SSBM Decomp
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#include <platform.h>
#include "ftMh_Damage_0.h"
#include "ftMh_ThrownMasterHand.h"
#include "ft/fighter.h"
#include "ft/ft_0877.h"
#include "ft/ft_0881.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "it/items/itmasterhandlaser.h"
#include "lb/lb_00B0.h"
#include "lb/lbaudio_ax.h"
Functions | |
bool | ftMh_MS_343_80151428 (Vec3 *vec) |
void | func_80151484_inline1 (HSD_GObj *gobj) |
void | ftMh_MS_343_80151484 (HSD_GObj *gobj) |
void | ftMh_Damage_Anim (HSD_GObj *gobj) |
void | ftMh_MS_345_Anim (HSD_GObj *gobj) |
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inline |
void ftMh_MS_343_80151484 | ( | HSD_GObj * | gobj | ) |
void ftMh_Damage_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_345_Anim | ( | HSD_GObj * | gobj | ) |