Here is a list of all variables with links to the structures/unions they belong to:
- h -
- half_height : Fighter_x1A88_t
- half_width : Fighter_x1A88_t
- hammerkneebend : ftCommon_MotionVars
- hammerlanding : ftCommon_MotionVars
- handicap : GameRules, PlayerInitData, StaticPlayer
- handle : FILE
- handler : OSAlarm
- has_float : ftPeach_FighterVars
- has_transformation : ftMapping, plAllocInfo2, plAllocInfo
- hassam : Item
- hat : ftKb_FighterVars
- hat_dynamics : KirbyHatStruct
- hat_joint : KirbyHatStruct
- hat_vis_table : KirbyHatStruct
- hats : ft_80459B88_t
- head : HSD_ClassInfo, OSAlarmQueue, OSMutexQueue, OSThreadQueue
- header : HSD_Archive
- headp : HSD_PadRumbleListData
- heal_amount : itEgg_ItemVars, itFoods_ItemVars, itTomato_ItemVars
- heap : HSD_MemReport, PreloadEntry
- heap_limit_flag : HSD_ObjAllocData
- heap_limit_num : HSD_ObjAllocData
- heap_limit_size : HSD_ObjAllocData
- heart : Item
- height : auxCone, HSD_ImageDesc, HSD_PSTexGroup
- height_attributes : ftPikachuAttributes, ftSs_DatAttrs
- heiho : Item
- held_inputs : Fighter
- hide_all_digits : IfDamageFlags
- hit : Item
- hit0 : DmgLogEntry
- hit1 : DmgLogEntry
- hit_grabbed_victim_only : HitCapsule
- hit_shield : ItemLogicTable
- hit_weight_mul : ftCommonData
- hitlag_cb : Fighter
- hitlag_mul : Fighter
- hiWaterMark : __GXFifoObj
- hold_kind : Item, SpawnItem
- hookCreate : HSD_PSUserFunc
- hookDelete : HSD_PSUserFunc
- hop_v_initial_velocity : ftCo_DatAttrs
- horizontal_air_mobility_constant : ftCo_DatAttrs
- hour : datetime, OSCalendarTime
- hsd_obj : HSD_AObj, HSD_GObj, Soundtest_GObj
- HUD_parent_entity : IfDamageState
- hurt1 : DmgLogEntry
- hurt_capsules : Fighter
- hurt_capsules_len : Fighter
- hurt_coll_pos : HitCapsule
- hw_color : HSD_LObj