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SSBM Decomp
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Texture Object. More...
#include <tobj.h>
Data Fields | |
| HSD_Obj | parent |
| HSD_TObj * | next |
| GXTexMapID | id |
| GXTexGenSrc | src |
| u32 | mtxid |
| Quaternion | rotate |
| Vec3 | scale |
| Vec3 | translate |
| GXTexWrapMode | wrap_s |
| GXTexWrapMode | wrap_t |
| u8 | repeat_s |
| u8 | repeat_t |
| u32 | flags |
| f32 | blending |
| GXTexFilter | magFilt |
| struct HSD_ImageDesc * | imagedesc |
| struct _HSD_Tlut * | tlut |
| struct _HSD_TexLODDesc * | lod |
| HSD_AObj * | aobj |
| struct HSD_ImageDesc ** | imagetbl |
| struct _HSD_Tlut ** | tluttbl |
| u8 | tlut_no |
| Mtx | mtx |
| GXTexCoordID | coord |
| struct _HSD_TObjTev * | tev |
Texture Object.
| HSD_Obj HSD_TObj::parent |
| HSD_TObj* HSD_TObj::next |
| GXTexMapID HSD_TObj::id |
| GXTexGenSrc HSD_TObj::src |
| u32 HSD_TObj::mtxid |
| Quaternion HSD_TObj::rotate |
| Vec3 HSD_TObj::scale |
| Vec3 HSD_TObj::translate |
| GXTexWrapMode HSD_TObj::wrap_s |
| GXTexWrapMode HSD_TObj::wrap_t |
| u8 HSD_TObj::repeat_s |
| u8 HSD_TObj::repeat_t |
| u32 HSD_TObj::flags |
| f32 HSD_TObj::blending |
| GXTexFilter HSD_TObj::magFilt |
| struct HSD_ImageDesc* HSD_TObj::imagedesc |
| struct _HSD_Tlut* HSD_TObj::tlut |
| struct _HSD_TexLODDesc* HSD_TObj::lod |
| HSD_AObj* HSD_TObj::aobj |
| struct HSD_ImageDesc** HSD_TObj::imagetbl |
| struct _HSD_Tlut** HSD_TObj::tluttbl |
| u8 HSD_TObj::tlut_no |
| Mtx HSD_TObj::mtx |
| GXTexCoordID HSD_TObj::coord |
| struct _HSD_TObjTev* HSD_TObj::tev |