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ftanim.h
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1#ifndef GALE01_06DBF4
2#define GALE01_06DBF4
3
4#include <placeholder.h>
5
6#include "ft/forward.h"
7#include "it/forward.h"
8#include "lb/forward.h"
9#include <baselib/forward.h>
10
11/* 06FE08 */ void ftAnim_8006FE08(Fighter* fp, bool);
12/* 06DE00 */ void ftAnim_GetNextJointInTree(HSD_Joint** pjoint, s32* pdepth);
13/* 06E9B4 */ void ftAnim_8006E9B4(Fighter_GObj*);
14/* 06EBA4 */ void ftAnim_8006EBA4(Fighter_GObj*);
15/* 06EBE8 */ void ftAnim_8006EBE8(HSD_GObj* gobj, float, float anim_rate,
16 float anim_blend_frames);
18 float);
19/* 06F0FC */ void ftAnim_8006F0FC(Fighter_GObj* gobj, float);
20/* 06F190 */ void ftAnim_SetAnimRate(Fighter_GObj*, float);
21/* 06F238 */ bool ftAnim_IsFramesRemaining(Fighter_GObj*);
22/* 06F484 */ float ftAnim_8006F484(void*);
23/* 06F4C8 */ void ftAnim_8006F4C8(Fighter* fp, int, lbMthp_8001E8F8_t*);
24/* 06FA58 */ void ftAnim_8006FA58(Fighter* fp, bool, HSD_Joint* joint);
25/* 06FB88 */ void ftAnim_8006FB88(Fighter* fp, bool, HSD_Joint* joint);
26/* 06FE48 */ void ftAnim_8006FE48(Fighter_GObj*);
27/* 06FE9C */ void ftAnim_8006FE9C(Fighter* fp, int, float, float);
28/* 06FF74 */ void ftAnim_8006FF74(Fighter* fp, int);
29/* 070010 */ void ftAnim_80070010(Fighter* fp, int, HSD_Joint* joint, float,
30 float);
31/* 070108 */ void ftAnim_80070108(Fighter* fp, int, HSD_Joint* joint, float,
32 float);
33/* 070308 */ void ftAnim_80070308(Fighter_GObj*);
34/* 0704F0 */ void ftAnim_800704F0(Fighter_GObj*, s32, float);
35/* 070654 */ void ftAnim_80070654(Fighter_GObj*);
36/* 070710 */ void ftAnim_80070710(HSD_JObj* joint, float);
37/* 070734 */ void ftAnim_80070734(HSD_JObj* jobj, float);
38/* 070758 */ void ftAnim_80070758(HSD_JObj*);
39/* 07077C */ void ftAnim_8007077C(Fighter_GObj*);
40/* 070B88 */ void ftAnim_ApplyPartAnim(Fighter_GObj*, s32, s32, float);
41/* 070C48 */ void ftAnim_80070C48(Fighter_GObj*, s32);
42/* 070CC4 */ void ftAnim_80070CC4(Fighter_GObj*, s32);
43/* 070E74 */ void ftAnim_80070E74(Fighter_GObj*);
44/* 070F28 */ void ftAnim_80070F28(Fighter_GObj*);
45/* 070FB4 */ void ftAnim_80070FB4(Fighter_GObj*, s32, s32);
46/* 070FD0 */ bool ftAnim_80070FD0(Fighter*);
47
48#endif
void ftAnim_80070010(Fighter *fp, int, HSD_Joint *joint, float, float)
void ftAnim_SetAnimRate(Fighter_GObj *, float)
void ftAnim_80070710(HSD_JObj *joint, float)
void ftAnim_8006E9B4(Fighter_GObj *)
void ftAnim_8006FB88(Fighter *fp, bool, HSD_Joint *joint)
void ftAnim_8006F4C8(Fighter *fp, int, lbMthp_8001E8F8_t *)
void ftAnim_8006F0FC(Fighter_GObj *gobj, float)
void ftAnim_8006EED4(Fighter *, Fighter_Part, Fighter_Part, float, float)
void ftAnim_80070F28(Fighter_GObj *)
bool ftAnim_80070FD0(Fighter *)
void ftAnim_80070734(HSD_JObj *jobj, float)
void ftAnim_80070FB4(Fighter_GObj *, s32, s32)
bool ftAnim_IsFramesRemaining(Fighter_GObj *)
void ftAnim_8006EBA4(Fighter_GObj *)
void ftAnim_GetNextJointInTree(HSD_Joint **pjoint, s32 *pdepth)
void ftAnim_8006FF74(Fighter *fp, int)
void ftAnim_80070E74(Fighter_GObj *)
void ftAnim_ApplyPartAnim(Fighter_GObj *, s32, s32, float)
void ftAnim_8006FE48(Fighter_GObj *)
void ftAnim_8006FA58(Fighter *fp, bool, HSD_Joint *joint)
void ftAnim_80070108(Fighter *fp, int, HSD_Joint *joint, float, float)
float ftAnim_8006F484(void *)
void ftAnim_8007077C(Fighter_GObj *)
void ftAnim_80070C48(Fighter_GObj *, s32)
void ftAnim_80070CC4(Fighter_GObj *, s32)
void ftAnim_8006FE9C(Fighter *fp, int, float, float)
void ftAnim_80070654(Fighter_GObj *)
void ftAnim_800704F0(Fighter_GObj *, s32, float)
void ftAnim_8006FE08(Fighter *fp, bool)
void ftAnim_8006EBE8(HSD_GObj *gobj, float, float anim_rate, float anim_blend_frames)
Definition ftanim.c:12
void ftAnim_80070758(HSD_JObj *)
void ftAnim_80070308(Fighter_GObj *)
Fighter_Part
Definition forward.h:233
signed long s32
A signed 32-bit integer.
Definition platform.h:14
Definition types.h:1071
Definition gobj.h:25
Definition jobj.h:108
Definition jobj.h:131
Definition types.h:317