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SSBM Decomp
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#include <types.h>
Data Structures | |
| struct | GameSceneInfo |
Data Fields | |
| u8 | idx |
| u8 | preload |
| u16 | flags |
| void(* | Prep )(GameScene *) |
| void(* | Decide )(GameScene *) |
| struct GameScene::GameSceneInfo | info |
| u8 GameScene::idx |
| u8 GameScene::preload |
| u16 GameScene::flags |
| void(* GameScene::Prep) (GameScene *) |
| void(* GameScene::Decide) (GameScene *) |
| struct GameScene::GameSceneInfo GameScene::info |