SSBM Decomp
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TODO :: this isnt exactly right. More...
#include <gmtou.static.h>
Data Fields | ||
u16 | x0 | |
u16 | x2 | |
u16 | x4 | |
u16 | x6 [2] | |
u16 | xA | |
u16 | xC | |
u8 | xE | |
u8 | xF | |
u8 | pad_x10 [0x1C - 0x10] | |
u8 | x1C | |
u8 | x1D | |
u8 | x1E | |
u8 | x1F | |
struct { | ||
u8 x0 | ||
u8 x1 | ||
u8 x2 | ||
u8 x3 | ||
u8 x4 | ||
u8 x5 | ||
} | x20 [4] | |
jobj states for each player? | ||
TODO :: this isnt exactly right.
u16 TmAnimTimers::x0 |
u16 TmAnimTimers::x2 |
u16 TmAnimTimers::x4 |
u16 TmAnimTimers::x6[2] |
u16 TmAnimTimers::xA |
u16 TmAnimTimers::xC |
u8 TmAnimTimers::xE |
u8 TmAnimTimers::xF |
u8 TmAnimTimers::pad_x10[0x1C - 0x10] |
u8 TmAnimTimers::x1C |
u8 TmAnimTimers::x1D |
u8 TmAnimTimers::x1E |
u8 TmAnimTimers::x1F |
u8 TmAnimTimers::x0 |
u8 TmAnimTimers::x1 |
u8 TmAnimTimers::x2 |
u8 TmAnimTimers::x3 |
u8 TmAnimTimers::x4 |
u8 TmAnimTimers::x5 |
struct { ... } TmAnimTimers::x20[4] |
jobj states for each player?