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itmasterhandlaser.h
Go to the documentation of this file.
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#ifndef GALE01_2F0340
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#define GALE01_2F0340
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2F0340 */
Item_GObj
*
it_802F0340
(
Item_GObj
*
gobj
,
Vec3
* prev_pos,
Vec3
* pos,
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Fighter_Part
part,
ItemKind
kind,
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f32
facing_dir);
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/* 2F044C */
void
itMasterHandLaser_Logic84_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 2F046C */
void
it_802F046C
(
Item_GObj
*);
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/* 2F0484 */
void
it_802F0484
(
Item_GObj
*);
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/* 2F04F0 */
bool
itMasterhandlaser_UnkMotion0_Anim
(
Item_GObj
*);
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/* 2F059C */
void
itMasterhandlaser_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
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/* 2F05A0 */
bool
itMasterhandlaser_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
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/* 2F05A8 */
void
it_802F05A8
(
Item_GObj
*);
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/* 2F063C */
void
it_802F063C
(
Item_GObj
*,
Item_GObj
*);
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/* 3F9378 */
extern
ItemStateTable
it_803F9378
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F9378
ItemStateTable it_803F9378[]
Definition
itmasterhandlaser.c:25
itMasterHandLaser_Logic84_EvtUnk
void itMasterHandLaser_Logic84_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itmasterhandlaser.c:82
it_802F063C
void it_802F063C(Item_GObj *, Item_GObj *)
Definition
itmasterhandlaser.c:141
it_802F046C
void it_802F046C(Item_GObj *)
Definition
itmasterhandlaser.c:87
itMasterhandlaser_UnkMotion0_Anim
bool itMasterhandlaser_UnkMotion0_Anim(Item_GObj *)
Definition
itmasterhandlaser.c:105
it_802F0340
Item_GObj * it_802F0340(Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 facing_dir)
Definition
itmasterhandlaser.c:50
it_802F0484
void it_802F0484(Item_GObj *)
Definition
itmasterhandlaser.c:94
itMasterhandlaser_UnkMotion0_Coll
bool itMasterhandlaser_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itmasterhandlaser.c:120
itMasterhandlaser_UnkMotion0_Phys
void itMasterhandlaser_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itmasterhandlaser.c:118
it_802F05A8
void it_802F05A8(Item_GObj *)
Definition
itmasterhandlaser.c:125
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
ItemKind
ItemKind
Definition
forward.h:132
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itmasterhandlaser.h
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