SSBM Decomp
|
#include <mobj.h>
Data Fields | |
char * | class_name |
u32 | rendermode |
struct _HSD_TObjDesc * | texdesc |
HSD_Material * | mat |
void * | renderdesc |
HSD_PEDesc * | pedesc |
char* HSD_MObjDesc::class_name |
u32 HSD_MObjDesc::rendermode |
struct _HSD_TObjDesc* HSD_MObjDesc::texdesc |
HSD_Material* HSD_MObjDesc::mat |
void* HSD_MObjDesc::renderdesc |
HSD_PEDesc* HSD_MObjDesc::pedesc |