SSBM Decomp
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MatchEnd Struct Reference

#include <types.h>

Data Fields

u32 x0
 timer
u8 outcome
 MatchOutcome
u8 match_kind
 MatchKind
u8 is_teams
u8 x7
u32 frame_count
s8 sd_penalty
u8 n_winners
u8 n_team_winners
u8 loser
u8 winners [GM_MAX_PLAYERS]
u8 team_winners [GM_MAX_TEAMS]
struct MatchTeamData team_standings [GM_MAX_TEAMS]
struct MatchPlayerData player_standings [GM_MAX_PLAYERS]
u8 _x448 [4]
struct UnkResultPlayerData x44C [6]

Field Documentation

◆ x0

u32 MatchEnd::x0

timer

◆ outcome

u8 MatchEnd::outcome

◆ match_kind

u8 MatchEnd::match_kind

◆ is_teams

u8 MatchEnd::is_teams
Todo
enum between teams/not-teams

◆ x7

u8 MatchEnd::x7

◆ frame_count

u32 MatchEnd::frame_count

◆ sd_penalty

s8 MatchEnd::sd_penalty

◆ n_winners

u8 MatchEnd::n_winners

◆ n_team_winners

u8 MatchEnd::n_team_winners

◆ loser

u8 MatchEnd::loser

◆ winners

u8 MatchEnd::winners[GM_MAX_PLAYERS]

◆ team_winners

u8 MatchEnd::team_winners[GM_MAX_TEAMS]

◆ team_standings

struct MatchTeamData MatchEnd::team_standings[GM_MAX_TEAMS]

◆ player_standings

struct MatchPlayerData MatchEnd::player_standings[GM_MAX_PLAYERS]

◆ _x448

u8 MatchEnd::_x448[4]

◆ x44C

struct UnkResultPlayerData MatchEnd::x44C[6]

The documentation for this struct was generated from the following file: