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ftNess_MotionVars::ftNess_SpecialHiVars Struct Reference

#include <types.h>

Data Fields

s32 thunderColl
 0x2340 - PK Thunder collision type? Used to check if PK Thunder is colliding with Ness
 
s32 thunderTimerLoop1
 0x2344 - Number of frames Ness remains in the "control loop" animation after PK Thunder despawns
 
s32 thunderTimerLoop2
 0x2348 - Number of extra frames Ness remains in the "control loop" animation after PK Thunder despawns?
 
s32 gravityDelay
 0x234C - Number of frames to pass before gravity takes effect
 
Vec3 collPos1
 0x2350 - ???
 
Vec3 collPos2
 0x235C - ???
 
float aerialVel
 0x2368 - Aerial velocity of PK Thunder 2 (Self-Hit)
 
float unkVar
 0x236C - Set various times but never actually used?
 
float facingDir
 0x2370 - Facing direction change frorm PK Thunder collision
 
Vec3 unkVector1
 0x2374 through 0x237C - Unused vector
 
s32 jibakuGFX
 0x2380 - bool used in a weird way to switch to PK Thunder 2 GFX
 
float fallAccel
 0x2384 - Fall acceleration of PK Thunder 2 (Self-Hit)
 
float unkVar3
 0x2388 - Set various times but never actually used?
 
float unkVar4
 0x238C - Set various times but never actually used?
 

Field Documentation

◆ thunderColl

s32 ftNess_MotionVars::ftNess_SpecialHiVars::thunderColl

0x2340 - PK Thunder collision type? Used to check if PK Thunder is colliding with Ness

◆ thunderTimerLoop1

s32 ftNess_MotionVars::ftNess_SpecialHiVars::thunderTimerLoop1

0x2344 - Number of frames Ness remains in the "control loop" animation after PK Thunder despawns

◆ thunderTimerLoop2

s32 ftNess_MotionVars::ftNess_SpecialHiVars::thunderTimerLoop2

0x2348 - Number of extra frames Ness remains in the "control loop" animation after PK Thunder despawns?

◆ gravityDelay

s32 ftNess_MotionVars::ftNess_SpecialHiVars::gravityDelay

0x234C - Number of frames to pass before gravity takes effect

◆ collPos1

Vec3 ftNess_MotionVars::ftNess_SpecialHiVars::collPos1

0x2350 - ???

◆ collPos2

Vec3 ftNess_MotionVars::ftNess_SpecialHiVars::collPos2

0x235C - ???

◆ aerialVel

float ftNess_MotionVars::ftNess_SpecialHiVars::aerialVel

0x2368 - Aerial velocity of PK Thunder 2 (Self-Hit)

◆ unkVar

float ftNess_MotionVars::ftNess_SpecialHiVars::unkVar

0x236C - Set various times but never actually used?

◆ facingDir

float ftNess_MotionVars::ftNess_SpecialHiVars::facingDir

0x2370 - Facing direction change frorm PK Thunder collision

◆ unkVector1

Vec3 ftNess_MotionVars::ftNess_SpecialHiVars::unkVector1

0x2374 through 0x237C - Unused vector

◆ jibakuGFX

s32 ftNess_MotionVars::ftNess_SpecialHiVars::jibakuGFX

0x2380 - bool used in a weird way to switch to PK Thunder 2 GFX

◆ fallAccel

float ftNess_MotionVars::ftNess_SpecialHiVars::fallAccel

0x2384 - Fall acceleration of PK Thunder 2 (Self-Hit)

◆ unkVar3

float ftNess_MotionVars::ftNess_SpecialHiVars::unkVar3

0x2388 - Set various times but never actually used?

◆ unkVar4

float ftNess_MotionVars::ftNess_SpecialHiVars::unkVar4

0x238C - Set various times but never actually used?


The documentation for this struct was generated from the following file: