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SSBM Decomp
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#include <platform.h>Go to the source code of this file.
Typedefs | |
| typedef struct GameSceneInfo | GameSceneInfo |
| typedef struct gm_8016A92C_arg0_t | gm_8016A92C_arg0_t |
| typedef struct Placeholder_8016AE38_flags | Placeholder_8016AE38_flags |
| typedef struct gmm_x0_528_t | gmm_x0_528_t |
| typedef struct Unk1PData_x24 | Unk1PData_x24 |
| typedef bool(* | GmRouteCallback) (int) |
| typedef struct GameSceneInfo GameSceneInfo |
| typedef struct gm_8016A92C_arg0_t gm_8016A92C_arg0_t |
| typedef struct Placeholder_8016AE38_flags Placeholder_8016AE38_flags |
| typedef struct gmm_x0_528_t gmm_x0_528_t |
| typedef struct Unk1PData_x24 Unk1PData_x24 |
| typedef bool(* GmRouteCallback) (int) |
| enum GameModeKind |
| enum GameSceneKind |
| Enumerator | |
|---|---|
| GS_TITLE | |
| GS_MENU | |
| GS_VS | |
| GS_SUDDEN_DEATH | |
| GS_TRAINING_MODE | |
| GS_RESULTS | |
| GS_0x6 | Unused? It is skipped in the table entirely. |
| GS_DEBUG_MENU | |
| GS_CSS | |
| GS_SSS | |
| GS_0xA | Unused? Empty in the table. |
| GS_TOY_GALLERY | |
| GS_TOY_LOTTERY | |
| GS_TOY_COLLECTION | |
| GS_INTRO_NORMAL | Adventure Mode intro. |
| GS_REGEND_TOYFALL | Trophy fall scene that happens when you win in 1p mode. |
| GS_REGEND_CONGRATS | "REG" may refer to any 1p mode |
| GS_CUTSCENE_LUIGI | "Vi0102.dat" - "visual0102Scene" |
| GS_CUTSCENE_BRINSTAR | "Vi0401.dat" - "visual0401Scene" - "visual0401InfoScene" |
| GS_CUTSCENE_EXPLOSION | Planet Explosion / "Vi0402.dat" - "visual0402Scene". |
| GS_CUTSCENE_3KIRBYS | "Vi0501.dat" - "visual0501Scene" |
| GS_CUTSCENE_GIANTKIRBY | "Vi0502.dat" - "visual0502Scene" |
| GS_CUTSCENE_STARFOX | "Vi0601.dat" - "visual0601Scene" |
| GS_CUTSCENE_FZERO | "Vi0801.dat" - "visual0801Scene" |
| GS_CUTSCENE_METAL | Metal Mario/Luigi / "Vi1101.dat" -. "visual1101Scene" - "visual1101Cam2Scene" |
| GS_CUTSCENE_BOWSERTOY | "Vi1201v1.dat" - "visual1201v1Scene" |
| GS_CUTSCENE_GIGATRANSFORM | "Vi1201v2.dat" - "visual1201v2Scene" |
| GS_CUTSCENE_GIGADEFEATED | "Vi1202.dat" - "visual1202Scene" |
| GS_MOVIE_OPENING | |
| GS_MOVIE_END | 1p mode ending movie |
| GS_MOVIE_HOWTO | |
| GS_MOVIE_OMAKE15 | "Special Movie" |
| GS_INTRO_EASY | Classic Mode splash screen. |
| GS_INTRO_ALLSTAR | Unused? |
| GS_GAMEOVER | |
| GS_COMING_SOON | |
| GS_TOU_SETUP | Selections and settings. |
| GS_TOU_BRACKET | Tournament "Match Type". |
| GS_TOU_ALT | Winner Out/Loser Out "Match Type". |
| GS_PRIZE_INTERFACE | Achievement/Special Message Pop-up. |
| GS_PROG_SCAN | |
| GS_APPROACH | Challenger Approaching. |
| GS_MEMCARD | Memcard Prompt. |
| GS_STAFFROLL | Credits. |
| GS_CAMERA_VS | |
| GS_COUNT | |
| enum MatchOutcome |