#include <types.h>
◆ gobj
◆ mode
◆ background_r
◆ background_g
◆ background_b
◆ xB
◆ nearz
◆ farz
◆ transform
◆ transform_copy
◆ translation
◆ _8C
◆ xA0
◆ xA4
◆ xA8
◆ xAC
◆ _B0
◆ _1B0
◆ x2B0
◆ x2B4
◆ x2B8
◆ x2BA
◆ x2BC
◆ x2C0
◆ x2C4
◆ x2C5
◆ pad_2C6
| char Camera::pad_2C6[0x2C8 - 0x2C6] |
◆ pitch_offset
| float Camera::pitch_offset |
◆ yaw_offset
◆ x2D0
◆ x2D4
◆ x2D8
◆ x2DC
◆ x2E0
◆ x2E4
◆ x2E8
◆ x2EC
◆ x2F0
◆ x2F4
◆ min_distance
◆ max_distance
◆ x300
◆ x304
◆ x305
◆ x306
◆ x307
◆ x308
◆ x314
◆ pause_eye_offset
| Vec3 Camera::pause_eye_offset |
◆ x32C
◆ pause_eye_distance
| f32 Camera::pause_eye_distance |
◆ pause_up
◆ x340
◆ x341_b0
◆ x341_b1_b2
◆ x341_b3_b4
◆ x341_b5_b6
◆ x341_b7
◆ pad_342
| char Camera::pad_342[0x350 - 0x342] |
◆ x350
◆ vec
◆ cb
| s32(* Camera::cb) (Vec3 *) |
◆ [union]
| union { ... } Camera::x35C |
◆ x368
◆ x374
◆ f32
◆ s32
◆ [union]
| union { ... } Camera::x378 |
◆ x37C
◆ x380
◆ x398_b0
◆ x398_b1
◆ x398_b2
◆ x398_b3
◆ x398_b4
◆ x398_b5
◆ x398_b6_b7
◆ x399_b0_b1
◆ x399_b2
◆ x399_b3
◆ x399_b4
◆ x399_b5
◆ x399_b6
◆ x399_b7
◆ x39A_b0
◆ x39A_b1
◆ x39A_b2
◆ x39A_b3
◆ x39A_b4
◆ x39A_b5
◆ x39A_b6
◆ x39A_b7
◆ pad_39B
The documentation for this struct was generated from the following file: