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ftDonkeyAttributes Struct Reference

#include <types.h>

Data Fields

s32 motion_state
 
s32 x4_motion_state
 
float x8
 
float xC
 
float x10
 
float x14
 
float x18
 
float x1C
 
struct { 
 
   float   x20_TURN_SPEED 
 
   float   x24_JUMP_STARTUP_LAG 
 
   float   x28_LANDING_LAG 
 
cargo_hold 
 
struct { 
 
   s32   x2C_MAX_ARM_SWINGS 
 
   s32   x30_DAMAGE_PER_SWING 
 
   float   x34_PUNCH_HORIZONTAL_VEL 
 
   float   x38_LANDING_LAG 
 
SpecialN 
 
struct { 
 
   float   x3C_MIN_STICK_X_MOMENTUM 
 
   float   x40_MOMENTUM_TRANSITION_MODIFIER 
 
   float   x44_AERIAL_GRAVITY 
 
SpecialS 
 
float x48_UNKNOWN
 
struct { 
 
   float   x4C_AERIAL_VERTICAL_VELOCITY 
 
   float   x50_AERIAL_GRAVITY 
 
   float   x54_GROUNDED_HORIZONTAL_VELOCITY 
 
   float   x58_AERIAL_HORIZONTAL_VELOCITY 
 
   float   x5C_GROUNDED_MOBILITY 
 
   float   x60_AERIAL_MOBILITY 
 
   float   x64_LANDING_LAG 
 
SpecialHi 
 
struct { 
 
   float   x68 
 
   float   x6C 
 
   float   x70 
 
SpecialLw 
 Hand Slap.
 

Field Documentation

◆ motion_state

s32 ftDonkeyAttributes::motion_state

◆ x4_motion_state

s32 ftDonkeyAttributes::x4_motion_state

◆ x8

float ftDonkeyAttributes::x8

◆ xC

float ftDonkeyAttributes::xC

◆ x10

float ftDonkeyAttributes::x10

◆ x14

float ftDonkeyAttributes::x14

◆ x18

float ftDonkeyAttributes::x18

◆ x1C

float ftDonkeyAttributes::x1C

◆ x20_TURN_SPEED

float ftDonkeyAttributes::x20_TURN_SPEED

◆ x24_JUMP_STARTUP_LAG

float ftDonkeyAttributes::x24_JUMP_STARTUP_LAG

◆ x28_LANDING_LAG

float ftDonkeyAttributes::x28_LANDING_LAG

◆ [struct]

struct { ... } ftDonkeyAttributes::cargo_hold

◆ x2C_MAX_ARM_SWINGS

s32 ftDonkeyAttributes::x2C_MAX_ARM_SWINGS

◆ x30_DAMAGE_PER_SWING

s32 ftDonkeyAttributes::x30_DAMAGE_PER_SWING

◆ x34_PUNCH_HORIZONTAL_VEL

float ftDonkeyAttributes::x34_PUNCH_HORIZONTAL_VEL

◆ x38_LANDING_LAG

float ftDonkeyAttributes::x38_LANDING_LAG

◆ [struct]

struct { ... } ftDonkeyAttributes::SpecialN

◆ x3C_MIN_STICK_X_MOMENTUM

float ftDonkeyAttributes::x3C_MIN_STICK_X_MOMENTUM

◆ x40_MOMENTUM_TRANSITION_MODIFIER

float ftDonkeyAttributes::x40_MOMENTUM_TRANSITION_MODIFIER

◆ x44_AERIAL_GRAVITY

float ftDonkeyAttributes::x44_AERIAL_GRAVITY

◆ [struct]

struct { ... } ftDonkeyAttributes::SpecialS

◆ x48_UNKNOWN

float ftDonkeyAttributes::x48_UNKNOWN

◆ x4C_AERIAL_VERTICAL_VELOCITY

float ftDonkeyAttributes::x4C_AERIAL_VERTICAL_VELOCITY

◆ x50_AERIAL_GRAVITY

float ftDonkeyAttributes::x50_AERIAL_GRAVITY

◆ x54_GROUNDED_HORIZONTAL_VELOCITY

float ftDonkeyAttributes::x54_GROUNDED_HORIZONTAL_VELOCITY

◆ x58_AERIAL_HORIZONTAL_VELOCITY

float ftDonkeyAttributes::x58_AERIAL_HORIZONTAL_VELOCITY

◆ x5C_GROUNDED_MOBILITY

float ftDonkeyAttributes::x5C_GROUNDED_MOBILITY

◆ x60_AERIAL_MOBILITY

float ftDonkeyAttributes::x60_AERIAL_MOBILITY

◆ x64_LANDING_LAG

float ftDonkeyAttributes::x64_LANDING_LAG

◆ [struct]

struct { ... } ftDonkeyAttributes::SpecialHi

◆ x68

float ftDonkeyAttributes::x68

◆ x6C

float ftDonkeyAttributes::x6C

◆ x70

float ftDonkeyAttributes::x70

◆ [struct]

struct { ... } ftDonkeyAttributes::SpecialLw

Hand Slap.


The documentation for this struct was generated from the following file: