Here is a list of all struct and union fields with links to the structures/unions they belong to:
- o -
- obj_id : HSD_AObjDesc
- obj_kind : HSD_GObj, Soundtest_GObj
- obj_size : HSD_ClassInfoHead
- obj_type : FigaTrack, HSD_FObj
- object : DestructorChain, HSD_JObj
- objects : HSD_Shadow
- octarock : Item
- offense_ratio : PlayerInitData
- offset : HitResult, HSD_ArchiveExternInfo, HSD_ArchivePublicInfo, HSD_ArchiveRelocationInfo, Toy
- offsetX : test4
- offsetY : test3
- offsetZ : test3
- old_damage : IfDamageState
- on_accessory : Item
- on_invoke : HSD_GObjProc
- onett : Ground
- OnFrame : MinorSceneHandler
- OnLeave : MinorSceneHandler
- OnLoad : MinorSceneHandler
- op : HSD_FObj, RumbleCommand
- op_intrp : HSD_FObj
- opcode : gmScriptEventDefault, test1
- open_func : DBCommTable
- open_mode : __file_modes
- ordered_stage_index : VsModeData
- origin : HSD_ViewingRect
- ortho : HSD_CObj, HSD_CObjDesc
- owner : HitCapsule, Item, itFoxBlaster_ItemVars