#include <cobj.h>
◆ class_name
| char* HSD_CameraDescPerspective::class_name |
◆ flags
| u16 HSD_CameraDescPerspective::flags |
◆ projection_type
| u16 HSD_CameraDescPerspective::projection_type |
◆ viewport
◆ scissor
| Scissor HSD_CameraDescPerspective::scissor |
◆ eyepos
◆ interest
◆ roll
| f32 HSD_CameraDescPerspective::roll |
◆ up_vector
| Vec3* HSD_CameraDescPerspective::up_vector |
◆ nnear
| f32 HSD_CameraDescPerspective::nnear |
◆ ffar
| f32 HSD_CameraDescPerspective::ffar |
◆ fov
| f32 HSD_CameraDescPerspective::fov |
◆ aspect
| f32 HSD_CameraDescPerspective::aspect |
The documentation for this struct was generated from the following file: