Here is a list of all variables with links to the structures/unions they belong to:
- c -
- c : ftLk_SpecialN_Vec3Group
- c_bias : HSD_TETev
- c_clamp : HSD_TETev
- c_dst : HSD_TETev
- c_in : HSD_TETev
- c_op : HSD_TETev
- c_range : HSD_TETev
- c_ref : HSD_TETev, HSD_TExpRes
- c_scale : HSD_TETev
- c_use : HSD_TExpRes
- callback : HSD_Generator, HSD_Particle, HSD_DevCom
- callback0 : lbRefract_CallbackData, StageCallbacks, StageData
- callback1 : lbRefract_CallbackData, StageCallbacks, StageData
- callback2 : StageCallbacks, StageData
- callback3 : StageCallbacks, StageData
- callback4 : StageData
- callback5 : StageData
- callback6 : StageData
- callbacks : StageData
- cam_angle_down : StageCameraInfo
- cam_angle_left : StageCameraInfo
- cam_angle_right : StageCameraInfo
- cam_angle_up : StageCameraInfo
- cam_bounds : StageCameraInfo
- cam_cb : Fighter, MotionState
- cam_fixed_zoom : StageCameraInfo
- cam_info : StageInfo
- cam_max_depth : StageCameraInfo
- cam_pan_degrees : StageCameraInfo
- cam_track_ratio : StageCameraInfo
- cam_track_smooth : StageCameraInfo
- cam_vertical_tilt : StageCameraInfo
- cam_x_offset : StageCameraInfo
- cam_y_offset : StageCameraInfo
- cam_zoom_rate : StageCameraInfo
- camanim : vi0102_camanims
- camanims : vi0102_archivecamdata
- camdata : vi0102_data
- camdesc : vi0102_archivecamdata
- camera : HSD_Shadow
- camera_zoom_target_bone : ftCo_DatAttrs
- cameras : gm_804D6840_t, SceneDesc
- cancelflag : HSD_DevCom
- cape_kind : ftMario_DatAttrs::ftMario_SpecialS_DatAttrs
- cape_reflection : ftMario_DatAttrs
- capsule : Item
- capture_timer : Fighter
- capturekirby : ftCommon_MotionVars
- capturekoopa : ftCommon_MotionVars
- captureleadead : ftCommon_MotionVars
- capturelikelike : ftCommon_MotionVars
- cargo_hold : ftDonkeyAttributes
- cargokneebend : ftCommon_MotionVars
- cargoturn : ftCommon_MotionVars
- catch : ftCommon_MotionVars
- cb : Camera, ftDeviceUnk5, HSD_VIInfo::drawdone, OldDVDFileInfo
- ceiling : CollData
- center : HSD_FogAdj, HSD_FogAdjDesc
- ch : Fighter::Fighter_FighterVars, Fighter::Fighter_MotionVars
- chan : HSD_Chan, HSD_TETev, lb_80432A68_t
- chananim : HSD_RenderAnim
- char_buffer : FILE
- char_buffer_overflow : FILE
- char_kind : CSSIcon
- character_kind : PlayerInitData
- charge_iterations : ftKb_SpecialNMs_DatAttrs
- charge_release_delay : ftNess_MotionVars::ftNess_SpecialNVars
- chargeFrames : ftLuigiSpecialS
- chargeLevel : ftMewtwoSpecialN
- CharStr : __OutStrCtrl
- CharsWritten : __OutStrCtrl
- chg_flag : Current
- chicorita : Item
- child : HSD_AnimJoint, HSD_ClassInfoHead, HSD_GObjProc, HSD_JObj, HSD_Joint, HSD_MatAnimJoint, HSD_ShapeAnimJoint
- clamp_analogABMax : PadLibData
- clamp_analogABMin : PadLibData
- clamp_analogABShift : PadLibData
- clamp_analogLRMax : PadLibData
- clamp_analogLRMin : PadLibData
- clamp_analogLRShift : PadLibData
- clamp_stickMax : PadLibData
- clamp_stickMin : PadLibData
- clamp_stickShift : PadLibData
- clamp_stickType : PadLibData
- clanked : ItemLogicTable
- class_id : MinorScene::MinorSceneInfo, MinorSceneHandler
- class_info : HSD_Class, HSD_HashClass
- class_name : HSD_CameraDescCommon, HSD_CameraDescFrustum, HSD_CameraDescPerspective, HSD_ClassInfoHead, HSD_CObjDesc, HSD_DObjDesc, HSD_Joint, HSD_LightDesc, HSD_MObjDesc, HSD_PObjDesc, HSD_TObjDesc, HSD_WObjDesc
- classifier : HSD_GObj, Soundtest_GObj
- clear_clr : HSD_VIStatus
- clear_z : HSD_VIStatus
- cliff : ftCommon_MotionVars
- cliffjump : ftCommon_MotionVars
- clock : HSD_SM
- close_func : DBCommTable
- close_proc : FILE
- clr_a : HSD_TevConf
- clr_b : HSD_TevConf
- clr_bias : HSD_TevConf
- clr_c : HSD_TevConf
- clr_clamp : HSD_TevConf
- clr_d : HSD_TevConf
- clr_op : HSD_TevConf
- clr_out_reg : HSD_TevConf
- clr_scale : HSD_TevConf
- cmd_vars : Fighter
- cmdList : HSD_Generator, HSD_Particle, HSD_PSCmdList
- cmdLoopPtr : HSD_Particle
- cmdMarkPtr : HSD_Particle
- cmdPtr : HSD_Particle
- cmdWait : HSD_Particle
- cnst : HSD_TExp
- cnst_remain : HSD_TExpRes
- co : Fighter::Fighter_MotionVars
- co_attrs : Fighter
- cobj : lbl_803D9D20_t
- code_size : __eti_init_info
- code_start : __eti_init_info
- coin : Item
- coll_box : ftCommon_MotionVars
- coll_cb : Fighter, MotionState
- coll_data : Fighter, StageInfo
- coll_distance : HitCapsule
- collided : Item, ItemStateTable
- collPos1 : ftNess_MotionVars::ftNess_SpecialHiVars
- collPos2 : ftNess_MotionVars::ftNess_SpecialHiVars
- color : HSD_Fog, HSD_FogDesc, HSD_LightDesc, HSD_LObj, HSD_TevDesc, HSD_TExpRes, PlayerInitData
- color_a : HSD_TObjTev, HSD_TObjTevDesc
- color_b : HSD_TObjTev, HSD_TObjTevDesc
- color_bias : HSD_TObjTev, HSD_TObjTevDesc
- color_c : HSD_TObjTev, HSD_TObjTevDesc
- color_clamp : HSD_TObjTev, HSD_TObjTevDesc
- color_d : HSD_TObjTev, HSD_TObjTevDesc
- color_op : HSD_TObjTev, HSD_TObjTevDesc
- color_scale : HSD_TObjTev, HSD_TObjTevDesc
- comm : HSD_TExp
- command : HSD_Rumble
- Command_04 : CommandInfo
- Command_09 : CommandInfo
- commandId : msgbuf_t
- commandIdInt : msgbuf_t
- common : ftCommon_MotionVars, HSD_CObjDesc
- common_items : Item_r13_Data
- comp : HSD_TECnst
- comp_cnt : HSD_VtxDescList
- comp_type : HSD_VtxDescList
- cone : HSD_Generator
- context : DebugContext
- controller_index : StaticPlayer
- conversion_char : print_format
- coord : HSD_TevDesc, HSD_TObj
- corneria : Ground
- costume : CSSDoor
- costume_id : StaticPlayer
- costume_joint : CSSDoor
- costume_list : UnkCostumeList
- costume_tobjs : Fighter
- count : HSD_Generator, DObjList, DynamicsDesc, ftData_UnkCountStruct, ItemDynamics, ShyGuys, TRKStepStatus
- cpu_level : PlayerInitData, StaticPlayer
- cpu_time : HSD_PerfStat
- cpu_type : StaticPlayer
- cpuMajor : DSCPUType
- cpuMinor : DSCPUType
- cpuslider2_joint : CSSDoor
- cpuslider_joint : CSSDoor
- cr : __jmp_buf
- CR : Default_PPC
- cross_dir : HSD_PadStatus, PadLibData
- cstick : Fighter
- cstick1 : Fighter
- CTR : Default_PPC, TRKState_PPC
- ctype : HSD_TECnst
- cur_anim_frame : Fighter
- cur_frame : ftMars_MotionVars::ftMars_SpecialNVars
- cur_pos : Fighter, Fighter_x1A88_xFC_t, ftCommon_MotionVars, Ground
- cur_topn : CollData
- cur_topn_correct : CollData
- curr : objheap
- curr_bg : Battlefield
- curr_frame : HSD_AObj
- curr_major : SceneNums
- curr_minor : SceneNums
- current : HSD_VIInfo
- current_coins : StaticPlayer
- current_color : DevText
- current_index : StaleMoveTable
- curScore : HSD_SM
- cursor : Menu
- cursor_x : DevText
- cursor_y : DevText
- cutoff : HSD_LightPoint, HSD_LightSpot, HSD_LightSpotDesc