18 float anim_blend_frames);
void ftAnim_80070CC4(Fighter_GObj *, int)
Definition ftanim.c:1306
void ftAnim_8006FF74(Fighter *, Fighter_Part start)
Definition ftanim.c:946
void ftAnim_80070A10(Fighter *, Fighter_Part, FigaTree *)
Definition ftanim.c:1189
void ftAnim_80070904(Fighter *, Fighter_Part start, HSD_AnimJoint *)
Definition ftanim.c:1167
void ftAnim_SetAnimRate(Fighter_GObj *, float)
Definition ftanim.c:505
void ftAnim_80070108(Fighter *, Fighter_Part, float, float, HSD_Joint *)
Definition ftanim.c:981
void ftAnim_8006E9B4(Fighter_GObj *)
Definition ftanim.c:314
void ftAnim_8006EDD0(Fighter *, int, float, float)
Definition ftanim.c:430
void ftAnim_800707B0(Fighter_GObj *)
Definition ftanim.c:1120
float ftAnim_8006F484(Fighter_GObj *)
Definition ftanim.c:575
void ftAnim_80070710(HSD_JObj *, float frame)
Definition ftanim.c:1094
void ftAnim_8006E7B8(Fighter *, Fighter_Part)
Definition ftanim.c:265
void ftAnim_8006FCE4(Fighter *, bool)
Definition ftanim.c:863
void ftAnim_GetNextJointInTree(HSD_Joint **, s32 *pdepth)
Definition ftanim.c:94
void ftAnim_8006FB88(Fighter *, Fighter_Part, HSD_Joint *)
Definition ftanim.c:833
void ftAnim_80070F28(Fighter_GObj *)
bool ftAnim_80070FD0(Fighter *)
Definition ftanim.c:1371
void ftAnim_8006F4C8(Fighter *, bool, FigaTree *)
Definition ftanim.c:596
void ftAnim_80070FB4(Fighter_GObj *, s32, s32)
Definition ftanim.c:1364
bool ftAnim_IsFramesRemaining(Fighter_GObj *)
Definition ftanim.c:515
void ftAnim_8006EBA4(Fighter_GObj *)
Process animation?
Definition ftanim.c:380
void ftAnim_80070734(HSD_JObj *, float frame)
Definition ftanim.c:1099
void ftAnim_80070458(Fighter *, CostumeTObjList *, u32 tobj_idx, float frame)
Definition ftanim.c:1049
void ftAnim_8006DF0C(Fighter *)
Definition ftanim.c:129
void ftAnim_8006F628(Fighter *, Fighter_Part, bool)
Definition ftanim.c:640
void ftAnim_80070E74(Fighter_GObj *)
Definition ftanim.c:1331
void ftAnim_8006E054(Fighter *, HSD_JObj *, HSD_JObj *, HSD_JObj *)
Definition ftanim.c:156
void ftAnim_8006FE9C(Fighter *, Fighter_Part start, float, float)
Definition ftanim.c:929
HSD_Joint * ftAnim_8006F994(Fighter *, HSD_JObj *, HSD_Joint *)
Definition ftanim.c:787
void ftAnim_GetNextAnimJointInTree(HSD_AnimJoint **, int *)
Definition ftanim.c:26
void ftAnim_ApplyPartAnim(Fighter_GObj *, s32, s32, float)
Definition ftanim.c:1259
void ftAnim_800705E0(CostumeTObjList *tobj_list)
Definition ftanim.c:1072
bool ftAnim_8006F368(Fighter *, Fighter_Part)
Definition ftanim.c:542
void ftAnim_8006FE48(Fighter_GObj *)
Definition ftanim.c:920
void ftAnim_8006F7C8(Fighter *, Fighter_Part, int, FigaTree *)
Definition ftanim.c:703
float ftAnim_8006F3DC(Fighter_GObj *)
Definition ftanim.c:554
void ftAnim_8006EBE8(HSD_GObj *, float anim_start, float anim_rate, float anim_blend_frames)
Definition ftanim.c:388
void ftAnim_8006FA58(Fighter *, Fighter_Part, HSD_Joint *)
Definition ftanim.c:805
void ftAnim_8007077C(Fighter_GObj *)
Definition ftanim.c:1109
void ftAnim_80070C48(Fighter_GObj *, s32)
Definition ftanim.c:1278
void ftAnim_8006EED4(Fighter *, Fighter_Part, FigaTree *, float, float)
Definition ftanim.c:447
void ftAnim_80070654(Fighter_GObj *)
Definition ftanim.c:1082
void ftAnim_8006F954(Fighter *, Fighter_Part, bool, FigaTree *unused)
Definition ftanim.c:777
void ftAnim_GetNextMatAnimJointInTree(HSD_MatAnimJoint **, int *)
Definition ftanim.c:59
void ftAnim_8006FE08(Fighter *, bool)
Definition ftanim.c:911
void ftAnim_80070010(Fighter *, Fighter_Part, float, float, HSD_Joint *)
Definition ftanim.c:958
void ftAnim_800704F0(Fighter_GObj *, int tobj_idx, float frame)
Definition ftanim.c:1059
void ftAnim_80070758(HSD_JObj *)
Definition ftanim.c:1104
void ftAnim_80070200(Fighter *, ftData_x8_x8 *, CostumeTObjList *, DObjList *)
Definition ftanim.c:1005
void ftAnim_8006F0FC(Fighter_GObj *, float anim_rate)
Definition ftanim.c:496
void ftAnim_80070308(Fighter_GObj *)
Definition ftanim.c:1025
signed int s32
Definition types.h:12
unsigned int u32
Definition types.h:13
Fighter_Part
Definition forward.h:264
@ start
Definition strtoul.c:11