SSBM Decomp
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GameMode Struct Reference

#include <types.h>

Data Fields

u8 preload
u8 idx
void(* Load )(void)
void(* Unload )(void)
void(* Init )(void)
GameScenescenes

Detailed Description

Note
Colloquially known as "Major Scene"

Field Documentation

◆ preload

u8 GameMode::preload

◆ idx

u8 GameMode::idx

◆ Load

void(* GameMode::Load) (void)

◆ Unload

void(* GameMode::Unload) (void)

◆ Init

void(* GameMode::Init) (void)

◆ scenes

GameScene* GameMode::scenes

The documentation for this struct was generated from the following file: