#include <player.h>
◆ player_state
| enum_t StaticPlayer::player_state |
◆ player_character
◆ slot_type
◆ transformed
| u8 StaticPlayer::transformed[2] |
◆ unk0E
◆ nametag_pos
| Vec3 StaticPlayer::nametag_pos |
◆ transformed_player_pos
| Vec3 StaticPlayer::transformed_player_pos |
Horizontal, Vertical, Depth (floats)
◆ spawn_platform_final_pos
| Vec3 StaticPlayer::spawn_platform_final_pos |
◆ some_other_player_pos
| Vec3 StaticPlayer::some_other_player_pos |
◆ [struct]
| struct { ... } StaticPlayer::byVecName |
◆ byIndex [1/2]
| Vec3 StaticPlayer::byIndex[4] |
◆ [union]
| union { ... } StaticPlayer::player_poses |
◆ facing_direction
| f32 StaticPlayer::facing_direction |
◆ costume_id
| u8 StaticPlayer::costume_id |
◆ unk45
◆ controller_index
| s8 StaticPlayer::controller_index |
◆ team
◆ player_id
| u8 StaticPlayer::player_id |
00 = red, 01 = blue, 02 = green
◆ cpu_level
| u8 StaticPlayer::cpu_level |
◆ cpu_type
| u8 StaticPlayer::cpu_type |
◆ handicap
| u8 StaticPlayer::handicap |
◆ unk4C
◆ unk4D
◆ unk4E
◆ unk4F
◆ unk50
◆ attack_ratio
| f32 StaticPlayer::attack_ratio |
◆ defense_ratio
| f32 StaticPlayer::defense_ratio |
◆ model_scale
| f32 StaticPlayer::model_scale |
◆ damage_percent
| s16 StaticPlayer::damage_percent |
◆ damage_percent_alt_or_start_hp
| s16 StaticPlayer::damage_percent_alt_or_start_hp |
◆ stamina
| s16 StaticPlayer::stamina |
◆ unk66
◆ [struct]
| struct { ... } StaticPlayer::byName |
◆ byIndex [2/2]
| s16 StaticPlayer::byIndex[4] |
◆ [union]
| union { ... } StaticPlayer::staminas |
◆ falls
| s32 StaticPlayer::falls[2] |
◆ kos_by_player
| u32 StaticPlayer::kos_by_player[6] |
other index for nana falls
◆ match_frame_count
| u32 StaticPlayer::match_frame_count |
◆ suicide_count
| u16 StaticPlayer::suicide_count |
◆ stocks
◆ unk8F
◆ current_coins
| int StaticPlayer::current_coins |
◆ total_coins
| s32 StaticPlayer::total_coins |
◆ unk98
◆ unk9C
◆ joystick_direction_input_count
| s32 StaticPlayer::joystick_direction_input_count[2] |
◆ nametag_slot_id
| int StaticPlayer::nametag_slot_id |
◆ b0
◆ b1
◆ b2
◆ b3
◆ b4
◆ is_metal
| u8 StaticPlayer::is_metal |
◆ b6
◆ b7
◆ [struct]
| struct { ... } StaticPlayer::flags |
◆ b5
◆ [struct]
| struct { ... } StaticPlayer::more_flags |
◆ [struct]
| struct { ... } StaticPlayer::flagsAE |
◆ unkAF
◆ player_entity
| HSD_GObj* StaticPlayer::player_entity[2] |
◆ struct_func
| void(* StaticPlayer::struct_func) (s32 slot) |
◆ stale_moves
◆ xDB0
| u8 StaticPlayer::xDB0[0xE90 - 0xDB0] |
The documentation for this struct was generated from the following file: