SSBM Decomp
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PlayerInitData Struct Reference

#include <types.h>

Data Fields

s8 c_kind
 uses CharacterKind (CKIND_*) values
 
u8 slot_type
 uses Gm_PKind values
 
s8 stocks
 
u8 color
 
u8 slot
 
s8 x5
 
s8 spawn_dir
 
u8 sub_color
 
s8 handicap
 
u8 team
 
s8 xA
 
u8 xB
 
u8 xC_b0: 1
 rumble enabled
 
u8 xC_b1: 1
 
u8 xC_b2: 1
 
u8 xC_b3: 1
 
u8 xC_b4: 1
 invisible
 
u8 xC_b5: 1
 
u8 xC_b6: 1
 
u8 xC_b7: 1
 
u8 xD_b0: 1
 
u8 xD_b1: 1
 
u8 xD_b2: 1
 
u8 xD_b3: 1
 
u8 xD_b4: 1
 
u8 xD_b5: 1
 
u8 xD_b6: 1
 
u8 xD_b7: 1
 
u8 xE
 CPU type.
 
u8 cpu_level
 
u16 x10
 
u16 x12
 
u16 hp
 hit points, for stamina mode
 
float x18
 offense ratio
 
float x1C
 defense ratio
 
float x20
 

Field Documentation

◆ c_kind

s8 PlayerInitData::c_kind

uses CharacterKind (CKIND_*) values

◆ slot_type

u8 PlayerInitData::slot_type

uses Gm_PKind values

◆ stocks

s8 PlayerInitData::stocks

◆ color

u8 PlayerInitData::color

◆ slot

u8 PlayerInitData::slot

◆ x5

s8 PlayerInitData::x5

◆ spawn_dir

s8 PlayerInitData::spawn_dir

◆ sub_color

u8 PlayerInitData::sub_color

◆ handicap

s8 PlayerInitData::handicap

◆ team

u8 PlayerInitData::team

◆ xA

s8 PlayerInitData::xA

◆ xB

u8 PlayerInitData::xB

◆ xC_b0

u8 PlayerInitData::xC_b0

rumble enabled

◆ xC_b1

u8 PlayerInitData::xC_b1

◆ xC_b2

u8 PlayerInitData::xC_b2

◆ xC_b3

u8 PlayerInitData::xC_b3

◆ xC_b4

u8 PlayerInitData::xC_b4

invisible

◆ xC_b5

u8 PlayerInitData::xC_b5

◆ xC_b6

u8 PlayerInitData::xC_b6

◆ xC_b7

u8 PlayerInitData::xC_b7

◆ xD_b0

u8 PlayerInitData::xD_b0

◆ xD_b1

u8 PlayerInitData::xD_b1

◆ xD_b2

u8 PlayerInitData::xD_b2

◆ xD_b3

u8 PlayerInitData::xD_b3

◆ xD_b4

u8 PlayerInitData::xD_b4

◆ xD_b5

u8 PlayerInitData::xD_b5

◆ xD_b6

u8 PlayerInitData::xD_b6

◆ xD_b7

u8 PlayerInitData::xD_b7

◆ xE

u8 PlayerInitData::xE

CPU type.

◆ cpu_level

u8 PlayerInitData::cpu_level

◆ x10

u16 PlayerInitData::x10

◆ x12

u16 PlayerInitData::x12

◆ hp

u16 PlayerInitData::hp

hit points, for stamina mode

◆ x18

float PlayerInitData::x18

offense ratio

◆ x1C

float PlayerInitData::x1C

defense ratio

◆ x20

float PlayerInitData::x20

The documentation for this struct was generated from the following file: