#include <types.h>
◆ slot_type
u8 MatchPlayerData::slot_type |
◆ character_kind
u8 MatchPlayerData::character_kind |
◆ character_id
u8 MatchPlayerData::character_id |
◆ x3
◆ x4
◆ is_big_loser
u8 MatchPlayerData::is_big_loser |
◆ is_small_loser
u8 MatchPlayerData::is_small_loser |
◆ team
◆ stocks
u8 MatchPlayerData::stocks |
◆ x9
◆ self_destructs
u16 MatchPlayerData::self_destructs |
◆ percent
u16 MatchPlayerData::percent |
◆ xE
◆ kills
u16 MatchPlayerData::kills |
◆ x12
◆ x14
◆ pad_x16
u8 MatchPlayerData::pad_x16[0x20 - 0x16] |
◆ x20
◆ x24
◆ pad_x28
u8 MatchPlayerData::pad_x28[0x2C - 0x28] |
◆ score
int MatchPlayerData::score |
◆ pad_x30
u8 MatchPlayerData::pad_x30[0xA8 - 0x30] |
The documentation for this struct was generated from the following file: