#include <types.h>
|
| Unk1PData | x0 |
| u8(* | x48 )(u8, u8) |
| u8(* | x4C )(u8, u8, u8) |
| u8(* | x50 )(u8, u8, u8) |
| u8(* | x54 )(u8, u8, u8) |
| u8(* | x58 )(u8, u8, u8) |
| u8(* | x5C )(u8, u8, u8) |
| u8(* | x60 )(u8, u8, u8) |
| float(* | x64 )(u8, u8) |
| float(* | x68 )(u8, u8) |
| float(* | x6C )(u8, u8) |
| float(* | x70 )(u8, u8) |
| u8 | x74 |
| u8 | x75 |
| u8 | x76 |
| u8 | x77 |
| u8 | x78 |
| s8 | pad_x79 [0x7C - 0x79] |
| u8 | x7C |
| | CharacterKind.
|
| s8 | pad_x7D [0x80 - 0x7D] |
◆ x0
◆ x48
| u8(* UnkAdventureData::x48) (u8, u8) |
◆ x4C
| u8(* UnkAdventureData::x4C) (u8, u8, u8) |
◆ x50
| u8(* UnkAdventureData::x50) (u8, u8, u8) |
◆ x54
| u8(* UnkAdventureData::x54) (u8, u8, u8) |
◆ x58
| u8(* UnkAdventureData::x58) (u8, u8, u8) |
◆ x5C
| u8(* UnkAdventureData::x5C) (u8, u8, u8) |
◆ x60
| u8(* UnkAdventureData::x60) (u8, u8, u8) |
◆ x64
| float(* UnkAdventureData::x64) (u8, u8) |
◆ x68
| float(* UnkAdventureData::x68) (u8, u8) |
◆ x6C
| float(* UnkAdventureData::x6C) (u8, u8) |
◆ x70
| float(* UnkAdventureData::x70) (u8, u8) |
◆ x74
◆ x75
◆ x76
◆ x77
◆ x78
◆ pad_x79
| s8 UnkAdventureData::pad_x79[0x7C - 0x79] |
◆ x7C
◆ pad_x7D
| s8 UnkAdventureData::pad_x7D[0x80 - 0x7D] |
The documentation for this struct was generated from the following file: