Here is a list of all variables with links to the structures/unions they belong to:
- k -
- k0 : HSD_LightAttn
- k1 : HSD_LightAttn
- k2 : HSD_LightAttn
- ka : GXLightObj
- kasel : HSD_TETev, HSD_TevConf
- kb : Fighter::Fighter_FighterVars, Fighter::Fighter_MotionVars, GXLightObj
- kb_angle : HitCapsule
- kb_applied : Fighter::dmg
- kb_applied1 : Fighter::dmg
- kb_ice_mul : ftCommonData
- kb_min : ftCommonData
- kb_smashcharge_mul : ftCommonData
- kb_squat_mul : ftCommonData
- kc : GXLightObj
- kcsel : HSD_TETev, HSD_TevConf
- keep : grKongo_GroundVars
- kerning : SIS
- key : HSD_HashEntry
- keycheck : HSD_HashClassInfo
- kind : HSD_Generator, HSD_Particle, DmgLogEntry, Fighter, ftKb_FighterVars::ftKb_Hat, ftPe_DatAttrs::ftPe_ItemChance, ftPe_MotionVars::ftPe_SpecialHiVars, HSD_PSCmdList, HurtCapsule, Item, SpawnItem
- kinoko : Item
- kirby_b_star_damage : ftCo_DatAttrs
- kirbyhammer : Item
- klap : Item
- ko_star_counts : CSSData
- ko_stars : CSSDoorsData
- kongo : Ground::GroundVars
- kongo2 : Ground::GroundVars
- kongo3 : Ground::GroundVars
- konst : HSD_TObjTev, HSD_TObjTevDesc
- kos_by_player : StaticPlayer
- kostar_text_joint : CSSTag
- kp : Fighter::Fighter_MotionVars