SSBM Decomp
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#include <types.h>
Data Fields | ||
enum_t | anim_id | |
enum_t | x4_flags | |
union { | ||
u32 _ | ||
struct { | ||
u8 move_id: 8 | ||
struct { | ||
u8 x9_b0: 1 | ||
u8 x9_b1: 1 | ||
u8 x9_b2: 1 | ||
u8 x9_b3: 1 | ||
u8 x9_b4: 1 | ||
u8 x9_b5: 1 | ||
u8 x9_b6: 1 | ||
u8 x9_b7: 1 | ||
} | ||
u8 xA | ||
u8 xB | ||
} | ||
}; | ||
HSD_GObjEvent | anim_cb | |
HSD_GObjEvent | input_cb | |
HSD_GObjEvent | phys_cb | |
HSD_GObjEvent | coll_cb | |
HSD_GObjEvent | cam_cb | |
enum_t MotionState::anim_id |
enum_t MotionState::x4_flags |
u8 MotionState::move_id |
u8 MotionState::x9_b0 |
u8 MotionState::x9_b1 |
u8 MotionState::x9_b2 |
u8 MotionState::x9_b3 |
u8 MotionState::x9_b4 |
u8 MotionState::x9_b5 |
u8 MotionState::x9_b6 |
u8 MotionState::x9_b7 |
u8 MotionState::xA |
u8 MotionState::xB |
union { ... } MotionState |
HSD_GObjEvent MotionState::anim_cb |
HSD_GObjEvent MotionState::input_cb |
HSD_GObjEvent MotionState::phys_cb |
HSD_GObjEvent MotionState::coll_cb |
HSD_GObjEvent MotionState::cam_cb |