15 float anim_blend_frames);
void ftAnim_80070010(Fighter *fp, int, HSD_Joint *joint, float, float)
void ftAnim_SetAnimRate(Fighter_GObj *, float)
void ftAnim_80070710(HSD_JObj *joint, float)
void ftAnim_8006E9B4(Fighter_GObj *)
void ftAnim_8006FB88(Fighter *fp, bool, HSD_Joint *joint)
void ftAnim_8006F0FC(Fighter_GObj *gobj, float)
void ftAnim_8006EED4(Fighter *, Fighter_Part, Fighter_Part, float, float)
void ftAnim_80070F28(Fighter_GObj *)
bool ftAnim_80070FD0(Fighter *)
void ftAnim_80070734(HSD_JObj *jobj, float)
void ftAnim_80070FB4(Fighter_GObj *, s32, s32)
bool ftAnim_IsFramesRemaining(Fighter_GObj *)
void ftAnim_8006EBA4(Fighter_GObj *)
void ftAnim_GetNextJointInTree(HSD_Joint **pjoint, s32 *pdepth)
void ftAnim_8006FF74(Fighter *fp, int)
void ftAnim_80070E74(Fighter_GObj *)
void ftAnim_ApplyPartAnim(Fighter_GObj *, s32, s32, float)
void ftAnim_8006FE48(Fighter_GObj *)
void ftAnim_8006FA58(Fighter *fp, bool, HSD_Joint *joint)
void ftAnim_8006F4C8(Fighter *fp, int, u32)
void ftAnim_80070108(Fighter *fp, int, HSD_Joint *joint, float, float)
float ftAnim_8006F484(void *)
void ftAnim_8007077C(Fighter_GObj *)
void ftAnim_80070C48(Fighter_GObj *, s32)
void ftAnim_80070CC4(Fighter_GObj *, s32)
void ftAnim_8006FE9C(Fighter *fp, int, float, float)
void ftAnim_80070654(Fighter_GObj *)
void ftAnim_800704F0(Fighter_GObj *, s32, float)
void ftAnim_8006FE08(Fighter *fp, bool)
void ftAnim_8006EBE8(HSD_GObj *gobj, float, float anim_rate, float anim_blend_frames)
Definition ftanim.c:12
void ftAnim_80070758(HSD_JObj *)
void ftAnim_80070308(Fighter_GObj *)
Fighter_Part
Definition forward.h:233