19 float anim_blend_frames);
u32 unused
Definition dbcamera.c:19
void ftAnim_80070CC4(Fighter_GObj *, int)
Definition ftanim.c:1308
void ftAnim_8006FF74(Fighter *, Fighter_Part start)
Definition ftanim.c:946
void ftAnim_80070A10(Fighter *, Fighter_Part, FigaTree *)
Definition ftanim.c:1191
void ftAnim_80070904(Fighter *, Fighter_Part start, HSD_AnimJoint *)
Definition ftanim.c:1169
void ftAnim_SetAnimRate(Fighter_GObj *, float)
Definition ftanim.c:506
void ftAnim_80070108(Fighter *, Fighter_Part, float, float, HSD_Joint *)
Definition ftanim.c:981
void ftAnim_8006E9B4(Fighter_GObj *)
Definition ftanim.c:315
void ftAnim_8006EDD0(Fighter *, int, float, float)
Definition ftanim.c:431
void ftAnim_800707B0(Fighter_GObj *)
Definition ftanim.c:1122
float ftAnim_8006F484(Fighter_GObj *)
Definition ftanim.c:577
void ftAnim_80070710(HSD_JObj *, float frame)
Definition ftanim.c:1096
void ftAnim_8006E7B8(Fighter *, Fighter_Part)
Definition ftanim.c:266
void ftAnim_8006FCE4(Fighter *, bool)
Definition ftanim.c:864
void ftAnim_GetNextJointInTree(HSD_Joint **, s32 *pdepth)
Definition ftanim.c:95
void ftAnim_8006FB88(Fighter *, Fighter_Part, HSD_Joint *)
Definition ftanim.c:834
void ftAnim_80070F28(Fighter_GObj *)
bool ftAnim_80070FD0(Fighter *)
Definition ftanim.c:1374
void ftAnim_8006F4C8(Fighter *, bool, FigaTree *)
Definition ftanim.c:598
void ftAnim_80070FB4(Fighter_GObj *, s32, s32)
Definition ftanim.c:1367
bool ftAnim_IsFramesRemaining(Fighter_GObj *)
Definition ftanim.c:516
void ftAnim_8006EBA4(Fighter_GObj *)
Definition ftanim.c:381
void ftAnim_80070734(HSD_JObj *, float frame)
Definition ftanim.c:1101
void ftAnim_80070458(Fighter *, CostumeTObjList *, u32 tobj_idx, float frame)
Definition ftanim.c:1051
void ftAnim_8006DF0C(Fighter *)
Definition ftanim.c:130
void ftAnim_8006F628(Fighter *, Fighter_Part, bool)
Definition ftanim.c:642
void ftAnim_80070E74(Fighter_GObj *)
Definition ftanim.c:1333
void ftAnim_8006E054(Fighter *, HSD_JObj *, HSD_JObj *, HSD_JObj *)
Definition ftanim.c:157
void ftAnim_8006FE9C(Fighter *, Fighter_Part start, float, float)
Definition ftanim.c:929
HSD_Joint * ftAnim_8006F994(Fighter *, HSD_JObj *, HSD_Joint *)
Definition ftanim.c:788
void ftAnim_GetNextAnimJointInTree(HSD_AnimJoint **, int *)
Definition ftanim.c:27
void ftAnim_ApplyPartAnim(Fighter_GObj *, s32, s32, float)
void ftAnim_800705E0(CostumeTObjList *tobj_list)
Definition ftanim.c:1074
bool ftAnim_8006F368(Fighter *, Fighter_Part)
Definition ftanim.c:541
void ftAnim_8006FE48(Fighter_GObj *)
Definition ftanim.c:920
void ftAnim_8006F7C8(Fighter *, Fighter_Part, int, FigaTree *)
Definition ftanim.c:704
float ftAnim_8006F3DC(Fighter_GObj *)
Definition ftanim.c:553
void ftAnim_8006EBE8(HSD_GObj *, float anim_start, float anim_rate, float anim_blend_frames)
Definition ftanim.c:389
void ftAnim_8006FA58(Fighter *, Fighter_Part, HSD_Joint *)
Definition ftanim.c:806
void ftAnim_8007077C(Fighter_GObj *)
Definition ftanim.c:1111
void ftAnim_80070C48(Fighter_GObj *, s32)
Definition ftanim.c:1280
void ftAnim_8006EED4(Fighter *, Fighter_Part, FigaTree *, float, float)
Definition ftanim.c:448
void ftAnim_80070654(Fighter_GObj *)
Definition ftanim.c:1084
void ftAnim_8006F954(Fighter *, Fighter_Part, bool, FigaTree *unused)
Definition ftanim.c:778
void ftAnim_GetNextMatAnimJointInTree(HSD_MatAnimJoint **, int *)
Definition ftanim.c:60
void ftAnim_8006FE08(Fighter *, bool)
Definition ftanim.c:911
void ftAnim_80070010(Fighter *, Fighter_Part, float, float, HSD_Joint *)
Definition ftanim.c:958
void ftAnim_800704F0(Fighter_GObj *, int tobj_idx, float frame)
Definition ftanim.c:1061
void ftAnim_80070758(HSD_JObj *)
Definition ftanim.c:1106
void ftAnim_80070200(Fighter *, ftData_x8_x8 *, CostumeTObjList *, DObjList *)
Definition ftanim.c:1005
void ftAnim_8006F0FC(Fighter_GObj *, float anim_rate)
Definition ftanim.c:497
void ftAnim_80070308(Fighter_GObj *)
Definition ftanim.c:1026
signed long s32
Definition hsd_3B2B.h:1
Fighter_Part
Definition forward.h:248
@ start
Definition strtoul.c:10
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26