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SSBM Decomp
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#include <types.h>
| s32 NameData::self_destructs |
| s32 NameData::attacks_hit |
| s32 NameData::attacks_total |
| s32 NameData::damage_given |
| s32 NameData::damage_taken |
| s32 NameData::damage_recovered |
| s16 NameData::peak_damage |
| s16 NameData::matches |
| s16 NameData::victories |
| s16 NameData::losses |
| s32 NameData::play_time |
| s32 NameData::x114 |
| s32 NameData::ground_distance |
| s32 NameData::jump_distance |
| s32 NameData::drop_distance |
| s32 NameData::flight_distance |
| s32 NameData::coin_points |
| s32 NameData::swiped_coins |
| s32 NameData::lost_coins |
| bool NameData::rumble_toggle |
| void* NameData::x198 |