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SSBM Decomp
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#include <types.h>
| ItemStateTable* ItemLogicTable::states |
| HSD_GObjEvent ItemLogicTable::spawned |
| HSD_GObjEvent ItemLogicTable::destroyed |
| HSD_GObjEvent ItemLogicTable::picked_up |
| HSD_GObjEvent ItemLogicTable::dropped |
| HSD_GObjEvent ItemLogicTable::thrown |
| HSD_GObjPredicate ItemLogicTable::dmg_dealt |
| HSD_GObjPredicate ItemLogicTable::dmg_received |
| HSD_GObjEvent ItemLogicTable::entered_air |
| HSD_GObjPredicate ItemLogicTable::reflected |
| HSD_GObjPredicate ItemLogicTable::clanked |
| HSD_GObjPredicate ItemLogicTable::absorbed |
| HSD_GObjPredicate ItemLogicTable::shield_bounced |
| HSD_GObjPredicate ItemLogicTable::hit_shield |
| HSD_GObjInteraction ItemLogicTable::evt_unk |