SSBM Decomp
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PlayerInitData Struct Reference

#include <types.h>

Data Fields

u8 character_kind
 
u8 slot_type
 
u8 stocks
 
u8 color
 
u8 port
 
s8 spawnpos32
 
u8 spawn_direction
 
u8 subcolor
 
u8 handicap
 
u8 team
 
u8 nametag
 
u8 unk_0xb
 
u8 unk_0xc
 
u8 unk_0xd
 
u8 unk_0xe
 
u8 cpu_level
 
u8 unk_0x10
 
u8 unk_0x11
 
u16 unk_0x12
 
u8 unk_0x14
 
u8 unk_0x15
 
u8 unk_0x16
 
u8 unk_0x17
 
f32 offense_ratio
 
f32 defense_ratio
 
u8 unk_0x20
 
u8 unk_0x21
 
u8 unk_0x22
 
u8 unk_0x23
 

Field Documentation

◆ character_kind

u8 PlayerInitData::character_kind

◆ slot_type

u8 PlayerInitData::slot_type

◆ stocks

u8 PlayerInitData::stocks

◆ color

u8 PlayerInitData::color

◆ port

u8 PlayerInitData::port

◆ spawnpos32

s8 PlayerInitData::spawnpos32

◆ spawn_direction

u8 PlayerInitData::spawn_direction

◆ subcolor

u8 PlayerInitData::subcolor

◆ handicap

u8 PlayerInitData::handicap

◆ team

u8 PlayerInitData::team

◆ nametag

u8 PlayerInitData::nametag

◆ unk_0xb

u8 PlayerInitData::unk_0xb

◆ unk_0xc

u8 PlayerInitData::unk_0xc

◆ unk_0xd

u8 PlayerInitData::unk_0xd

◆ unk_0xe

u8 PlayerInitData::unk_0xe

◆ cpu_level

u8 PlayerInitData::cpu_level

◆ unk_0x10

u8 PlayerInitData::unk_0x10

◆ unk_0x11

u8 PlayerInitData::unk_0x11

◆ unk_0x12

u16 PlayerInitData::unk_0x12

◆ unk_0x14

u8 PlayerInitData::unk_0x14

◆ unk_0x15

u8 PlayerInitData::unk_0x15

◆ unk_0x16

u8 PlayerInitData::unk_0x16

◆ unk_0x17

u8 PlayerInitData::unk_0x17

◆ offense_ratio

f32 PlayerInitData::offense_ratio

◆ defense_ratio

f32 PlayerInitData::defense_ratio

◆ unk_0x20

u8 PlayerInitData::unk_0x20

◆ unk_0x21

u8 PlayerInitData::unk_0x21

◆ unk_0x22

u8 PlayerInitData::unk_0x22

◆ unk_0x23

u8 PlayerInitData::unk_0x23

The documentation for this struct was generated from the following file: