SSBM Decomp
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#include <types.h>
Data Fields | |
s32 | thunderColl |
0x2340 - PK Thunder collision type? Used to check if PK Thunder is colliding with Ness | |
s32 | thunderTimerLoop1 |
0x2344 - Number of frames Ness remains in the "control loop" animation after PK Thunder despawns | |
s32 | thunderTimerLoop2 |
0x2348 - Number of extra frames Ness remains in the "control loop" animation after PK Thunder despawns? | |
s32 | gravityDelay |
0x234C - Number of frames to pass before gravity takes effect | |
Vec3 | collPos1 |
0x2350 - ??? | |
Vec3 | collPos2 |
0x235C - ??? | |
float | aerialVel |
0x2368 - Aerial velocity of PK Thunder 2 (Self-Hit) | |
float | unkVar |
0x236C - Set various times but never actually used? | |
float | facingDir |
0x2370 - Facing direction change frorm PK Thunder collision | |
Vec3 | unkVector1 |
0x2374 through 0x237C - Unused vector | |
s32 | jibakuGFX |
0x2380 - bool used in a weird way to switch to PK Thunder 2 GFX | |
float | fallAccel |
0x2384 - Fall acceleration of PK Thunder 2 (Self-Hit) | |
float | unkVar3 |
0x2388 - Set various times but never actually used? | |
float | unkVar4 |
0x238C - Set various times but never actually used? | |
s32 ftNess_MotionVars::ftNess_SpecialHiVars::thunderColl |
0x2340 - PK Thunder collision type? Used to check if PK Thunder is colliding with Ness
s32 ftNess_MotionVars::ftNess_SpecialHiVars::thunderTimerLoop1 |
0x2344 - Number of frames Ness remains in the "control loop" animation after PK Thunder despawns
s32 ftNess_MotionVars::ftNess_SpecialHiVars::thunderTimerLoop2 |
0x2348 - Number of extra frames Ness remains in the "control loop" animation after PK Thunder despawns?
s32 ftNess_MotionVars::ftNess_SpecialHiVars::gravityDelay |
0x234C - Number of frames to pass before gravity takes effect
Vec3 ftNess_MotionVars::ftNess_SpecialHiVars::collPos1 |
0x2350 - ???
Vec3 ftNess_MotionVars::ftNess_SpecialHiVars::collPos2 |
0x235C - ???
float ftNess_MotionVars::ftNess_SpecialHiVars::aerialVel |
0x2368 - Aerial velocity of PK Thunder 2 (Self-Hit)
float ftNess_MotionVars::ftNess_SpecialHiVars::unkVar |
0x236C - Set various times but never actually used?
float ftNess_MotionVars::ftNess_SpecialHiVars::facingDir |
0x2370 - Facing direction change frorm PK Thunder collision
Vec3 ftNess_MotionVars::ftNess_SpecialHiVars::unkVector1 |
0x2374 through 0x237C - Unused vector
s32 ftNess_MotionVars::ftNess_SpecialHiVars::jibakuGFX |
0x2380 - bool used in a weird way to switch to PK Thunder 2 GFX
float ftNess_MotionVars::ftNess_SpecialHiVars::fallAccel |
0x2384 - Fall acceleration of PK Thunder 2 (Self-Hit)
float ftNess_MotionVars::ftNess_SpecialHiVars::unkVar3 |
0x2388 - Set various times but never actually used?
float ftNess_MotionVars::ftNess_SpecialHiVars::unkVar4 |
0x238C - Set various times but never actually used?