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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- y -
- y : HSD_Generator, HSD_Particle, auxRect, FlagsX, IntVec2, IntVec3, S16Vec3, S32Vec2, S32Vec3, S8Vec3, U8Vec4, Vec2, Vec3, Vec4, WaitStruct
- y2 : auxLine
- y_max : CameraBounds
- y_min : CameraBounds
- yakumono_param : StageInfo
- yday : OSCalendarTime
- year : datetime, OSCalendarTime
- ymax : HSD_RectF32, HSD_RectS16
- ymin : HSD_RectF32, HSD_RectS16
- yn1 : AXPBADPCM
- yn2 : AXPBADPCM
- yoshiegg : ftCommon_MotionVars
- yoyo_gobj : ftNess_FighterVars
- yoyo_hitbox_pos : ftNess_FighterVars
- yoyoCurrentFrame : ftNess_MotionVars::ftNess_YoyoVars
- yoyoRehitTimer : ftNess_MotionVars::ftNess_YoyoVars
- ys : Fighter::Fighter_FighterVars, Fighter::Fighter_MotionVars
- yvel : itStar_ItemVars
- yx : auxRect
- yy : auxRect
- yz : auxRect