SSBM Decomp
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PlayerInitData Struct Reference

#include <types.h>

Data Fields

s8 ckind
 CharacterKind
u8 slot_type
 Gm_PKind
s8 stocks
u8 color
u8 slot
s8 spawn_pos
s8 spawn_dir
u8 sub_color
s8 handicap
u8 team
u8 nametag
u8 xB
 enum_t
u8 rumble_enabled: 1
u8 xC_b1: 1
u8 vs_metal: 1
u8 xC_b3: 1
u8 vs_invisible: 1
u8 xC_b5: 1
u8 xC_b6: 1
u8 xC_b7: 1
u8 xD_b0: 1
u8 xD_b1: 1
u8 xD_b2: 1
u8 xD_b3: 1
u8 xD_b4: 1
u8 xD_b5: 1
u8 xD_b6: 1
u8 xD_b7: 1
u8 cpu_kind
 CPU type.
u8 cpu_level
 CPU level.
u16 damage
 some damage value
u16 damage1
 some damage value
u16 hp
 hit points, for stamina mode
float attack_ratio
float defense_ratio
float model_scale

Field Documentation

◆ ckind

s8 PlayerInitData::ckind

◆ slot_type

u8 PlayerInitData::slot_type

◆ stocks

s8 PlayerInitData::stocks

◆ color

u8 PlayerInitData::color

◆ slot

u8 PlayerInitData::slot

◆ spawn_pos

s8 PlayerInitData::spawn_pos

◆ spawn_dir

s8 PlayerInitData::spawn_dir

◆ sub_color

u8 PlayerInitData::sub_color

◆ handicap

s8 PlayerInitData::handicap

◆ team

u8 PlayerInitData::team

◆ nametag

u8 PlayerInitData::nametag

◆ xB

u8 PlayerInitData::xB

◆ rumble_enabled

u8 PlayerInitData::rumble_enabled

◆ xC_b1

u8 PlayerInitData::xC_b1

◆ vs_metal

u8 PlayerInitData::vs_metal

◆ xC_b3

u8 PlayerInitData::xC_b3

◆ vs_invisible

u8 PlayerInitData::vs_invisible

◆ xC_b5

u8 PlayerInitData::xC_b5

◆ xC_b6

u8 PlayerInitData::xC_b6

◆ xC_b7

u8 PlayerInitData::xC_b7

◆ xD_b0

u8 PlayerInitData::xD_b0

◆ xD_b1

u8 PlayerInitData::xD_b1

◆ xD_b2

u8 PlayerInitData::xD_b2

◆ xD_b3

u8 PlayerInitData::xD_b3

◆ xD_b4

u8 PlayerInitData::xD_b4

◆ xD_b5

u8 PlayerInitData::xD_b5

◆ xD_b6

u8 PlayerInitData::xD_b6

◆ xD_b7

u8 PlayerInitData::xD_b7

◆ cpu_kind

u8 PlayerInitData::cpu_kind

CPU type.

◆ cpu_level

u8 PlayerInitData::cpu_level

CPU level.

◆ damage

u16 PlayerInitData::damage

some damage value

◆ damage1

u16 PlayerInitData::damage1

some damage value

◆ hp

u16 PlayerInitData::hp

hit points, for stamina mode

◆ attack_ratio

float PlayerInitData::attack_ratio

◆ defense_ratio

float PlayerInitData::defense_ratio

◆ model_scale

float PlayerInitData::model_scale

The documentation for this struct was generated from the following file: