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SSBM Decomp
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The basis of a rendered scene, like a stage, menu, or HUD overlay. More...
#include <types.h>
Data Structures | |
| struct | SceneCameraDesc |
| struct | LightList |
| struct | SceneFogDesc |
Data Fields | |
| DynamicModelDesc ** | models |
| struct SceneDesc::SceneCameraDesc * | cameras |
| struct SceneDesc::LightList ** | lights |
| struct SceneDesc::SceneFogDesc * | fogs |
The basis of a rendered scene, like a stage, menu, or HUD overlay.
| DynamicModelDesc** SceneDesc::models |
| struct SceneDesc::SceneCameraDesc* SceneDesc::cameras |
| struct SceneDesc::LightList** SceneDesc::lights |
| struct SceneDesc::SceneFogDesc* SceneDesc::fogs |