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SSBM Decomp
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#include <types.h>
Data Fields | |
| u8 | force_main_menu |
| u8 | bgm |
| u8 | mode |
| u8 | time_limit |
| u8 | stock_count |
| u8 | handicap |
| u8 | damage_ratio |
| u8 | unk_x7 |
| u8 | stock_time_limit |
| u8 | friendly_fire |
| u8 | pause |
| u8 | score_display |
| u8 | unk_xc |
| u8 | xD |
| u8 | xE |
| u8 | xF |
| u8 | unk_x10 |
| u8 | x11 |
| u8 | x12 |
| u8 | x13 |
| s32 | unk_14 |
| u8 GameRules::force_main_menu |
| u8 GameRules::bgm |
| u8 GameRules::mode |
| u8 GameRules::time_limit |
| u8 GameRules::stock_count |
| u8 GameRules::handicap |
| u8 GameRules::damage_ratio |
| u8 GameRules::unk_x7 |
| u8 GameRules::stock_time_limit |
| u8 GameRules::friendly_fire |
| u8 GameRules::pause |
| u8 GameRules::score_display |
| u8 GameRules::unk_xc |
| u8 GameRules::xD |
| u8 GameRules::xE |
| u8 GameRules::xF |
| u8 GameRules::unk_x10 |
| u8 GameRules::x11 |
| u8 GameRules::x12 |
| u8 GameRules::x13 |
| s32 GameRules::unk_14 |