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SSBM Decomp
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#include <types.h>
Data Fields | |
| u8 | x0_0: 1 |
| u8 | x0_1: 1 |
| u8 | x0_2: 1 |
| u8 | x0_3: 1 |
| u8 | x0_4: 1 |
| u8 | x0_5: 1 |
| u8 | x0_6: 1 |
| u8 | x0_7: 1 |
| u8 | x1 |
| some sort of state | |
| u8 | num_pages |
| char | pad_03 [0x4 - 0x3] |
| u8 | x4 |
| winner? | |
| u8 | x5 |
| team winner? | |
| u8 | x6 |
| also winner? | |
| s32 | x8 |
| f32 | xC |
| SceneDesc * | pnlsce |
| SceneDesc * | flmsce |
| HSD_GObj * | x18 |
| main proc? | |
| HSD_CObj * | cobj |
| HSD_JObj * | x20 |
| winner logo? | |
| HSD_JObj * | x24 |
| HSD_JObj * | x28 |
| HSD_Text * | x2C |
| HSD_JObj * | x30 |
| HSD_JObj * | x34 [6] |
| Vec3 | x4C [6] |
| MatchEnd * | x94 |
| struct ResultsPlayerData | player_data [6] |
| u8 ResultsData::x0_0 |
| u8 ResultsData::x0_1 |
| u8 ResultsData::x0_2 |
| u8 ResultsData::x0_3 |
| u8 ResultsData::x0_4 |
| u8 ResultsData::x0_5 |
| u8 ResultsData::x0_6 |
| u8 ResultsData::x0_7 |
| u8 ResultsData::x1 |
some sort of state
| u8 ResultsData::num_pages |
| char ResultsData::pad_03[0x4 - 0x3] |
| u8 ResultsData::x4 |
winner?
| u8 ResultsData::x5 |
team winner?
| u8 ResultsData::x6 |
also winner?
| s32 ResultsData::x8 |
| f32 ResultsData::xC |
| SceneDesc* ResultsData::pnlsce |
| SceneDesc* ResultsData::flmsce |
| HSD_GObj* ResultsData::x18 |
main proc?
| HSD_CObj* ResultsData::cobj |
| HSD_JObj* ResultsData::x20 |
winner logo?
| HSD_JObj* ResultsData::x24 |
| HSD_JObj* ResultsData::x28 |
| HSD_Text* ResultsData::x2C |
| HSD_JObj* ResultsData::x30 |
| HSD_JObj* ResultsData::x34[6] |
| Vec3 ResultsData::x4C[6] |
| MatchEnd* ResultsData::x94 |
| struct ResultsPlayerData ResultsData::player_data[6] |