Here is a list of all variables with links to the structures/unions they belong to:
- v -
- v : callbackArg
- v1 : Foo
- v2 : Foo
- val : HSD_TECnst
- value : HSD_HashEntry
- value1 : gmScriptEventDefault
- vec : _m2c_stack_ftCo_800A3554, Camera, ftKb_Init_803CB4EC, VecScalar
- vec1 : UNK_SAMUS_S2
- vec2 : UNK_SAMUS_S2
- vec_arr : Unk_Struct_w_Array
- veg_gobj : ftPeach_FighterVars
- vel : auxTornado, ftCaptain_MotionVars::ftCaptainSpecialHiVars, ftMario_DatAttrs::ftMario_SpecialS_DatAttrs, ftSeak_MotionVars::ftSeakSpecialHi, it_27CF_DatAttrs, it_2F28_DatAttrs, itGShell_ItemVars, itLinkBombAttributes, SpawnItem
- vel_mul : ftMario_DatAttrs::ftMario_SpecialHi_DatAttrs, ShieldDesc
- vel_x : ftMario_DatAttrs::ftMario_SpecialHi_DatAttrs
- vel_x_decay : ftMario_DatAttrs::ftMario_SpecialS_DatAttrs
- vel_y : ftMario_DatAttrs::ftMario_SpecialLw_DatAttrs
- vel_y_exponent : ftCommon_MotionVars
- velocity : itLGunBeam_ItemVars
- velocity_x : IfDamageState
- velocity_y : IfDamageState
- velX : ftMewtwoSpecialHi
- velY : ftMewtwoSpecialHi
- version : HSD_ArchiveHeader
- vertex : HSD_VtxDescList
- vertex_desc : HSD_ShapeSet, HSD_ShapeSetDesc
- vertex_idx_list : HSD_ShapeSet, HSD_ShapeSetDesc
- verts : HSD_PObj, HSD_PObjDesc
- vf : HSD_VIStatus
- vi : Current
- vi_all : HSD_VIInfo::_EFB, XFB
- vi_wait_filename : Fighter_DemoStrings
- victim : HitVictim
- victim_gobj : Fighter
- victims_1 : HitCapsule
- victims_2 : HitCapsule
- vid : HSD_SM
- view_mtx : HSD_CObj
- viewport : HSD_CameraDescCommon, HSD_CameraDescFrustum, HSD_CameraDescPerspective, HSD_CObj
- vmtx : HSD_ZList
- volume : HSD_SM
- volumeType : HSD_SM
- vx : HSD_Generator, HSD_Particle, HSD_PSCmdList
- vy : HSD_Generator, HSD_Particle, HSD_PSCmdList
- vz : HSD_Generator, HSD_Particle, HSD_PSCmdList