8#include <dolphin/mtx.h>
void it_802F063C(Item_GObj *, Item_GObj *)
Definition itmasterhandlaser.c:141
void it_802F046C(Item_GObj *)
Definition itmasterhandlaser.c:87
bool itMasterhandlaser_UnkMotion0_Anim(Item_GObj *)
Definition itmasterhandlaser.c:105
Item_GObj * it_802F0340(Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 facing_dir)
Definition itmasterhandlaser.c:50
void it_802F0484(Item_GObj *)
Definition itmasterhandlaser.c:94
ItemStateTable it_803F9378[]
bool itMasterhandlaser_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmasterhandlaser.c:120
void it_2725_Logic84_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmasterhandlaser.c:82
void itMasterhandlaser_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmasterhandlaser.c:118
void it_802F05A8(Item_GObj *)
Definition itmasterhandlaser.c:125
Fighter_Part
Definition forward.h:239
ItemKind
Definition forward.h:109
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26