SSBM Decomp
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GameRules Struct Reference

#include <types.h>

Data Fields

u8 unk_x0
 
u8 unk_x1
 
u8 mode
 
u8 time_limit
 
u8 stock_count
 
u8 handicap
 
u8 damage_ratio
 
u8 unk_x7
 
u8 stock_time_limit
 
u8 friendly_fire
 
u8 pause
 
u8 score_display
 
u8 unk_xc
 
char pad_D [3]
 
u8 unk_x10
 
char pad_11 [3]
 
s32 unk_14
 

Field Documentation

◆ unk_x0

u8 GameRules::unk_x0

◆ unk_x1

u8 GameRules::unk_x1

◆ mode

u8 GameRules::mode

◆ time_limit

u8 GameRules::time_limit

◆ stock_count

u8 GameRules::stock_count

◆ handicap

u8 GameRules::handicap

◆ damage_ratio

u8 GameRules::damage_ratio

◆ unk_x7

u8 GameRules::unk_x7

◆ stock_time_limit

u8 GameRules::stock_time_limit

◆ friendly_fire

u8 GameRules::friendly_fire

◆ pause

u8 GameRules::pause

◆ score_display

u8 GameRules::score_display

◆ unk_xc

u8 GameRules::unk_xc

◆ pad_D

char GameRules::pad_D[3]

◆ unk_x10

u8 GameRules::unk_x10

◆ pad_11

char GameRules::pad_11[3]

◆ unk_14

s32 GameRules::unk_14

The documentation for this struct was generated from the following file: