float f32
Definition types.h:13
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F9378[]
Definition itmasterhandlaser.c:31
void itMasterHandLaser_Logic84_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmasterhandlaser.c:107
void it_802F063C(Item_GObj *, Item_GObj *)
Definition itmasterhandlaser.c:166
void it_802F046C(Item_GObj *)
Definition itmasterhandlaser.c:112
bool itMasterhandlaser_UnkMotion0_Anim(Item_GObj *)
Definition itmasterhandlaser.c:130
Item_GObj * it_802F0340(Item_GObj *gobj, Vec3 *prev_pos, Vec3 *pos, Fighter_Part part, ItemKind kind, f32 facing_dir)
Definition itmasterhandlaser.c:75
void it_802F0484(Item_GObj *)
Definition itmasterhandlaser.c:119
bool itMasterhandlaser_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmasterhandlaser.c:145
void itMasterhandlaser_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmasterhandlaser.c:143
void it_802F05A8(Item_GObj *)
Definition itmasterhandlaser.c:150
Fighter_Part
Definition forward.h:252
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55