Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a -
- a : AXPBADPCM, ftLk_SpecialN_Vec3Group, GXColor, GXColorS10, sceneData, StringPair, u8_pair
- a0 : HSD_LightAttn
- a1 : HSD_LightAttn
- a2 : HSD_LightAttn
- a_bias : HSD_TETev
- a_clamp : HSD_TETev
- a_dst : HSD_TETev
- a_in : HSD_TETev
- a_offset : HurtCapsule
- a_op : HSD_TETev
- a_pos : HurtCapsule
- a_ref : HSD_TETev, HSD_TExpRes
- a_scale : HSD_TETev
- a_use : HSD_TExpRes
- aa : GXLightObj, GXRenderModeObj
- aAuxAL : AXPBDPOP
- aAuxAR : AXPBDPOP
- aAuxAS : AXPBDPOP
- aAuxBL : AXPBDPOP
- aAuxBR : AXPBDPOP
- aAuxBS : AXPBDPOP
- ab : GXLightObj
- absorb_hit : Fighter
- AbsorbAttr : Fighter
- absorbed : ItemLogicTable
- ac : GXLightObj
- accel : StarAttrs
- accel_mul : ftCommon_MotionVars
- accessory1_cb : Fighter
- accessory2_cb : Fighter
- accessory3_cb : Fighter
- accessory4_cb : Fighter
- aCmpCount : HSD_Particle
- aCmpMode : HSD_Particle
- aCmpParam1 : HSD_Particle
- aCmpParam1Target : HSD_Particle
- aCmpParam2 : HSD_Particle
- aCmpParam2Target : HSD_Particle
- aCmpRemain : HSD_Particle
- active : HSD_Shadow, HSD_TObjTev, HSD_TObjTevDesc, ProcessInfo
- active_cb : ftDeviceUnk3
- ad : HSD_FObj, HSD_FObjDesc
- ad_head : HSD_FObj
- adc_angle : PadLibData
- adc_th : PadLibData
- adc_type : PadLibData
- additional_damage_per_iteration : ftKb_SpecialNMs_DatAttrs
- addr : __bss_init_info, __rom_copy_info, AXPB, CARDControl, DVDCommand, DVDCommandBlock, HSD_AllocEntry
- adpcm : AXPB
- adpcmLoop : AXPB
- adventure_items : Item_r13_Data
- aerial_drift_base : ftCo_DatAttrs
- aerial_friction : ftCo_DatAttrs
- aerialVel : ftNess_MotionVars::ftNess_SpecialHiVars
- air_drift_max : ftCo_DatAttrs
- air_drift_stick_mul : ftCo_DatAttrs
- air_horizontal_deceleration_rate : ftKb_SpecialNMs_DatAttrs
- air_horizontal_momentum_preservation : ftKb_SpecialNMs_DatAttrs
- air_jump_h_multiplier : ftCo_DatAttrs
- air_jump_v_multiplier : ftCo_DatAttrs
- air_light_offset : itPickup
- air_momentum_x : ftMario_DatAttrs::ftMario_SpecialLw_DatAttrs
- air_momentum_x_mul : ftMario_DatAttrs::ftMario_SpecialLw_DatAttrs
- aircatch : ftCommon_MotionVars
- aircatchhit : ftCommon_MotionVars
- aL : AXPBDPOP
- alarm : CARDControl
- ald_yaku_all : StageInfo
- align : HSD_ObjAllocData
- alloc : HSD_ClassInfo
- allocated : Heap
- allow_interrupt : Fighter, ftCommon_MotionVars
- alpha : HSD_Material, HSD_TExpRes
- alpha_a : HSD_TevConf, HSD_TObjTev, HSD_TObjTevDesc
- alpha_b : HSD_TevConf, HSD_TObjTev, HSD_TObjTevDesc
- alpha_bias : HSD_TevConf, HSD_TObjTev, HSD_TObjTevDesc
- alpha_c : HSD_TevConf, HSD_TObjTev, HSD_TObjTevDesc
- alpha_clamp : HSD_TevConf, HSD_TObjTev, HSD_TObjTevDesc
- alpha_comp0 : HSD_PEDesc
- alpha_comp1 : HSD_PEDesc
- alpha_d : HSD_TevConf, HSD_TObjTev, HSD_TObjTevDesc
- alpha_op : HSD_PEDesc, HSD_TevConf, HSD_TObjTev, HSD_TObjTevDesc
- alpha_out_reg : HSD_TevConf
- alpha_scale : HSD_TevConf, HSD_TObjTev, HSD_TObjTevDesc
- amb_color : HSD_Chan
- amb_src : HSD_Chan
- ambA : HSD_Particle
- ambATarget : HSD_Particle
- ambColCount : HSD_Particle
- ambColors : GXContext
- ambColRemain : HSD_Particle
- ambient : HSD_Material
- ambRGB : HSD_Particle
- ambRGBTarget : HSD_Particle
- amnesia : HSD_ClassInfo
- analogA : HSD_PadStatus, PADStatus
- analogB : HSD_PadStatus, PADStatus
- analogL : HSD_PadStatus
- analogR : HSD_PadStatus
- angle : HSD_Generator, HSD_PSCmdList, itFoxBlaster_ItemVars, itFoxLaser_ItemVars, itLGunRay_ItemVars
- angle0 : itLGunBeam_ItemVars
- angle1 : itLGunBeam_ItemVars
- angle_diff : ftMario_DatAttrs::ftMario_SpecialHi_DatAttrs
- anim_cb : Fighter, MotionState
- anim_id : Fighter, Item, ItemStateTable, MotionState
- anim_spd : ftCommon_MotionVars
- anim_start : ftCommon_MotionVars
- anim_timer : CSSIcon
- animated : Item, ItemStateTable
- animation_status_id : IfDamageFlags
- animCount : ftFoxAppealS
- animjoint : StaticModelDesc
- anims : DynamicModelDesc
- another_str : Unk_Struct_w_Array
- aobj : _unk_struct_pobj, HSD_Chan, HSD_CObj, HSD_DObj, HSD_Fog, HSD_FogAdj, HSD_JObj, HSD_LObj, HSD_MObj, HSD_RObj, HSD_ShapeSet, HSD_TObj, HSD_WObj
- aobjdesc : HSD_AnimJoint, HSD_CameraAnim, HSD_ChanAnim, HSD_LightAnim, HSD_MatAnim, HSD_RObjAnimJoint, HSD_ShapeAnim, HSD_TevRegAnim, HSD_TexAnim, HSD_WObjAnim
- apiCallback : CARDControl
- AppealS : ftFox_MotionVars
- appsrt : HSD_Generator, HSD_Particle
- aR : AXPBDPOP
- aramAddr : DecodeParameters
- archive : PreloadEntry
- arenaHi : OSBootInfo
- arenaLo : OSBootInfo
- arg : HSD_TEArg, HSD_VIInfo::drawdone
- argOffset : BI2Debug
- args : HSD_DevCom
- armor0 : Fighter::dmg
- armor1 : Fighter::dmg
- array : ArticleDynamicBones
- arrow_gobj : ftLk_FighterVars
- aS : AXPBDPOP
- aspect : HSD_CameraDescPerspective, HSD_CObj
- atk_victim : Item
- attached : CARDControl
- attack1 : ftCommon_MotionVars
- Attack11 : ftGameWatch_MotionVars
- attack_instance : StaleMoveTable
- attack_ratio : StaticPlayer
- attackair : ftLk_MotionVars
- attackairlw_anim_flags : ftLk_DatAttrs
- attackairlw_hit_anim_frame_end : ftLk_DatAttrs
- attackairlw_hit_anim_frame_start : ftLk_DatAttrs
- attackairlw_hit_vel_y : ftLk_DatAttrs
- attackdash : ftCommon_MotionVars
- attackhi3_stick_threshold_y : ftCommonData
- attackhi4 : ftNess_MotionVars
- attacklw3 : ftCommon_MotionVars
- attacklw4 : ftNess_MotionVars
- attacks4_motion_id : ftPeach_FighterVars
- attn : HSD_LightDesc, HSD_LObj
- attn_fn : HSD_Chan
- attnflags : HSD_LightDesc
- attr : HSD_VtxDescList, it_27CE_ItemVars, OSThread
- attr_type : HSD_VtxDescList
- aux : HSD_Generator
- auxProcessingEnd : AXPROFILE
- auxProcessingStart : AXPROFILE
- axFrameEnd : AXPROFILE
- axFrameStart : AXPROFILE
- axNumVoices : AXPROFILE