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SSBM Decomp
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#include <types.h>
Data Fields | |
| u8 | x4_b0: 1 |
| metal | |
| u8 | x4_b1: 1 |
| u8 | x4_b2: 1 |
| invisible | |
| u8 | x4_b3: 1 |
| u8 | x4_b4: 1 |
| Zelda/Sheik transforming on load. | |
| u8 | x4_b5: 1 |
| u8 | x4_b6: 1 |
| u8 | x4_b7: 1 |
| u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b0 |
metal
| u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b1 |
| u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b2 |
invisible
| u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b3 |
| u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b4 |
Zelda/Sheik transforming on load.
| u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b5 |
| u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b6 |
| u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b7 |