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SSBM Decomp
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#include <types.h>
| float ftCo_DatAttrs::walk_accel_mul |
Multiplciative walk acceleration, based on how much the control stick is pushed.
| float ftCo_DatAttrs::walk_accel_base |
Base walk acceleration, always applied when walking.
| float ftCo_DatAttrs::walk_max_vel |
| float ftCo_DatAttrs::slow_walk_max |
| float ftCo_DatAttrs::mid_walk_point |
| float ftCo_DatAttrs::fast_walk_min |
| float ftCo_DatAttrs::ground_friction |
| float ftCo_DatAttrs::dash_initial_velocity |
| float ftCo_DatAttrs::dash_accel_mul |
| float ftCo_DatAttrs::dash_accel_base |
| float ftCo_DatAttrs::dash_max_velocity |
| float ftCo_DatAttrs::run_animation_scaling |
| float ftCo_DatAttrs::max_run_brake_frames |
| float ftCo_DatAttrs::ground_max_horizontal_velocity |
| float ftCo_DatAttrs::jump_startup_time |
| float ftCo_DatAttrs::jump_h_initial_velocity |
| float ftCo_DatAttrs::jump_v_initial_velocity |
| float ftCo_DatAttrs::ground_to_air_jump_momentum_multiplier |
| float ftCo_DatAttrs::jump_h_max_velocity |
| float ftCo_DatAttrs::hop_v_initial_velocity |
| float ftCo_DatAttrs::air_jump_v_multiplier |
| float ftCo_DatAttrs::air_jump_h_multiplier |
| int ftCo_DatAttrs::max_jumps |
| float ftCo_DatAttrs::gravity |
| float ftCo_DatAttrs::terminal_velocity |
| float ftCo_DatAttrs::air_drift_stick_mul |
| float ftCo_DatAttrs::aerial_drift_base |
| float ftCo_DatAttrs::air_drift_max |
| float ftCo_DatAttrs::aerial_friction |
| float ftCo_DatAttrs::fast_fall_velocity |
| float ftCo_DatAttrs::air_max_horizontal_velocity |
| float ftCo_DatAttrs::jab_2_input_window |
| float ftCo_DatAttrs::jab_3_input_window |
| float ftCo_DatAttrs::standing_turn_frames |
| float ftCo_DatAttrs::weight |
| float ftCo_DatAttrs::model_scaling |
| float ftCo_DatAttrs::initial_shield_size |
| float ftCo_DatAttrs::shield_break_initial_velocity |
| int ftCo_DatAttrs::rapid_jab_window |
| float ftCo_DatAttrs::clank_animation_length |
| int ftCo_DatAttrs::hit_spark_variant |
0 = normal spark, 1 = none.
| int ftCo_DatAttrs::unused_0 |
Not used anywhere in the codebase.
| float ftCo_DatAttrs::ledge_jump_horizontal_velocity |
| float ftCo_DatAttrs::ledge_jump_vertical_velocity |
| float ftCo_DatAttrs::item_throw_velocity_multiplier |
| float ftCo_DatAttrs::heavy_throw_velocity_multiplier |
| float ftCo_DatAttrs::specials_ground_speed_retention |
What percentage of the existing velocity is kept when performing a side special.
1.0 = keep all momentum, 0.0 = stop dead in its tracks.
| ftCo_DatAttrs_xBC_t ftCo_DatAttrs::xBC |
| float ftCo_DatAttrs::xDC |
| float ftCo_DatAttrs::kirby_b_star_damage |
| float ftCo_DatAttrs::normal_landing_lag |
| float ftCo_DatAttrs::landingairn_lag |
| float ftCo_DatAttrs::landingairf_lag |
| float ftCo_DatAttrs::landingairb_lag |
| float ftCo_DatAttrs::landingairhi_lag |
| float ftCo_DatAttrs::landingairlw_lag |
| float ftCo_DatAttrs::name_tag_height |
| float ftCo_DatAttrs::passivewall_vel_x |
| float ftCo_DatAttrs::wall_jump_horizontal_velocity |
| float ftCo_DatAttrs::wall_jump_vertical_velocity |
| float ftCo_DatAttrs::passiveceil_vel_x |
| float ftCo_DatAttrs::trophy_scale |
| Vec3 ftCo_DatAttrs::x114 |
| Vec3 ftCo_DatAttrs::x120 |
| float ftCo_DatAttrs::x12C |
| Vec3 ftCo_DatAttrs::x130 |
| float ftCo_DatAttrs::x13C |
| float ftCo_DatAttrs::screw_attack_launch_velocity |
When hit by a screw attack item, the speed is hard set to (0, this, 0).
| float ftCo_DatAttrs::x144 |
| float ftCo_DatAttrs::wall_jump_min_approach_speed |
| float ftCo_DatAttrs::damageice_ice_size |
| float ftCo_DatAttrs::x150_damageice_unk |
| float ftCo_DatAttrs::x154_damageice_unk |
| float ftCo_DatAttrs::damageicejump_vel_y |
| float ftCo_DatAttrs::damageicejump_vel_x_mult |
| float ftCo_DatAttrs::respawn_platform_scale |
| float ftCo_DatAttrs::warp_star_hitbox_scale |
| float ftCo_DatAttrs::x168 |
| int ftCo_DatAttrs::camera_zoom_target_bone |
| Vec3 ftCo_DatAttrs::x170 |
| float ftCo_DatAttrs::x17C |
| u8 ftCo_DatAttrs::weight_independent_throws_mask |