JObj* ResultsData::x30 |
HSD_JObj* ResultsData::x34[6] |
Vec3 ResultsData::x4C[6] |
MatchEnd* ResultsData::x94 |
struct ResultsPlayerData ResultsData::player_data[6] |