#include <tobj.h>
◆ class_name
| char* HSD_TObjDesc::class_name |
◆ next
| struct _HSD_TObjDesc* HSD_TObjDesc::next |
◆ id
| GXTexMapID HSD_TObjDesc::id |
◆ src
| GXTexGenSrc HSD_TObjDesc::src |
◆ rotate
| Vec3 HSD_TObjDesc::rotate |
◆ scale
◆ translate
| Vec3 HSD_TObjDesc::translate |
◆ wrap_s
| GXTexWrapMode HSD_TObjDesc::wrap_s |
◆ wrap_t
| GXTexWrapMode HSD_TObjDesc::wrap_t |
◆ repeat_s
| u8 HSD_TObjDesc::repeat_s |
◆ repeat_t
| u8 HSD_TObjDesc::repeat_t |
◆ blend_flags
| u32 HSD_TObjDesc::blend_flags |
◆ blending
| f32 HSD_TObjDesc::blending |
◆ magFilt
| GXTexFilter HSD_TObjDesc::magFilt |
◆ imagedesc
◆ tlutdesc
| struct _HSD_TlutDesc* HSD_TObjDesc::tlutdesc |
◆ lod
| struct _HSD_TexLODDesc* HSD_TObjDesc::lod |
◆ tev
| struct _HSD_TObjTevDesc* HSD_TObjDesc::tev |
The documentation for this struct was generated from the following file: