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SSBM Decomp
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data passed to OnLeave callback for GM_MENU More...
#include <types.h>
Data Fields | |
| s8 | pending_mode |
| will set the next game mode | |
| u8 | _1 [0x3] |
data passed to OnLeave callback for GM_MENU
| s8 MenuExitData::pending_mode |
will set the next game mode
| u8 MenuExitData::_1[0x3] |