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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- z -
- z : HSD_Generator, HSD_Particle, auxRect, IntVec3, S16Vec3, S32Vec3, S8Vec3, U8Vec4, Vec3, Vec4
- z2 : auxLine
- z_comp : HSD_PEDesc
- z_mode : GXSettings
- z_pos : CameraBounds
- zd : Fighter::Fighter_FighterVars, Fighter::Fighter_MotionVars
- zero0 : node0_t
- zero1 : node0_t
- zero2 : node0_t
- zero3 : node0_t
- zgshell : Item
- zrshell : Item
- zx : auxRect
- zy : auxRect
- zz : auxRect