Here is a list of all struct and union fields with links to the structures/unions they belong to:
- o -
- obj_id : HSD_AObjDesc
- obj_kind : HSD_GObj, Soundtest_GObj
- obj_size : HSD_ClassInfoHead
- obj_type : HSD_FObj
- object : DestructorChain, HSD_JObj
- objects : HSD_Shadow
- offense_ratio : PlayerInitData
- offset : CARDFileInfo, DVDCommand, DVDCommandBlock, HitResult, HSD_ArchiveExternInfo, HSD_ArchivePublicInfo, HSD_ArchiveRelocationInfo, SramControlBlock
- offsetBanner : CARDStat
- offsetBannerTlut : CARDStat
- offsetData : CARDStat
- offsetIcon : CARDStat
- offsetIconTlut : CARDStat
- offsetX : test4
- offsetY : test3
- offsetZ : test3
- old_damage : IfDamageState
- on_accessory : Item
- on_invoke : HSD_GObjProc
- OnFrame : MinorSceneHandler
- OnLeave : MinorSceneHandler
- OnLoad : MinorSceneHandler
- op : HSD_FObj, RumbleCommand
- op_intrp : HSD_FObj
- opcode : gmScriptEventDefault, test1
- open_mode : __file_modes, file_modes
- ordered_stage_index : VsModeData
- origin : HSD_ViewingRect
- ortho : HSD_CObj, HSD_CObjDesc
- output : SIPacket
- outputAddr : DecodeParameters
- outputBytes : SIPacket
- owner : ARQRequest, HitCapsule, Item, itFoxBlaster_ItemVars