#include <cobj.h>
◆ class_name
char* HSD_CameraDescFrustum::class_name |
◆ flags
u16 HSD_CameraDescFrustum::flags |
◆ projection_type
u16 HSD_CameraDescFrustum::projection_type |
◆ viewport
◆ scissor
Scissor HSD_CameraDescFrustum::scissor |
◆ eyepos
◆ interest
◆ roll
f32 HSD_CameraDescFrustum::roll |
◆ up_vector
Vec3* HSD_CameraDescFrustum::up_vector |
◆ nnear
f32 HSD_CameraDescFrustum::nnear |
◆ ffar
f32 HSD_CameraDescFrustum::ffar |
◆ top
f32 HSD_CameraDescFrustum::top |
◆ bottom
f32 HSD_CameraDescFrustum::bottom |
◆ left
f32 HSD_CameraDescFrustum::left |
◆ right
f32 HSD_CameraDescFrustum::right |
The documentation for this struct was generated from the following file: