SSBM Decomp
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gmm_x0 Struct Reference

#include <types.h>

Data Structures

struct  EventData
 
struct  gmm_x0_528_t
 

Data Fields

u8 language
 
u8 unk_1
 
u8 unk_2
 
char pad_3 [0x36]
 
u8 x39 [0xB]
 
s32 unk_44
 
char pad_48 [0x24]
 
u32 unk_6C [4]
 
char pad_7C [0x4A0]
 
struct gmm_x0::gmm_x0_528_t unk_51C
 
struct gmm_x0::gmm_x0_528_t unk_522
 
struct gmm_x0::gmm_x0_528_t unk_528
 
struct gmm_x0::EventData unk_530
 
VsModeData unk_590
 VS melee.
 
VsModeData unk_6D0
 super sudden death
 
VsModeData unk_810
 invisible melee
 
VsModeData unk_950
 
VsModeData unk_A90
 fixed camera mode
 
VsModeData unk_BD0
 single button melee
 
VsModeData unk_D10
 training mode
 
VsModeData unk_E50
 tiny melee
 
VsModeData unk_F90
 giant melee
 
VsModeData unk_10D0
 stamina melee
 
VsModeData unk_1210
 slowmo melee
 
VsModeData unk_1350
 lightning melee
 
VsModeData unk_1490
 multiman, 3/15 min, endless, cruel
 
char pad_15D0 [0x1710 - 0x15D0]
 
VsModeData unk_1710
 opening movie?
 
GameRules x1850
 
struct gmm_x1868 thing
 

Field Documentation

◆ language

u8 gmm_x0::language

◆ unk_1

u8 gmm_x0::unk_1

◆ unk_2

u8 gmm_x0::unk_2

◆ pad_3

char gmm_x0::pad_3[0x36]

◆ x39

u8 gmm_x0::x39[0xB]

◆ unk_44

s32 gmm_x0::unk_44

◆ pad_48

char gmm_x0::pad_48[0x24]

◆ unk_6C

u32 gmm_x0::unk_6C[4]

◆ pad_7C

char gmm_x0::pad_7C[0x4A0]

◆ unk_51C

struct gmm_x0::gmm_x0_528_t gmm_x0::unk_51C

◆ unk_522

struct gmm_x0::gmm_x0_528_t gmm_x0::unk_522

◆ unk_528

struct gmm_x0::gmm_x0_528_t gmm_x0::unk_528

◆ unk_530

struct gmm_x0::EventData gmm_x0::unk_530

◆ unk_590

VsModeData gmm_x0::unk_590

VS melee.

◆ unk_6D0

VsModeData gmm_x0::unk_6D0

super sudden death

◆ unk_810

VsModeData gmm_x0::unk_810

invisible melee

◆ unk_950

VsModeData gmm_x0::unk_950

◆ unk_A90

VsModeData gmm_x0::unk_A90

fixed camera mode

◆ unk_BD0

VsModeData gmm_x0::unk_BD0

single button melee

◆ unk_D10

VsModeData gmm_x0::unk_D10

training mode

◆ unk_E50

VsModeData gmm_x0::unk_E50

tiny melee

◆ unk_F90

VsModeData gmm_x0::unk_F90

giant melee

◆ unk_10D0

VsModeData gmm_x0::unk_10D0

stamina melee

◆ unk_1210

VsModeData gmm_x0::unk_1210

slowmo melee

◆ unk_1350

VsModeData gmm_x0::unk_1350

lightning melee

◆ unk_1490

VsModeData gmm_x0::unk_1490

multiman, 3/15 min, endless, cruel

◆ pad_15D0

char gmm_x0::pad_15D0[0x1710 - 0x15D0]

◆ unk_1710

VsModeData gmm_x0::unk_1710

opening movie?

◆ x1850

GameRules gmm_x0::x1850

◆ thing

struct gmm_x1868 gmm_x0::thing

The documentation for this struct was generated from the following file: