SSBM Decomp
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ResultsPlayerData Struct Reference

#include <gmresult.static.h>

Data Fields

u8 x0
 flags
 
u8 page
 
u16 x2
 
f32 scroll_offset
 
HSD_GObjfighter_gobj
 
HSD_GObjcamera
 
HSD_Textstats_text [3][10]
 3 pages with 10 entries?
 
HSD_Textko_count
 
HSD_Textko_time
 
HSD_JObjjobjs [15]
 
Vec3 stats_position
 

Field Documentation

◆ x0

u8 ResultsPlayerData::x0

flags

◆ page

u8 ResultsPlayerData::page

◆ x2

u16 ResultsPlayerData::x2

◆ scroll_offset

f32 ResultsPlayerData::scroll_offset

◆ fighter_gobj

HSD_GObj* ResultsPlayerData::fighter_gobj

◆ camera

HSD_GObj* ResultsPlayerData::camera

◆ stats_text

HSD_Text* ResultsPlayerData::stats_text[3][10]

3 pages with 10 entries?

◆ ko_count

HSD_Text* ResultsPlayerData::ko_count

◆ ko_time

HSD_Text* ResultsPlayerData::ko_time

◆ jobjs

HSD_JObj* ResultsPlayerData::jobjs[15]

◆ stats_position

Vec3 ResultsPlayerData::stats_position

The documentation for this struct was generated from the following file: