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GameScene Struct Reference

#include <types.h>

Data Fields

u8 kind
 GameSceneKind
void(* on_frame )(void)
 Referenced from gm_801A4014 when passed to gm_801A4D34.
void(* on_enter )(void *)
void(* on_exit )(void *)
UNUSED UNK_T unused

Detailed Description

Note
Colloquially known as "Minor Scene"

Field Documentation

◆ kind

u8 GameScene::kind

◆ on_frame

void(* GameScene::on_frame) (void)

Referenced from gm_801A4014 when passed to gm_801A4D34.

◆ on_enter

void(* GameScene::on_enter) (void *)

◆ on_exit

void(* GameScene::on_exit) (void *)

◆ unused

UNUSED UNK_T GameScene::unused

The documentation for this struct was generated from the following file: