SSBM Decomp
|
#include <types.h>
Data Fields | |
s8 | c_kind |
uses CharacterKind (CKIND_*) values | |
u8 | slot_type |
uses Gm_PKind values | |
s8 | stocks |
u8 | color |
u8 | slot |
s8 | x5 |
s8 | spawn_dir |
u8 | sub_color |
s8 | handicap |
u8 | team |
s8 | xA |
u8 | xB |
u8 | xC_b0: 1 |
rumble enabled | |
u8 | xC_b1: 1 |
u8 | xC_b2: 1 |
u8 | xC_b3: 1 |
u8 | xC_b4: 1 |
invisible | |
u8 | xC_b5: 1 |
u8 | xC_b6: 1 |
u8 | xC_b7: 1 |
u8 | xD_b0: 1 |
u8 | xD_b1: 1 |
u8 | xD_b2: 1 |
u8 | xD_b3: 1 |
u8 | xD_b4: 1 |
u8 | xD_b5: 1 |
u8 | xD_b6: 1 |
u8 | xD_b7: 1 |
u8 | xE |
CPU type. | |
u8 | cpu_level |
u16 | x10 |
u16 | x12 |
u16 | hp |
hit points, for stamina mode | |
float | x18 |
offense ratio | |
float | x1C |
defense ratio | |
float | x20 |
s8 PlayerInitData::c_kind |
uses CharacterKind (CKIND_*) values
u8 PlayerInitData::slot_type |
uses Gm_PKind values
s8 PlayerInitData::stocks |
u8 PlayerInitData::color |
u8 PlayerInitData::slot |
s8 PlayerInitData::x5 |
s8 PlayerInitData::spawn_dir |
u8 PlayerInitData::sub_color |
s8 PlayerInitData::handicap |
u8 PlayerInitData::team |
s8 PlayerInitData::xA |
u8 PlayerInitData::xB |
u8 PlayerInitData::xC_b0 |
rumble enabled
u8 PlayerInitData::xC_b1 |
u8 PlayerInitData::xC_b2 |
u8 PlayerInitData::xC_b3 |
u8 PlayerInitData::xC_b4 |
invisible
u8 PlayerInitData::xC_b5 |
u8 PlayerInitData::xC_b6 |
u8 PlayerInitData::xC_b7 |
u8 PlayerInitData::xD_b0 |
u8 PlayerInitData::xD_b1 |
u8 PlayerInitData::xD_b2 |
u8 PlayerInitData::xD_b3 |
u8 PlayerInitData::xD_b4 |
u8 PlayerInitData::xD_b5 |
u8 PlayerInitData::xD_b6 |
u8 PlayerInitData::xD_b7 |
u8 PlayerInitData::xE |
CPU type.
u8 PlayerInitData::cpu_level |
u16 PlayerInitData::x10 |
u16 PlayerInitData::x12 |
u16 PlayerInitData::hp |
hit points, for stamina mode
float PlayerInitData::x18 |
offense ratio
float PlayerInitData::x1C |
defense ratio
float PlayerInitData::x20 |