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SSBM Decomp
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#include "ftMh_Damage_0.h"#include "ftMh_ThrownMasterHand.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_0877.h"#include "ft/ft_0881.h"#include "ft/ft_0D31.h"#include "ft/ftanim.h"#include "ft/ftbosslib.h"#include "ft/types.h"#include "ftMasterHand/types.h"#include "it/items/itmasterhandlaser.h"#include "lb/lb_00B0.h"#include "lb/lbaudio_ax.h"Functions | |
| bool | ftMh_MS_343_80151428 (Vec3 *vec) |
| void | func_80151484_inline1 (HSD_GObj *gobj) |
| void | ftMh_MS_343_80151484 (HSD_GObj *gobj) |
| void | ftMh_Damage_Anim (HSD_GObj *gobj) |
| void | ftMh_MS_345_Anim (HSD_GObj *gobj) |
| bool ftMh_MS_343_80151428 | ( | Vec3 * | vec | ) |
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inline |
| void ftMh_MS_343_80151484 | ( | HSD_GObj * | gobj | ) |
| void ftMh_Damage_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_345_Anim | ( | HSD_GObj * | gobj | ) |