SSBM Decomp
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ftMh_Damage_0.c File Reference
#include <platform.h>
#include "ftMh_Damage_0.h"
#include "ftMh_ThrownMasterHand.h"
#include "ft/fighter.h"
#include "ft/ft_0877.h"
#include "ft/ft_0881.h"
#include "ft/ft_0D14.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "it/items/itmasterhandlaser.h"
#include "lb/lb_00B0.h"
#include "lb/lbaudio_ax.h"

Functions

bool ftMh_MS_343_80151428 (Vec3 *vec)
 
void func_80151484_inline1 (HSD_GObj *gobj)
 
void ftMh_MS_343_80151484 (HSD_GObj *gobj)
 
void ftMh_Damage_Anim (HSD_GObj *gobj)
 
void ftMh_MS_345_Anim (HSD_GObj *gobj)
 

Function Documentation

◆ ftMh_MS_343_80151428()

bool ftMh_MS_343_80151428 ( Vec3 vec)

◆ func_80151484_inline1()

void func_80151484_inline1 ( HSD_GObj gobj)
inline

◆ ftMh_MS_343_80151484()

void ftMh_MS_343_80151484 ( HSD_GObj gobj)

◆ ftMh_Damage_Anim()

void ftMh_Damage_Anim ( HSD_GObj gobj)

◆ ftMh_MS_345_Anim()

void ftMh_MS_345_Anim ( HSD_GObj gobj)