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SSBM Decomp
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#include <gmtou.static.h>
Data Fields | |
| u32 | x0 |
| u16 | x4 |
| u16 | x6 [4] |
| u8 | xE |
| u8 | xF |
| u8 | x10 [4] |
| u8 | pad_x14 [0x18 - 0x14] |
| u8 | x18 [4] |
| u8 | x1C |
| struct { | |
| u8 a | |
| u8 b | |
| u8 c | |
| u8 x0 | |
| u8 x1 | |
| u8 x2 | |
| } | x1D [4] |
| per-player jobj/anim states | |
| u8 | pad_x35 [0x38 - 0x35] |
| u8 | x38 [4] |
| u8 | pad_x3C [0x40 - 0x3C] |
| u32 TmAnimTimers::x0 |
| u16 TmAnimTimers::x4 |
| u16 TmAnimTimers::x6[4] |
| u8 TmAnimTimers::xE |
| u8 TmAnimTimers::xF |
| u8 TmAnimTimers::x10[4] |
| u8 TmAnimTimers::pad_x14[0x18 - 0x14] |
| u8 TmAnimTimers::x18[4] |
| u8 TmAnimTimers::x1C |
| u8 TmAnimTimers::a |
| u8 TmAnimTimers::b |
| u8 TmAnimTimers::c |
| u8 TmAnimTimers::x0 |
| u8 TmAnimTimers::x1 |
| u8 TmAnimTimers::x2 |
| struct { ... } TmAnimTimers::x1D[4] |
per-player jobj/anim states
| u8 TmAnimTimers::pad_x35[0x38 - 0x35] |
| u8 TmAnimTimers::x38[4] |
| u8 TmAnimTimers::pad_x3C[0x40 - 0x3C] |