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SSBM Decomp
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#include <types.h>
Data Fields | |
| u8 | x0 |
| CharacterKind. | |
| u8 | x1 |
| u8 | slot_type |
| s8 | spawn_point |
| union { | |
| struct { | |
| u8 x4_b0: 1 | |
| metal More... | |
| u8 x4_b1: 1 | |
| u8 x4_b2: 1 | |
| invisible More... | |
| u8 x4_b3: 1 | |
| u8 x4_b4: 1 | |
| Zelda/Sheik transforming on load. More... | |
| u8 x4_b5: 1 | |
| u8 x4_b6: 1 | |
| u8 x4_b7: 1 | |
| } | |
| struct lbl_8046B6A0_FighterMatchInfoFlags flags | |
| }; | |
| u8 | x5 |
| u16 | x6 |
| u8 | x8 |
| u8 | x9 |
| u8 | respawn_timer |
| u8 | xB |
| u16 | xC |
| u8 VsSceneFighter::x0 |
| u8 VsSceneFighter::x1 |
| u8 VsSceneFighter::slot_type |
| s8 VsSceneFighter::spawn_point |
| u8 VsSceneFighter::x4_b0 |
metal
| u8 VsSceneFighter::x4_b1 |
| u8 VsSceneFighter::x4_b2 |
invisible
| u8 VsSceneFighter::x4_b3 |
| u8 VsSceneFighter::x4_b4 |
Zelda/Sheik transforming on load.
| u8 VsSceneFighter::x4_b5 |
| u8 VsSceneFighter::x4_b6 |
| u8 VsSceneFighter::x4_b7 |
| struct lbl_8046B6A0_FighterMatchInfoFlags VsSceneFighter::flags |
| union { ... } VsSceneFighter |
| u8 VsSceneFighter::x5 |
| u16 VsSceneFighter::x6 |
| u8 VsSceneFighter::x8 |
| u8 VsSceneFighter::x9 |
| u8 VsSceneFighter::respawn_timer |
| u8 VsSceneFighter::xB |
| u16 VsSceneFighter::xC |