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MatchPlayerData Struct Reference

#include <types.h>

Data Fields

u8 slot_type
 
s8 character_kind
 
s8 character_id
 
u8 x3: 6
 
u8 x3_6: 1
 
u8 x3_7: 1
 
u8 x4
 
u8 is_big_loser
 
u8 is_small_loser
 
u8 team
 
s8 stocks
 
u8 x9
 
u16 self_destructs
 
u16 percent
 
u16 xE
 
u16 kills [4]
 
u16 x18
 
s32 x1C
 
s32 x20
 
int x24
 
u32 x28
 
int score
 
u8 pad_x30 [0x40 - 0x30]
 
u32 x40
 
u32 x44
 
u32 x48
 
u32 x4C
 
u32 x50
 
u32 x54
 
u32 x58
 
u32 x5C
 
u32 x60
 
u32 x64
 
u32 x68
 
u32 x6C
 
u32 x70
 
u32 x74
 
u32 x78
 
u32 x7C
 
u32 x80
 
u32 x84
 
u32 x88
 
u32 x8C
 
u32 x90
 
u32 x94
 
u32 x98
 
int x9C
 
int xA0
 
u32 xA4
 

Field Documentation

◆ slot_type

u8 MatchPlayerData::slot_type

◆ character_kind

s8 MatchPlayerData::character_kind

◆ character_id

s8 MatchPlayerData::character_id

◆ x3

u8 MatchPlayerData::x3

◆ x3_6

u8 MatchPlayerData::x3_6

◆ x3_7

u8 MatchPlayerData::x3_7

◆ x4

u8 MatchPlayerData::x4

◆ is_big_loser

u8 MatchPlayerData::is_big_loser

◆ is_small_loser

u8 MatchPlayerData::is_small_loser

◆ team

u8 MatchPlayerData::team

◆ stocks

s8 MatchPlayerData::stocks

◆ x9

u8 MatchPlayerData::x9

◆ self_destructs

u16 MatchPlayerData::self_destructs

◆ percent

u16 MatchPlayerData::percent

◆ xE

u16 MatchPlayerData::xE

◆ kills

u16 MatchPlayerData::kills[4]

◆ x18

u16 MatchPlayerData::x18

◆ x1C

s32 MatchPlayerData::x1C

◆ x20

s32 MatchPlayerData::x20

◆ x24

int MatchPlayerData::x24

◆ x28

u32 MatchPlayerData::x28

◆ score

int MatchPlayerData::score

◆ pad_x30

u8 MatchPlayerData::pad_x30[0x40 - 0x30]

◆ x40

u32 MatchPlayerData::x40

◆ x44

u32 MatchPlayerData::x44

◆ x48

u32 MatchPlayerData::x48

◆ x4C

u32 MatchPlayerData::x4C

◆ x50

u32 MatchPlayerData::x50

◆ x54

u32 MatchPlayerData::x54

◆ x58

u32 MatchPlayerData::x58

◆ x5C

u32 MatchPlayerData::x5C

◆ x60

u32 MatchPlayerData::x60

◆ x64

u32 MatchPlayerData::x64

◆ x68

u32 MatchPlayerData::x68

◆ x6C

u32 MatchPlayerData::x6C

◆ x70

u32 MatchPlayerData::x70

◆ x74

u32 MatchPlayerData::x74

◆ x78

u32 MatchPlayerData::x78

◆ x7C

u32 MatchPlayerData::x7C

◆ x80

u32 MatchPlayerData::x80

◆ x84

u32 MatchPlayerData::x84

◆ x88

u32 MatchPlayerData::x88

◆ x8C

u32 MatchPlayerData::x8C

◆ x90

u32 MatchPlayerData::x90

◆ x94

u32 MatchPlayerData::x94

◆ x98

u32 MatchPlayerData::x98

◆ x9C

int MatchPlayerData::x9C

◆ xA0

int MatchPlayerData::xA0

◆ xA4

u32 MatchPlayerData::xA4

The documentation for this struct was generated from the following file: