SSBM Decomp
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GameMode Struct Reference

#include <types.h>

Data Fields

u8 preloaded
 bool
u8 kind
 GameModeKind
void(* on_load )(void)
void(* on_unload )(void)
void(* on_init )(void)
GameModeStatestates

Detailed Description

Note
Colloquially known as "Major Scene"

Field Documentation

◆ preloaded

u8 GameMode::preloaded

◆ kind

u8 GameMode::kind

◆ on_load

void(* GameMode::on_load) (void)

◆ on_unload

void(* GameMode::on_unload) (void)

◆ on_init

void(* GameMode::on_init) (void)

◆ states

GameModeState* GameMode::states

The documentation for this struct was generated from the following file: