SSBM Decomp
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ResultsData Struct Reference

#include <gmresult.static.h>

Data Fields

u8 x0
 
u8 x1
 some sort of state
 
char pad_02 [0x4 - 0x2]
 
u8 x4
 winner?
 
u8 x5
 team winner?
 
u8 x6
 also winner?
 
s32 x8
 
f32 xC
 
SceneDescpnlsce
 
SceneDescflmsce
 
HSD_GObjx18
 main proc?
 
HSD_CObjcobj
 
HSD_JObjx20
 winner logo?
 
HSD_JObjx24
 
HSD_JObjx28
 
HSD_Textx2C
 
HSD_JObjx30
 
HSD_JObjx34 [6]
 
Vec3 x4C [6]
 
MatchEndx94
 
struct ResultsPlayerData player_data [6]
 

Field Documentation

◆ x0

u8 ResultsData::x0

◆ x1

u8 ResultsData::x1

some sort of state

◆ pad_02

char ResultsData::pad_02[0x4 - 0x2]

◆ x4

u8 ResultsData::x4

winner?

◆ x5

u8 ResultsData::x5

team winner?

◆ x6

u8 ResultsData::x6

also winner?

◆ x8

s32 ResultsData::x8

◆ xC

f32 ResultsData::xC

◆ pnlsce

SceneDesc* ResultsData::pnlsce

◆ flmsce

SceneDesc* ResultsData::flmsce

◆ x18

HSD_GObj* ResultsData::x18

main proc?

◆ cobj

HSD_CObj* ResultsData::cobj

◆ x20

HSD_JObj* ResultsData::x20

winner logo?

◆ x24

HSD_JObj* ResultsData::x24

◆ x28

HSD_JObj* ResultsData::x28

◆ x2C

HSD_Text* ResultsData::x2C

◆ x30

HSD_JObj* ResultsData::x30

◆ x34

HSD_JObj* ResultsData::x34[6]

◆ x4C

Vec3 ResultsData::x4C[6]

◆ x94

MatchEnd* ResultsData::x94

◆ player_data

struct ResultsPlayerData ResultsData::player_data[6]

The documentation for this struct was generated from the following file: