#include <cobj.h>
◆ class_name
| char* HSD_CameraDescFrustum::class_name |
◆ flags
| u16 HSD_CameraDescFrustum::flags |
◆ projection_type
| u16 HSD_CameraDescFrustum::projection_type |
◆ viewport
◆ scissor
| Scissor HSD_CameraDescFrustum::scissor |
◆ eyepos
◆ interest
◆ roll
| f32 HSD_CameraDescFrustum::roll |
◆ up_vector
| Vec3* HSD_CameraDescFrustum::up_vector |
◆ nnear
| f32 HSD_CameraDescFrustum::nnear |
◆ ffar
| f32 HSD_CameraDescFrustum::ffar |
◆ top
| f32 HSD_CameraDescFrustum::top |
◆ bottom
| f32 HSD_CameraDescFrustum::bottom |
◆ left
| f32 HSD_CameraDescFrustum::left |
◆ right
| f32 HSD_CameraDescFrustum::right |
The documentation for this struct was generated from the following file: