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VsSceneFighter Struct Reference

#include <types.h>

Data Fields

u8 x0
 CharacterKind.
u8 x1
u8 slot_type
s8 spawn_point
union { 
   struct { 
      u8   x4_b0: 1 
 metal More...
      u8   x4_b1: 1 
      u8   x4_b2: 1 
 invisible More...
      u8   x4_b3: 1 
      u8   x4_b4: 1 
 Zelda/Sheik transforming on load. More...
      u8   x4_b5: 1 
      u8   x4_b6: 1 
      u8   x4_b7: 1 
   } 
   struct lbl_8046B6A0_FighterMatchInfoFlags   flags 
}; 
u8 x5
u16 x6
u8 x8
u8 x9
u8 respawn_timer
u8 xB
u16 xC

Field Documentation

◆ x0

u8 VsSceneFighter::x0

◆ x1

u8 VsSceneFighter::x1

◆ slot_type

u8 VsSceneFighter::slot_type

◆ spawn_point

s8 VsSceneFighter::spawn_point

◆ x4_b0

u8 VsSceneFighter::x4_b0

metal

◆ x4_b1

u8 VsSceneFighter::x4_b1

◆ x4_b2

u8 VsSceneFighter::x4_b2

invisible

◆ x4_b3

u8 VsSceneFighter::x4_b3

◆ x4_b4

u8 VsSceneFighter::x4_b4

Zelda/Sheik transforming on load.

◆ x4_b5

u8 VsSceneFighter::x4_b5

◆ x4_b6

u8 VsSceneFighter::x4_b6

◆ x4_b7

u8 VsSceneFighter::x4_b7

◆ flags

struct lbl_8046B6A0_FighterMatchInfoFlags VsSceneFighter::flags

◆ [union]

union { ... } VsSceneFighter

◆ x5

u8 VsSceneFighter::x5

◆ x6

u16 VsSceneFighter::x6

◆ x8

u8 VsSceneFighter::x8

◆ x9

u8 VsSceneFighter::x9

◆ respawn_timer

u8 VsSceneFighter::respawn_timer

◆ xB

u8 VsSceneFighter::xB

◆ xC

u16 VsSceneFighter::xC

The documentation for this struct was generated from the following file: