SSBM Decomp
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Item Struct Reference

#include <types.h>

Data Fields

void * x0
 
HSD_GObjentity
 
s32 x8
 
enum_t spawn_kind
 
ItemKind kind
 
enum_t hold_kind
 
s32 x18
 
s32 x1C
 
u8 x20_team_id
 
u8 x21
 
u8 x22
 
u8 x23
 
enum_t msid
 
enum_t anim_id
 
f32 facing_dir
 
f32 init_facing_dir
 
f32 spin_spd
 
f32 scl
 
f32 x3C
 
Vec3 x40_vel
 
Vec3 pos
 
Vec3 x58_vec_unk
 
Vec3 x64_vec_unk2
 
Vec3 x70_nudge
 
Vec3 x7C
 
Vec3 x88
 
Vec3 x94
 
Vec3 xA0
 
Vec3 xAC_unk
 
ItemLogicTablexB8_itemLogicTable
 
ItemStateTablexBC_itemStateContainer
 
GroundOrAir ground_or_air
 
ArticlexC4_article_data
 
HSD_JointxC8_joint
 
ItemAttrxCC_item_attr
 
ItemStateDescxD0_itemStateDesc
 
Item_DynamicBones xD4_dynamicBones [24]
 
s32 x374_dynamicBonesNum
 
CollData x378_itemColl
 
s32 ecb_lock
 
HSD_GObjowner
 Item's current owner.
 
HSD_GObjx51C
 
CameraBoxx520_cameraBox
 
FtCmdState x524_cmd
 
ColorOverlay x548_colorOverlay
 
u8 x5C8
 
u8 x5C9
 
u8 x5CA
 
u8 x5CB
 
f32 x5CC_currentAnimFrame
 
f32 x5D0_animFrameSpeed
 
struct { 
 
   HitCapsule   hit 
 
   s32   x138 
 
x5D4_hitboxes [4] 
 
u32 xAC4_ignoreItemID
 
u8 xAC8_hurtboxNum
 
HurtCapsule xACC_itemHurtbox [2]
 
f32 xB64
 
u8 xB68
 
u8 xB69
 
u8 xB6A
 
u8 xB6B
 
struct { 
 
   Vec3   xB6C 
 
   f32   xB78 
 
   HSD_JObj *   xB7C 
 
   u32   xB80 
 
   Vec3   xB84 
 
   u32   xB90 
 
xB6C_vars [2] 
 
DynamicBoneTablexBBC_dynamicBoneTable
 
UNK_T xBC0
 
u8 xBC4
 
u8 xBC5
 
u8 xBC6
 
u8 xBC7
 
u32 xBC8
 
Vec2 xBCC_unk
 
Vec2 xBD4_grabRange
 
ECB xBDC
 
ECB xBEC
 
ECB xBFC
 
ECB xC0C
 
ECB xC1C
 
s32 xC2C
 
s32 xC30
 
s32 xC34_damageDealt
 
s32 xC38
 
f32 xC3C
 
f32 xC40
 
f32 xC44
 
s32 xC48
 
s32 xC4C
 
s32 xC50
 
f32 xC54
 
Vec3 xC58
 
HSD_GObjxC64_reflectGObj
 
f32 xC68
 
f32 xC6C
 
f32 xC70
 
s32 xC74
 
Vec2 xC78
 
Vec2 xC80
 
s32 xC88
 
u16 xC8C
 
HSD_GObjxC90_absorbGObj
 
s32 xC94
 
f32 xC98
 
s32 xC9C
 
s32 xCA0
 
s32 xCA4
 
s32 xCA8
 
s32 xCAC_angle
 
s32 xCB0_source_ply
 
s32 xCB4
 
f32 xCB8_outDamageDirection
 
f32 xCBC_hitlagFrames
 
f32 xCC0
 
s32 xCC4
 
f32 xCC8_knockback
 
f32 xCCC_incDamageDirection
 
f32 xCD0
 
Vec3 xCD4
 
Vec3 xCE0
 
HSD_GObjxCEC_fighterGObj
 
HSD_GObjxCF0_itemGObj
 
HSD_GObjxCF4_fighterGObjUnk
 
HSD_GObjtoucher
 The entity that was detected by this item's inert hitbox.
 
HSD_GObjxCFC
 
HSD_GObjgrab_victim
 The entity that got grabbed by this item.
 
HSD_GObjatk_victim
 The entity that collided with this item's hitbox?
 
u8 xD08
 
u8 xD09
 
u8 xD0A
 
u8 xD0B
 
enum_t xD0C
 
f32 xD10
 
HSD_GObjPredicate animated
 
HSD_GObjEvent physics_updated
 
HSD_GObjPredicate collided
 
HSD_GObjEvent on_accessory
 
HSD_GObjPredicate touched
 Runs when an entity is detected by this item's inert hibox.
 
HSD_GObjEvent entered_hitlag
 Runs after applying hitlag in damage.
 
HSD_GObjEvent exited_hitlag
 
HSD_GObjPredicate jumped_on
 Runs when the item is jumped on.
 
HSD_GObjEvent grab_dealt
 When grabbing a fighter, run this function on self.
 
HSD_GObjInteraction grabbed_for_victim
 When grabbing a fighter, run this function on them.
 
f32 xD3C_spinSpeed
 
f32 xD40
 
f32 xD44_lifeTimer
 
f32 xD48_halfLifeTimer
 
int xD4C
 
u32 xD50_landNum
 
s32 xD54_throwNum
 
u32 xD58
 
s32 xD5C
 
enum_t destroy_type
 
enum_t sfx_unk1
 
enum_t sfx_unk2
 
s32 xD6C
 
s32 xD70
 
s32 xD74
 
s32 xD78
 
enum_t destroy_sfx
 SFX that plays when this item is destroyed.
 
s32 xD80
 
s32 xD84
 
s32 xD88_attackID
 
u16 xD8C_attack_instance
 
s16 xD8E
 
union Struct2070 xD90
 
Vec2 xD94
 
Vec2 xD9C
 
union { 
 
   UnkFlagStruct   xDA4_flag 
 
   u32   xDA4_word 
 
};  
 
union { 
 
   UnkFlagStruct   xDA8_flag 
 
   u16   xDA8_short 
 
};  
 
union { 
 
   UnkFlagStruct   xDAA_flag 
 
   u8   xDAA_byte 
 
};  
 
u32 xDAC_itcmd_var0
 
u32 xDB0_itcmd_var1
 
u32 xDB4_itcmd_var2
 
u32 xDB8_itcmd_var3
 
u32 xDBC_itcmd_var4
 
flag32 xDC0
 
u32 xDC4
 
flag32 xDC8_word
 
struct { 
 
   u8   b0: 1 
 
   u8   b1: 1 
 
   u8   b2: 1 
 
   u8   b3: 1 
 
   u8   b4567: 4 
 
xDCC_flag 
 
CameraBoxFlags xDCD_flag
 
UnkFlagStruct xDCE_flag
 
UnkFlagStruct xDCF_flag
 
UnkFlagStruct xDD0_flag
 
UnkFlagStruct xDD1_flag
 
UnkFlagStruct xDD2_flag
 
UnkFlagStruct xDD3_flag
 
union { 
 
   it_266F_ItemVars   it_266F 
 
   it_279D_ItemVars   it_279D 
 
   it_27B5_ItemVars   it_27B5 
 
   it_27CE_ItemVars   it_27CE 
 
   it_27CF_ItemVars   it_27CF 
 
   it_2E5A_ItemVars   it_2E5A 
 
   it_2E6A_ItemVars_1   it_2E6A_1 
 
   it_2E6A_ItemVars_2   it_2E6A_2 
 
   it_2F28_ItemVars   it_2F28 
 
   itBombHei_ItemVars   bombhei 
 
   itCapsule_ItemVars   capsule 
 
   itChicorita_ItemVars   chicorita 
 
   itCoin_ItemVars   coin 
 
   itEgg_ItemVars   egg 
 
   itFFlower_ItemVars   fflower 
 
   itFFlowerFlame_ItemVars   fflowerflame 
 
   itFoods_ItemVars   foods 
 
   itFoxBlaster_ItemVars   foxblaster 
 
   itFoxIllusion_ItemVars   foxillusion 
 
   itFoxLaser_ItemVars   foxlaser 
 
   itFreeze_ItemVars   freeze 
 
   itGShell_ItemVars   gshell 
 
   itGShell_ItemVars   rshell 
 
   itGShell_ItemVars   zgshell 
 
   itGShell_ItemVars   zrshell 
 
   itHassam_ItemVars   hassam 
 
   itHeart_ItemVars   heart 
 
   itHeiho_ItemVars   heiho 
 
   itKinoko_ItemVars   kinoko 
 
   itKirbyHammer_ItemVars   kirbyhammer 
 
   itKlap_ItemVars   klap 
 
   itLGun_ItemVars   lgun 
 
   itLGunBeam_ItemVars   lgunbeam 
 
   itLGunRay_ItemVars   lgunray 
 
   itLinkArrow_ItemVars   linkarrow 
 
   itLinkBomb_ItemVars   linkbomb 
 
   itLinkBow_ItemVars   linkbow 
 
   itLinkHookshot_ItemVars   linkhookshot 
 
   itMato_ItemVars   mato 
 
   itNokoNoko_ItemVars   nokonoko 
 
   itPikachutJoltGround_ItemVars   pikachujoltground 
 
   itPKFlush_ItemVars   pkflush 
 
   itPKFlushExplode_ItemVars   pkflushexplode 
 
   itPKThunder_ItemVars   pkthunder 
 
   itPokemon_ItemVars   pokemon 
 
   itSamusGrapple_ItemVars   samusgrapple 
 
   itStar_ItemVars   star 
 
   itSword_ItemVars   sword 
 
   itTincle_ItemVars   tincle 
 
   itTomato_ItemVars   tomato 
 
   itWhispyApple_ItemVars   whispyapple 
 
   u8   _ [0xFCC - 0xDD4] 
 
xDD4_itemVar 
 

Field Documentation

◆ x0

void* Item::x0

◆ entity

HSD_GObj* Item::entity
Offset:
0x4.
Size:
0x4 bytes.

◆ x8

s32 Item::x8

◆ spawn_kind

enum_t Item::spawn_kind
Offset:
0xC.
Size:
0x4 bytes.

◆ kind

ItemKind Item::kind
Offset:
0x10.
Size:
0x4 bytes.

◆ hold_kind

enum_t Item::hold_kind
Offset:
0x14.
Size:
0x4 bytes.

◆ x18

s32 Item::x18

◆ x1C

s32 Item::x1C

◆ x20_team_id

u8 Item::x20_team_id
Offset:
0x20.
Size:
0x1 byte.

◆ x21

u8 Item::x21

◆ x22

u8 Item::x22

◆ x23

u8 Item::x23

◆ msid

enum_t Item::msid
Offset:
0x24.
Size:
0x4 bytes.

◆ anim_id

enum_t Item::anim_id
Offset:
0x28.
Size:
0x4 bytes.

◆ facing_dir

f32 Item::facing_dir
Offset:
0x2C.
Size:
0x4 bytes.

◆ init_facing_dir

f32 Item::init_facing_dir
Offset:
0x30.
Size:
0x4 bytes.

◆ spin_spd

f32 Item::spin_spd
Offset:
0x34.
Size:
0x4 bytes.

◆ scl

f32 Item::scl
Offset:
0x38.
Size:
0x4 bytes.

◆ x3C

f32 Item::x3C
Offset:
0x3C.
Size:
0x4 bytes.

◆ x40_vel

Vec3 Item::x40_vel
Offset:
0x40.
Size:
0xC bytes.

◆ pos

Vec3 Item::pos
Offset:
0x4C.
Size:
0xC bytes.

◆ x58_vec_unk

Vec3 Item::x58_vec_unk
Offset:
0x58.
Size:
0xC bytes.

◆ x64_vec_unk2

Vec3 Item::x64_vec_unk2
Offset:
0x64.
Size:
0xC bytes.

◆ x70_nudge

Vec3 Item::x70_nudge
Offset:
0x70.
Size:
0xC bytes.

◆ x7C

Vec3 Item::x7C

◆ x88

Vec3 Item::x88

◆ x94

Vec3 Item::x94

◆ xA0

Vec3 Item::xA0

◆ xAC_unk

Vec3 Item::xAC_unk

◆ xB8_itemLogicTable

ItemLogicTable* Item::xB8_itemLogicTable

◆ xBC_itemStateContainer

ItemStateTable* Item::xBC_itemStateContainer

◆ ground_or_air

GroundOrAir Item::ground_or_air

◆ xC4_article_data

Article* Item::xC4_article_data

◆ xC8_joint

HSD_Joint* Item::xC8_joint

◆ xCC_item_attr

ItemAttr* Item::xCC_item_attr

◆ xD0_itemStateDesc

ItemStateDesc* Item::xD0_itemStateDesc

◆ xD4_dynamicBones

Item_DynamicBones Item::xD4_dynamicBones[24]

◆ x374_dynamicBonesNum

s32 Item::x374_dynamicBonesNum

◆ x378_itemColl

CollData Item::x378_itemColl

◆ ecb_lock

s32 Item::ecb_lock

◆ owner

HSD_GObj* Item::owner

Item's current owner.

Offset:
0x518.
Size:
0x4 bytes.

◆ x51C

HSD_GObj* Item::x51C

◆ x520_cameraBox

CameraBox* Item::x520_cameraBox

◆ x524_cmd

FtCmdState Item::x524_cmd

◆ x548_colorOverlay

ColorOverlay Item::x548_colorOverlay

◆ x5C8

u8 Item::x5C8

◆ x5C9

u8 Item::x5C9

◆ x5CA

u8 Item::x5CA

◆ x5CB

u8 Item::x5CB

◆ x5CC_currentAnimFrame

f32 Item::x5CC_currentAnimFrame

◆ x5D0_animFrameSpeed

f32 Item::x5D0_animFrameSpeed

◆ hit

HitCapsule Item::hit

◆ x138

s32 Item::x138

◆ [struct]

struct { ... } Item::x5D4_hitboxes[4]

◆ xAC4_ignoreItemID

u32 Item::xAC4_ignoreItemID

◆ xAC8_hurtboxNum

u8 Item::xAC8_hurtboxNum

◆ xACC_itemHurtbox

HurtCapsule Item::xACC_itemHurtbox[2]

◆ xB64

f32 Item::xB64

◆ xB68

u8 Item::xB68

◆ xB69

u8 Item::xB69

◆ xB6A

u8 Item::xB6A

◆ xB6B

u8 Item::xB6B

◆ xB6C

Vec3 Item::xB6C

◆ xB78

f32 Item::xB78

◆ xB7C

HSD_JObj* Item::xB7C

◆ xB80

u32 Item::xB80

◆ xB84

Vec3 Item::xB84

◆ xB90

u32 Item::xB90

◆ [struct]

struct { ... } Item::xB6C_vars[2]

◆ xBBC_dynamicBoneTable

DynamicBoneTable* Item::xBBC_dynamicBoneTable

◆ xBC0

UNK_T Item::xBC0

◆ xBC4

u8 Item::xBC4

◆ xBC5

u8 Item::xBC5

◆ xBC6

u8 Item::xBC6

◆ xBC7

u8 Item::xBC7

◆ xBC8

u32 Item::xBC8

◆ xBCC_unk

Vec2 Item::xBCC_unk

◆ xBD4_grabRange

Vec2 Item::xBD4_grabRange

◆ xBDC

ECB Item::xBDC

◆ xBEC

ECB Item::xBEC

◆ xBFC

ECB Item::xBFC

◆ xC0C

ECB Item::xC0C

◆ xC1C

ECB Item::xC1C

◆ xC2C

s32 Item::xC2C

◆ xC30

s32 Item::xC30

◆ xC34_damageDealt

s32 Item::xC34_damageDealt

◆ xC38

s32 Item::xC38

◆ xC3C

f32 Item::xC3C

◆ xC40

f32 Item::xC40

◆ xC44

f32 Item::xC44

◆ xC48

s32 Item::xC48

◆ xC4C

s32 Item::xC4C

◆ xC50

s32 Item::xC50

◆ xC54

f32 Item::xC54

◆ xC58

Vec3 Item::xC58

◆ xC64_reflectGObj

HSD_GObj* Item::xC64_reflectGObj

◆ xC68

f32 Item::xC68

◆ xC6C

f32 Item::xC6C

◆ xC70

f32 Item::xC70

◆ xC74

s32 Item::xC74

◆ xC78

Vec2 Item::xC78

◆ xC80

Vec2 Item::xC80

◆ xC88

s32 Item::xC88

◆ xC8C

u16 Item::xC8C

◆ xC90_absorbGObj

HSD_GObj* Item::xC90_absorbGObj

◆ xC94

s32 Item::xC94

◆ xC98

f32 Item::xC98

◆ xC9C

s32 Item::xC9C

◆ xCA0

s32 Item::xCA0

◆ xCA4

s32 Item::xCA4

◆ xCA8

s32 Item::xCA8

◆ xCAC_angle

s32 Item::xCAC_angle

◆ xCB0_source_ply

s32 Item::xCB0_source_ply

◆ xCB4

s32 Item::xCB4

◆ xCB8_outDamageDirection

f32 Item::xCB8_outDamageDirection

◆ xCBC_hitlagFrames

f32 Item::xCBC_hitlagFrames

◆ xCC0

f32 Item::xCC0

◆ xCC4

s32 Item::xCC4

◆ xCC8_knockback

f32 Item::xCC8_knockback

◆ xCCC_incDamageDirection

f32 Item::xCCC_incDamageDirection

◆ xCD0

f32 Item::xCD0

◆ xCD4

Vec3 Item::xCD4

◆ xCE0

Vec3 Item::xCE0

◆ xCEC_fighterGObj

HSD_GObj* Item::xCEC_fighterGObj

◆ xCF0_itemGObj

HSD_GObj* Item::xCF0_itemGObj

◆ xCF4_fighterGObjUnk

HSD_GObj* Item::xCF4_fighterGObjUnk

◆ toucher

HSD_GObj* Item::toucher

The entity that was detected by this item's inert hitbox.

Offset:
0xCF8.
Size:
0x4 bytes.

◆ xCFC

HSD_GObj* Item::xCFC

◆ grab_victim

HSD_GObj* Item::grab_victim

The entity that got grabbed by this item.

Offset:
0xD00.
Size:
0x4 bytes.

◆ atk_victim

HSD_GObj* Item::atk_victim

The entity that collided with this item's hitbox?

Offset:
0xD04.
Size:
0x4 bytes.

◆ xD08

u8 Item::xD08

◆ xD09

u8 Item::xD09

◆ xD0A

u8 Item::xD0A

◆ xD0B

u8 Item::xD0B

◆ xD0C

enum_t Item::xD0C
Offset:
0xD0C.
Size:
0x4 bytes.

◆ xD10

f32 Item::xD10

◆ animated

HSD_GObjPredicate Item::animated
Offset:
0xD14.
Size:
0x4 bytes.

◆ physics_updated

HSD_GObjEvent Item::physics_updated
Offset:
0xD18.
Size:
0x4 bytes.

◆ collided

HSD_GObjPredicate Item::collided
Offset:
0xD1C.
Size:
0x4 bytes.

◆ on_accessory

HSD_GObjEvent Item::on_accessory
Offset:
0xD20.
Size:
0x4 bytes.
Todo:
What does this mean?

◆ touched

HSD_GObjPredicate Item::touched

Runs when an entity is detected by this item's inert hibox.

Offset:
0xD24.
Size:
0x4 bytes.

◆ entered_hitlag

HSD_GObjEvent Item::entered_hitlag

Runs after applying hitlag in damage.

Offset:
0xD28.
Size:
0x4 bytes.
Todo:
What function is 8026a62c?

◆ exited_hitlag

HSD_GObjEvent Item::exited_hitlag

◆ jumped_on

HSD_GObjPredicate Item::jumped_on

Runs when the item is jumped on.

Offset:
0xD28.
Size:
0x4 bytes.
Todo:
What function is 80269bac?

◆ grab_dealt

HSD_GObjEvent Item::grab_dealt

When grabbing a fighter, run this function on self.

Offset:
0xD34.
Size:
0x4 bytes.

◆ grabbed_for_victim

HSD_GObjInteraction Item::grabbed_for_victim

When grabbing a fighter, run this function on them.

Offset:
0xD38.
Size:
0x4 bytes.

gobj0 - The victim of the grab.
gobj1 - This item's entity.

◆ xD3C_spinSpeed

f32 Item::xD3C_spinSpeed

◆ xD40

f32 Item::xD40

◆ xD44_lifeTimer

f32 Item::xD44_lifeTimer

◆ xD48_halfLifeTimer

f32 Item::xD48_halfLifeTimer

◆ xD4C

int Item::xD4C

◆ xD50_landNum

u32 Item::xD50_landNum

◆ xD54_throwNum

s32 Item::xD54_throwNum

◆ xD58

u32 Item::xD58

◆ xD5C

s32 Item::xD5C

◆ destroy_type

enum_t Item::destroy_type
Offset:
0xD60.
Size:
0x4 bytes.

◆ sfx_unk1

enum_t Item::sfx_unk1
Offset:
0xD64.
Size:
0x4 bytes.

◆ sfx_unk2

enum_t Item::sfx_unk2
Offset:
0xD68.
Size:
0x4 bytes.

◆ xD6C

s32 Item::xD6C

◆ xD70

s32 Item::xD70

◆ xD74

s32 Item::xD74

◆ xD78

s32 Item::xD78

◆ destroy_sfx

enum_t Item::destroy_sfx

SFX that plays when this item is destroyed.

Offset:
0xD7C.
Size:
0x4 bytes.

◆ xD80

s32 Item::xD80

◆ xD84

s32 Item::xD84

◆ xD88_attackID

s32 Item::xD88_attackID

◆ xD8C_attack_instance

u16 Item::xD8C_attack_instance

◆ xD8E

s16 Item::xD8E

◆ xD90

union Struct2070 Item::xD90

◆ xD94

Vec2 Item::xD94

◆ xD9C

Vec2 Item::xD9C

◆ xDA4_flag

UnkFlagStruct Item::xDA4_flag

◆ xDA4_word

u32 Item::xDA4_word

◆ [union]

union { ... } Item

◆ xDA8_flag

UnkFlagStruct Item::xDA8_flag

◆ xDA8_short

u16 Item::xDA8_short

◆ [union]

union { ... } Item

◆ xDAA_flag

UnkFlagStruct Item::xDAA_flag

◆ xDAA_byte

u8 Item::xDAA_byte

◆ [union]

union { ... } Item

◆ xDAC_itcmd_var0

u32 Item::xDAC_itcmd_var0

◆ xDB0_itcmd_var1

u32 Item::xDB0_itcmd_var1

◆ xDB4_itcmd_var2

u32 Item::xDB4_itcmd_var2

◆ xDB8_itcmd_var3

u32 Item::xDB8_itcmd_var3

◆ xDBC_itcmd_var4

u32 Item::xDBC_itcmd_var4

◆ xDC0

flag32 Item::xDC0

◆ xDC4

u32 Item::xDC4

◆ xDC8_word

flag32 Item::xDC8_word

◆ b0

u8 Item::b0

◆ b1

u8 Item::b1

◆ b2

u8 Item::b2

◆ b3

u8 Item::b3

◆ b4567

u8 Item::b4567

◆ [struct]

struct { ... } Item::xDCC_flag

◆ xDCD_flag

CameraBoxFlags Item::xDCD_flag

◆ xDCE_flag

UnkFlagStruct Item::xDCE_flag

◆ xDCF_flag

UnkFlagStruct Item::xDCF_flag

◆ xDD0_flag

UnkFlagStruct Item::xDD0_flag

◆ xDD1_flag

UnkFlagStruct Item::xDD1_flag

◆ xDD2_flag

UnkFlagStruct Item::xDD2_flag

◆ xDD3_flag

UnkFlagStruct Item::xDD3_flag

◆ it_266F

it_266F_ItemVars Item::it_266F

◆ it_279D

it_279D_ItemVars Item::it_279D

◆ it_27B5

it_27B5_ItemVars Item::it_27B5

◆ it_27CE

it_27CE_ItemVars Item::it_27CE

◆ it_27CF

it_27CF_ItemVars Item::it_27CF

◆ it_2E5A

it_2E5A_ItemVars Item::it_2E5A

◆ it_2E6A_1

it_2E6A_ItemVars_1 Item::it_2E6A_1

◆ it_2E6A_2

it_2E6A_ItemVars_2 Item::it_2E6A_2

◆ it_2F28

it_2F28_ItemVars Item::it_2F28

◆ bombhei

itBombHei_ItemVars Item::bombhei

◆ capsule

itCapsule_ItemVars Item::capsule

◆ chicorita

itChicorita_ItemVars Item::chicorita

◆ coin

itCoin_ItemVars Item::coin

◆ egg

itEgg_ItemVars Item::egg

◆ fflower

itFFlower_ItemVars Item::fflower

◆ fflowerflame

itFFlowerFlame_ItemVars Item::fflowerflame

◆ foods

itFoods_ItemVars Item::foods

◆ foxblaster

itFoxBlaster_ItemVars Item::foxblaster

◆ foxillusion

itFoxIllusion_ItemVars Item::foxillusion

◆ foxlaser

itFoxLaser_ItemVars Item::foxlaser

◆ freeze

itFreeze_ItemVars Item::freeze

◆ gshell

itGShell_ItemVars Item::gshell

◆ rshell

itGShell_ItemVars Item::rshell

◆ zgshell

itGShell_ItemVars Item::zgshell

◆ zrshell

itGShell_ItemVars Item::zrshell

◆ hassam

itHassam_ItemVars Item::hassam

◆ heart

itHeart_ItemVars Item::heart

◆ heiho

itHeiho_ItemVars Item::heiho

◆ kinoko

itKinoko_ItemVars Item::kinoko

◆ kirbyhammer

itKirbyHammer_ItemVars Item::kirbyhammer

◆ klap

itKlap_ItemVars Item::klap

◆ lgun

itLGun_ItemVars Item::lgun

◆ lgunbeam

itLGunBeam_ItemVars Item::lgunbeam

◆ lgunray

itLGunRay_ItemVars Item::lgunray

◆ linkarrow

itLinkArrow_ItemVars Item::linkarrow

◆ linkbomb

itLinkBomb_ItemVars Item::linkbomb

◆ linkbow

itLinkBow_ItemVars Item::linkbow

◆ linkhookshot

itLinkHookshot_ItemVars Item::linkhookshot

◆ mato

itMato_ItemVars Item::mato

◆ nokonoko

itNokoNoko_ItemVars Item::nokonoko

◆ pikachujoltground

itPikachutJoltGround_ItemVars Item::pikachujoltground

◆ pkflush

itPKFlush_ItemVars Item::pkflush

◆ pkflushexplode

itPKFlushExplode_ItemVars Item::pkflushexplode

◆ pkthunder

itPKThunder_ItemVars Item::pkthunder

◆ pokemon

itPokemon_ItemVars Item::pokemon

◆ samusgrapple

itSamusGrapple_ItemVars Item::samusgrapple

◆ star

itStar_ItemVars Item::star

◆ sword

itSword_ItemVars Item::sword

◆ tincle

itTincle_ItemVars Item::tincle

◆ tomato

itTomato_ItemVars Item::tomato

◆ whispyapple

itWhispyApple_ItemVars Item::whispyapple

◆ _

u8 Item::_[0xFCC - 0xDD4]

◆ [union]

union { ... } Item::xDD4_itemVar

The documentation for this struct was generated from the following file: