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SSBM Decomp
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#include <player.h>
| CharacterKind StaticPlayer::ckind |
| Gm_PKind StaticPlayer::pkind |
| u8 StaticPlayer::transformed[2] |
| s16 StaticPlayer::unk0E |
| Vec3 StaticPlayer::nametag_pos |
| Vec3 StaticPlayer::transformed_player_pos |
Horizontal, Vertical, Depth (floats).
| Vec3 StaticPlayer::spawn_platform_final_pos |
| Vec3 StaticPlayer::some_other_player_pos |
| struct { ... } StaticPlayer::byVecName |
| Vec3 StaticPlayer::byIndex[4] |
| union { ... } StaticPlayer::player_poses |
| f32 StaticPlayer::facing_direction |
| u8 StaticPlayer::costume_id |
CostumeId; max value depends on CostumeListsForeachCharacter and gm_GetNumCostumesForCKind
| u8 StaticPlayer::unk45 |
| s8 StaticPlayer::controller_index |
Physical controller port up to PAD_MAX_CONTROLLERS.
| u8 StaticPlayer::player_id |
Player "slot" up to GM_MAX_PLAYERS.
| u8 StaticPlayer::cpu_level |
1 to 9
| u8 StaticPlayer::handicap |
| s8 StaticPlayer::unk4C |
| s8 StaticPlayer::unk4D |
| s8 StaticPlayer::unk4E |
| s8 StaticPlayer::unk4F |
| f32 StaticPlayer::unk50 |
| f32 StaticPlayer::attack_ratio |
| f32 StaticPlayer::defense_ratio |
| f32 StaticPlayer::model_scale |
| s16 StaticPlayer::damage_percent |
| s16 StaticPlayer::damage_percent_alt_or_start_hp |
| s16 StaticPlayer::stamina |
| s16 StaticPlayer::unk66 |
| struct { ... } StaticPlayer::byName |
| s16 StaticPlayer::byIndex[4] |
| union { ... } StaticPlayer::staminas |
| s32 StaticPlayer::falls[2] |
| u32 StaticPlayer::kos_by_player[6] |
other index for nana falls
| u32 StaticPlayer::match_frame_count |
| u16 StaticPlayer::self_destructs |
| s8 StaticPlayer::stocks |
| s8 StaticPlayer::unk8F |
| int StaticPlayer::current_coins |
| s32 StaticPlayer::total_coins |
| s32 StaticPlayer::unk98 |
| s32 StaticPlayer::unk9C |
| s32 StaticPlayer::joystick_direction_input_count[2] |
| int StaticPlayer::nametag_slot_id |
| u8 StaticPlayer::b0 |
| u8 StaticPlayer::b1 |
| u8 StaticPlayer::b2 |
| u8 StaticPlayer::b3 |
| u8 StaticPlayer::b4 |
| u8 StaticPlayer::is_metal |
| u8 StaticPlayer::b6 |
| u8 StaticPlayer::b7 |
| struct { ... } StaticPlayer::flags |
| u8 StaticPlayer::b5 |
| struct { ... } StaticPlayer::more_flags |
| struct { ... } StaticPlayer::flagsAE |
| s8 StaticPlayer::unkAF |
| HSD_GObj* StaticPlayer::player_entity[2] |
| void(* StaticPlayer::struct_func) (s32 slot) |
| StaleMoveTable StaticPlayer::stale_moves |
| u8 StaticPlayer::xDB0[0xE90 - 0xDB0] |