SSBM Decomp
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NameData Struct Reference

#include <types.h>

Data Fields

s32 self_destructs
 
s32 attacks_hit
 
s32 attacks_total
 
s32 damage_given
 
s32 damage_taken
 
s32 damage_recovered
 
s16 peak_damage
 
s16 matches
 
s16 victories
 
s16 losses
 
s32 play_time
 
s32 x114
 
s32 ground_distance
 
s32 jump_distance
 
s32 drop_distance
 
s32 flight_distance
 
s32 coin_points
 
s32 swiped_coins
 
s32 lost_coins
 
bool rumble_toggle
 
void * x198
 

Field Documentation

◆ self_destructs

s32 NameData::self_destructs

◆ attacks_hit

s32 NameData::attacks_hit

◆ attacks_total

s32 NameData::attacks_total

◆ damage_given

s32 NameData::damage_given

◆ damage_taken

s32 NameData::damage_taken

◆ damage_recovered

s32 NameData::damage_recovered

◆ peak_damage

s16 NameData::peak_damage

◆ matches

s16 NameData::matches

◆ victories

s16 NameData::victories

◆ losses

s16 NameData::losses

◆ play_time

s32 NameData::play_time

◆ x114

s32 NameData::x114

◆ ground_distance

s32 NameData::ground_distance

◆ jump_distance

s32 NameData::jump_distance

◆ drop_distance

s32 NameData::drop_distance

◆ flight_distance

s32 NameData::flight_distance

◆ coin_points

s32 NameData::coin_points

◆ swiped_coins

s32 NameData::swiped_coins

◆ lost_coins

s32 NameData::lost_coins

◆ rumble_toggle

bool NameData::rumble_toggle

◆ x198

void* NameData::x198

The documentation for this struct was generated from the following file: