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SSBM Decomp
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#include <types.h>
Data Fields | |
| s8 | ckind |
| CharacterKind | |
| u8 | slot_type |
| Gm_PKind | |
| s8 | stocks |
| u8 | color |
| u8 | slot |
| s8 | spawn_pos |
| s8 | spawn_dir |
| u8 | sub_color |
| s8 | handicap |
| u8 | team |
| u8 | nametag |
| u8 | xB |
| enum_t | |
| u8 | rumble_enabled: 1 |
| u8 | xC_b1: 1 |
| u8 | vs_metal: 1 |
| u8 | xC_b3: 1 |
| u8 | vs_invisible: 1 |
| u8 | xC_b5: 1 |
| u8 | xC_b6: 1 |
| u8 | xC_b7: 1 |
| u8 | xD_b0: 1 |
| u8 | xD_b1: 1 |
| u8 | xD_b2: 1 |
| u8 | xD_b3: 1 |
| u8 | xD_b4: 1 |
| u8 | xD_b5: 1 |
| u8 | xD_b6: 1 |
| u8 | xD_b7: 1 |
| u8 | cpu_kind |
| CPU type. | |
| u8 | cpu_level |
| CPU level. | |
| u16 | damage |
| some damage value | |
| u16 | damage1 |
| some damage value | |
| u16 | hp |
| hit points, for stamina mode | |
| float | attack_ratio |
| float | defense_ratio |
| float | model_scale |
| s8 PlayerInitData::ckind |
| s8 PlayerInitData::stocks |
| u8 PlayerInitData::color |
| u8 PlayerInitData::slot |
| s8 PlayerInitData::spawn_pos |
| s8 PlayerInitData::spawn_dir |
| u8 PlayerInitData::sub_color |
| s8 PlayerInitData::handicap |
| u8 PlayerInitData::team |
| u8 PlayerInitData::nametag |
| u8 PlayerInitData::rumble_enabled |
| u8 PlayerInitData::xC_b1 |
| u8 PlayerInitData::vs_metal |
| u8 PlayerInitData::xC_b3 |
| u8 PlayerInitData::vs_invisible |
| u8 PlayerInitData::xC_b5 |
| u8 PlayerInitData::xC_b6 |
| u8 PlayerInitData::xC_b7 |
| u8 PlayerInitData::xD_b0 |
| u8 PlayerInitData::xD_b1 |
| u8 PlayerInitData::xD_b2 |
| u8 PlayerInitData::xD_b3 |
| u8 PlayerInitData::xD_b4 |
| u8 PlayerInitData::xD_b5 |
| u8 PlayerInitData::xD_b6 |
| u8 PlayerInitData::xD_b7 |
| u8 PlayerInitData::cpu_kind |
CPU type.
| u8 PlayerInitData::cpu_level |
CPU level.
| u16 PlayerInitData::damage |
some damage value
| u16 PlayerInitData::damage1 |
some damage value
| u16 PlayerInitData::hp |
hit points, for stamina mode
| float PlayerInitData::attack_ratio |
| float PlayerInitData::defense_ratio |
| float PlayerInitData::model_scale |