#include <types.h>
◆ character_kind
u8 PlayerInitData::character_kind |
◆ slot_type
u8 PlayerInitData::slot_type |
◆ stocks
u8 PlayerInitData::stocks |
◆ color
◆ port
◆ spawnpos32
s8 PlayerInitData::spawnpos32 |
◆ spawn_direction
u8 PlayerInitData::spawn_direction |
◆ subcolor
u8 PlayerInitData::subcolor |
◆ handicap
u8 PlayerInitData::handicap |
◆ team
◆ nametag
u8 PlayerInitData::nametag |
◆ unk_0xb
u8 PlayerInitData::unk_0xb |
◆ unk_0xc
u8 PlayerInitData::unk_0xc |
◆ unk_0xd
u8 PlayerInitData::unk_0xd |
◆ unk_0xe
u8 PlayerInitData::unk_0xe |
◆ cpu_level
u8 PlayerInitData::cpu_level |
◆ unk_0x10
u8 PlayerInitData::unk_0x10 |
◆ unk_0x11
u8 PlayerInitData::unk_0x11 |
◆ unk_0x12
u16 PlayerInitData::unk_0x12 |
◆ unk_0x14
u8 PlayerInitData::unk_0x14 |
◆ unk_0x15
u8 PlayerInitData::unk_0x15 |
◆ unk_0x16
u8 PlayerInitData::unk_0x16 |
◆ unk_0x17
u8 PlayerInitData::unk_0x17 |
◆ offense_ratio
f32 PlayerInitData::offense_ratio |
◆ defense_ratio
f32 PlayerInitData::defense_ratio |
◆ unk_0x20
u8 PlayerInitData::unk_0x20 |
◆ unk_0x21
u8 PlayerInitData::unk_0x21 |
◆ unk_0x22
u8 PlayerInitData::unk_0x22 |
◆ unk_0x23
u8 PlayerInitData::unk_0x23 |
The documentation for this struct was generated from the following file: