SSBM Decomp
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#include <shadow.h>
Data Fields | |
HSD_SList * | objects |
HSD_CObj * | camera |
HSD_TObj * | texture |
f32 | scaleS |
f32 | scaleT |
f32 | transS |
f32 | transT |
bool | active |
u8 | intensity |
void * | user_data |
HSD_SList* HSD_Shadow::objects |
HSD_CObj* HSD_Shadow::camera |
HSD_TObj* HSD_Shadow::texture |
f32 HSD_Shadow::scaleS |
f32 HSD_Shadow::scaleT |
f32 HSD_Shadow::transS |
f32 HSD_Shadow::transT |
bool HSD_Shadow::active |
u8 HSD_Shadow::intensity |
void* HSD_Shadow::user_data |