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lbl_8046B6A0_FighterMatchInfoFlags Struct Reference

#include <types.h>

Data Fields

u8 x4_b0: 1
 metal
u8 x4_b1: 1
u8 x4_b2: 1
 invisible
u8 x4_b3: 1
u8 x4_b4: 1
 Zelda/Sheik transforming on load.
u8 x4_b5: 1
u8 x4_b6: 1
u8 x4_b7: 1

Field Documentation

◆ x4_b0

u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b0

metal

◆ x4_b1

u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b1

◆ x4_b2

u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b2

invisible

◆ x4_b3

u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b3

◆ x4_b4

u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b4

Zelda/Sheik transforming on load.

◆ x4_b5

u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b5

◆ x4_b6

u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b6

◆ x4_b7

u8 lbl_8046B6A0_FighterMatchInfoFlags::x4_b7

The documentation for this struct was generated from the following file: