SSBM Decomp
Loading...
Searching...
No Matches
itmasterhandlaser.h
Go to the documentation of this file.
1#ifndef GALE01_2F0340
2#define GALE01_2F0340
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8#include <dolphin/mtx.h>
9
10/* 2F0340 */ Item_GObj* it_802F0340(Item_GObj* gobj, Vec3* prev_pos, Vec3* pos,
11 Fighter_Part part, ItemKind kind,
12 f32 facing_dir);
13/* 2F044C */ void it_2725_Logic84_EvtUnk(Item_GObj*, Item_GObj*);
14/* 2F046C */ void it_802F046C(Item_GObj*);
15/* 2F0484 */ void it_802F0484(Item_GObj*);
17/* 2F059C */ void itMasterhandlaser_UnkMotion0_Phys(Item_GObj* gobj);
18/* 2F05A0 */ bool itMasterhandlaser_UnkMotion0_Coll(Item_GObj* gobj);
19/* 2F05A8 */ void it_802F05A8(Item_GObj*);
20/* 2F063C */ void it_802F063C(Item_GObj*, Item_GObj*);
21/* 3F9378 */ extern ItemStateTable it_803F9378[];
22
23#endif
void it_802F063C(Item_GObj *, Item_GObj *)
Definition itmasterhandlaser.c:141
void it_802F046C(Item_GObj *)
Definition itmasterhandlaser.c:87
bool itMasterhandlaser_UnkMotion0_Anim(Item_GObj *)
Definition itmasterhandlaser.c:105
Item_GObj * it_802F0340(Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 facing_dir)
Definition itmasterhandlaser.c:50
void it_802F0484(Item_GObj *)
Definition itmasterhandlaser.c:94
ItemStateTable it_803F9378[]
bool itMasterhandlaser_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmasterhandlaser.c:120
void it_2725_Logic84_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmasterhandlaser.c:82
void itMasterhandlaser_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmasterhandlaser.c:118
void it_802F05A8(Item_GObj *)
Definition itmasterhandlaser.c:125
Fighter_Part
Definition forward.h:239
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11