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TmAnimTimers Struct Reference

TODO :: this isnt exactly right. More...

#include <gmtou.static.h>

Data Fields

u16 x0
 
u16 x2
 
u16 x4
 
u16 x6 [2]
 
u16 xA
 
u16 xC
 
u8 xE
 
u8 xF
 
u8 pad_x10 [0x1C - 0x10]
 
u8 x1C
 
u8 x1D
 
u8 x1E
 
u8 x1F
 
struct { 
 
   u8   x0 
 
   u8   x1 
 
   u8   x2 
 
   u8   x3 
 
   u8   x4 
 
   u8   x5 
 
x20 [4] 
 jobj states for each player?
 

Detailed Description

TODO :: this isnt exactly right.

Field Documentation

◆ x0 [1/2]

u16 TmAnimTimers::x0

◆ x2 [1/2]

u16 TmAnimTimers::x2

◆ x4 [1/2]

u16 TmAnimTimers::x4

◆ x6

u16 TmAnimTimers::x6[2]

◆ xA

u16 TmAnimTimers::xA

◆ xC

u16 TmAnimTimers::xC

◆ xE

u8 TmAnimTimers::xE

◆ xF

u8 TmAnimTimers::xF

◆ pad_x10

u8 TmAnimTimers::pad_x10[0x1C - 0x10]

◆ x1C

u8 TmAnimTimers::x1C

◆ x1D

u8 TmAnimTimers::x1D

◆ x1E

u8 TmAnimTimers::x1E

◆ x1F

u8 TmAnimTimers::x1F

◆ x0 [2/2]

u8 TmAnimTimers::x0

◆ x1

u8 TmAnimTimers::x1

◆ x2 [2/2]

u8 TmAnimTimers::x2

◆ x3

u8 TmAnimTimers::x3

◆ x4 [2/2]

u8 TmAnimTimers::x4

◆ x5

u8 TmAnimTimers::x5

◆ [struct]

struct { ... } TmAnimTimers::x20[4]

jobj states for each player?


The documentation for this struct was generated from the following file: