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SSBM Decomp
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#include <shadow.h>
Data Fields | |
| HSD_SList * | objects |
| HSD_CObj * | camera |
| HSD_TObj * | texture |
| f32 | scaleS |
| f32 | scaleT |
| f32 | transS |
| f32 | transT |
| bool | active |
| u8 | intensity |
| void * | user_data |
| HSD_SList* HSD_Shadow::objects |
| HSD_CObj* HSD_Shadow::camera |
| HSD_TObj* HSD_Shadow::texture |
| f32 HSD_Shadow::scaleS |
| f32 HSD_Shadow::scaleT |
| f32 HSD_Shadow::transS |
| f32 HSD_Shadow::transT |
| bool HSD_Shadow::active |
| u8 HSD_Shadow::intensity |
| void* HSD_Shadow::user_data |