#include <types.h>
◆ self_destructs
s32 NameData::self_destructs |
◆ attacks_hit
s32 NameData::attacks_hit |
◆ attacks_total
s32 NameData::attacks_total |
◆ damage_given
s32 NameData::damage_given |
◆ damage_taken
s32 NameData::damage_taken |
◆ damage_recovered
s32 NameData::damage_recovered |
◆ peak_damage
s16 NameData::peak_damage |
◆ matches
◆ victories
◆ losses
◆ play_time
◆ x114
◆ ground_distance
s32 NameData::ground_distance |
◆ jump_distance
s32 NameData::jump_distance |
◆ drop_distance
s32 NameData::drop_distance |
◆ flight_distance
s32 NameData::flight_distance |
◆ coin_points
s32 NameData::coin_points |
◆ swiped_coins
s32 NameData::swiped_coins |
◆ lost_coins
◆ rumble_toggle
bool NameData::rumble_toggle |
◆ x198
The documentation for this struct was generated from the following file: