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SSBM Decomp
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#include <types.h>
Data Fields | |
| s8 | c_kind |
| uses CharacterKind (CKIND_*) values | |
| u8 | slot_type |
| uses Gm_PKind values | |
| s8 | stocks |
| u8 | color |
| u8 | slot |
| s8 | x5 |
| s8 | spawn_dir |
| u8 | sub_color |
| s8 | handicap |
| u8 | team |
| u8 | xA |
| u8 | xB |
| u8 | xC_b0: 1 |
| rumble enabled | |
| u8 | xC_b1: 1 |
| u8 | xC_b2: 1 |
| metal | |
| u8 | xC_b3: 1 |
| u8 | xC_b4: 1 |
| invisible | |
| u8 | xC_b5: 1 |
| u8 | xC_b6: 1 |
| u8 | xC_b7: 1 |
| u8 | xD_b0: 1 |
| u8 | xD_b1: 1 |
| u8 | xD_b2: 1 |
| u8 | xD_b3: 1 |
| u8 | xD_b4: 1 |
| u8 | xD_b5: 1 |
| u8 | xD_b6: 1 |
| u8 | xD_b7: 1 |
| u8 | xE |
| CPU type. | |
| u8 | cpu_level |
| u16 | x10 |
| u16 | x12 |
| u16 | hp |
| hit points, for stamina mode | |
| float | x18 |
| offense ratio | |
| float | x1C |
| defense ratio | |
| float | x20 |
| s8 PlayerInitData::c_kind |
uses CharacterKind (CKIND_*) values
| u8 PlayerInitData::slot_type |
uses Gm_PKind values
| s8 PlayerInitData::stocks |
| u8 PlayerInitData::color |
| u8 PlayerInitData::slot |
| s8 PlayerInitData::x5 |
| s8 PlayerInitData::spawn_dir |
| u8 PlayerInitData::sub_color |
| s8 PlayerInitData::handicap |
| u8 PlayerInitData::team |
| u8 PlayerInitData::xA |
| u8 PlayerInitData::xB |
| u8 PlayerInitData::xC_b0 |
rumble enabled
| u8 PlayerInitData::xC_b1 |
| u8 PlayerInitData::xC_b2 |
metal
| u8 PlayerInitData::xC_b3 |
| u8 PlayerInitData::xC_b4 |
invisible
| u8 PlayerInitData::xC_b5 |
| u8 PlayerInitData::xC_b6 |
| u8 PlayerInitData::xC_b7 |
| u8 PlayerInitData::xD_b0 |
| u8 PlayerInitData::xD_b1 |
| u8 PlayerInitData::xD_b2 |
| u8 PlayerInitData::xD_b3 |
| u8 PlayerInitData::xD_b4 |
| u8 PlayerInitData::xD_b5 |
| u8 PlayerInitData::xD_b6 |
| u8 PlayerInitData::xD_b7 |
| u8 PlayerInitData::xE |
CPU type.
| u8 PlayerInitData::cpu_level |
| u16 PlayerInitData::x10 |
| u16 PlayerInitData::x12 |
| u16 PlayerInitData::hp |
hit points, for stamina mode
| float PlayerInitData::x18 |
offense ratio
| float PlayerInitData::x1C |
defense ratio
| float PlayerInitData::x20 |