SSBM Decomp
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MatchPlayerData Struct Reference

#include <types.h>

Data Fields

u8 slot_type
 
u8 character_kind
 
u8 character_id
 
u8 x3
 
u8 x4
 
u8 is_big_loser
 
u8 is_small_loser
 
u8 team
 
u8 stocks
 
u8 x9
 
u16 self_destructs
 
u16 percent
 
u16 xE
 
u16 kills
 
u16 x12
 
u16 x14
 
u8 pad_x16 [0x20 - 0x16]
 
int x20
 
int x24
 
u8 pad_x28 [0x2C - 0x28]
 
int score
 
u8 pad_x30 [0xA8 - 0x30]
 

Field Documentation

◆ slot_type

u8 MatchPlayerData::slot_type

◆ character_kind

u8 MatchPlayerData::character_kind

◆ character_id

u8 MatchPlayerData::character_id

◆ x3

u8 MatchPlayerData::x3

◆ x4

u8 MatchPlayerData::x4

◆ is_big_loser

u8 MatchPlayerData::is_big_loser

◆ is_small_loser

u8 MatchPlayerData::is_small_loser

◆ team

u8 MatchPlayerData::team

◆ stocks

u8 MatchPlayerData::stocks

◆ x9

u8 MatchPlayerData::x9

◆ self_destructs

u16 MatchPlayerData::self_destructs

◆ percent

u16 MatchPlayerData::percent

◆ xE

u16 MatchPlayerData::xE

◆ kills

u16 MatchPlayerData::kills

◆ x12

u16 MatchPlayerData::x12

◆ x14

u16 MatchPlayerData::x14

◆ pad_x16

u8 MatchPlayerData::pad_x16[0x20 - 0x16]

◆ x20

int MatchPlayerData::x20

◆ x24

int MatchPlayerData::x24

◆ pad_x28

u8 MatchPlayerData::pad_x28[0x2C - 0x28]

◆ score

int MatchPlayerData::score

◆ pad_x30

u8 MatchPlayerData::pad_x30[0xA8 - 0x30]

The documentation for this struct was generated from the following file: