SSBM Decomp
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ItemLogicTable Struct Reference

#include <types.h>

Data Fields

ItemStateTablestates
HSD_GObjEvent spawned
HSD_GObjEvent destroyed
HSD_GObjEvent picked_up
HSD_GObjEvent dropped
HSD_GObjEvent thrown
HSD_GObjPredicate dmg_dealt
HSD_GObjPredicate dmg_received
HSD_GObjEvent entered_air
HSD_GObjPredicate reflected
HSD_GObjPredicate clanked
HSD_GObjPredicate absorbed
HSD_GObjPredicate shield_bounced
HSD_GObjPredicate hit_shield
HSD_GObjInteraction evt_unk

Field Documentation

◆ states

ItemStateTable* ItemLogicTable::states

◆ spawned

HSD_GObjEvent ItemLogicTable::spawned

◆ destroyed

HSD_GObjEvent ItemLogicTable::destroyed

◆ picked_up

HSD_GObjEvent ItemLogicTable::picked_up

◆ dropped

HSD_GObjEvent ItemLogicTable::dropped

◆ thrown

HSD_GObjEvent ItemLogicTable::thrown

◆ dmg_dealt

HSD_GObjPredicate ItemLogicTable::dmg_dealt

◆ dmg_received

HSD_GObjPredicate ItemLogicTable::dmg_received

◆ entered_air

HSD_GObjEvent ItemLogicTable::entered_air

◆ reflected

HSD_GObjPredicate ItemLogicTable::reflected

◆ clanked

HSD_GObjPredicate ItemLogicTable::clanked

◆ absorbed

HSD_GObjPredicate ItemLogicTable::absorbed

◆ shield_bounced

HSD_GObjPredicate ItemLogicTable::shield_bounced

◆ hit_shield

HSD_GObjPredicate ItemLogicTable::hit_shield

◆ evt_unk

HSD_GObjInteraction ItemLogicTable::evt_unk

The documentation for this struct was generated from the following file: