Here is a list of all struct and union fields with links to the structures/unions they belong to:
- f -
- f : _m2c_stack_ftCo_800A3554, callbackArg
- facing_after : ftCommon_MotionVars
- facing_dir : Fighter::dmg, Fighter, Fighter_x1A88_xFC_t, ftCommon_MotionVars, ftKb_MotionVars::ftKb_SpecialNPe_Vars, ftKoopa_MotionVars::ftKoopa_SpecialSVars, ftPe_MotionVars::ftPe_SpecialNVars, ftPurin_MotionVars::ftPurin_SpecialNVars, Item, SpawnItem
- facing_dir1 : Fighter
- facing_dir_1 : Fighter::dmg
- facing_direction : StaticPlayer
- facingDir : ftFoxAppealS, ftNess_MotionVars::ftNess_SpecialHiVars
- fadetime : HSD_SM
- failed : HSD_TExpRes
- fall : ftCommon_MotionVars
- fallAccel : ftNess_MotionVars::ftNess_SpecialHiVars
- fallaerial : ftCommon_MotionVars
- falling_acceleration_delay : ftNess_MotionVars::ftNess_SpecialNVars
- falls : StaticPlayer
- fallspecial : ftCommon_MotionVars
- far : HSD_CObj
- farz : Camera
- fast_anim_frame : ftCommon_MotionVars
- fast_anim_rate : ftCommon_MotionVars
- fast_fall_velocity : ftCo_DatAttrs
- fast_walk_min : ftCo_DatAttrs
- fBuffer : FramingState
- fBufferID : FramingState
- fc : Fighter::Fighter_FighterVars, Fighter::Fighter_MotionVars
- fCount : EventQueue
- fData : MessageBuffer
- fe : Fighter::Fighter_MotionVars, ftKb_DatAttrs
- fEscape : FramingState
- fEventID : EventQueue
- fEventList : EventQueue
- ffar : HSD_CameraDescCommon, HSD_CameraDescFrustum, HSD_CameraDescPerspective
- fFCS : FramingState
- fFirst : EventQueue
- fflower : Item
- fflowerflame : Item
- fid : HSD_SM
- fID : NubEvent
- field0_0x0 : PreloadCacheSceneEntry
- field1_0x4 : PreloadCacheSceneEntry
- field2_0x9 : PreloadCacheScene
- field3_0xa : PreloadCacheScene
- field4_0xb : PreloadCacheScene
- field5_0x5 : PreloadEntry
- field8_0xa : PreloadEntry
- field9_0xb : PreloadEntry
- field_width : print_format
- fighter : it_2728_DatAttrs
- fighterKind : S_TEMP1
- fighters : HSD_GObjList
- file : HSD_DevCom
- file_info : lb_80432A68_t
- file_kind : __file_modes
- file_orientation : __file_modes
- file_size : HSD_ArchiveHeader
- filename : ftKirby_CopyName, psdisp_UnknownType001, psdisp_UnknownType002
- filler : r13_ItemTable
- filler0 : ftPichu_FighterVars, ftPikachu_FighterVars, ftSandbag_FighterVars, ftZakoBoy_FighterVars
- filler1 : UnkX
- filler2 : UnkX
- filler_1a : ItemCommonData
- filler_1a_2 : ItemCommonData
- filler_1b : ItemCommonData
- filler_x1618 : Fighter
- filler_x1674 : Fighter
- filler_x203C : Fighter
- filler_x210C : Fighter
- filler_x2174 : Fighter
- filler_x21FC : Fighter
- filler_x222B : Fighter
- filler_x2231 : ftPopo_FighterVars
- filler_x598 : Fighter
- filler_x5FC : Fighter
- filler_x61E : Fighter
- filler_x8AC : Fighter
- filter : HSD_SM
- fingerbeam : ftMasterHand_MotionVars
- fInUse : MessageBuffer
- fixed_cam_fov : StageCameraInfo
- fixed_cam_horz_angle : StageCameraInfo
- fixed_cam_pos : StageCameraInfo
- fixed_cam_vert_angle : StageCameraInfo
- flag : auxRect, ImageDescWrapper
- flag0 : ItemLink
- flag1 : ItemLink
- flag2 : ItemLink
- flag3 : ItemLink
- flag4 : ItemLink
- flag5 : ItemLink
- flag6 : ItemLink
- flag7 : ItemLink
- flags : _unk_gobj_struct, DevText, FigaTree, Fighter, flag32, HeartContainerAttr, HSD_AnimJoint, HSD_AObj, HSD_AObjDesc, HSD_Archive, HSD_CameraDescCommon, HSD_CameraDescFrustum, HSD_CameraDescPerspective, HSD_Chan, HSD_ClassInfoHead, HSD_CObj, HSD_DObj, HSD_FObj, HSD_JObj, HSD_Joint, HSD_LightDesc, HSD_LObj, HSD_PEDesc, HSD_PObj, HSD_PObjDesc, HSD_RObj, HSD_RObjDesc, HSD_Rvalue, HSD_RvalueList, HSD_ShapeSet, HSD_ShapeSetDesc, HSD_SM, HSD_TevDesc, HSD_TObj, HSD_WObj, IfDamageState, Item_DynamicBones, itHeart_ItemVars, itTomato_ItemVars, MinorScene, Placeholder_8016AE50_ret_val, ShieldDesc, StageCallbacks, StageInfo, StaticPlayer, ThrowFlags, UnkFlagStruct2
- flags1 : StageData, StartMeleeRules
- flags2 : StageData, StartMeleeRules
- flags3 : StartMeleeRules
- flags4 : StartMeleeRules
- flags5 : StartMeleeRules
- flags6 : StartMeleeRules
- flags_1 : HSD_GObjProc
- flags_2 : HSD_GObjProc
- flags_3 : HSD_GObjProc
- flags_b0 : FighterBone, S_TEMP1, StageCallbacks
- flags_b1 : FighterBone, S_TEMP1, StageCallbacks
- flags_b2 : FighterBone, StageCallbacks
- flags_b3 : FighterBone, StageCallbacks
- flags_b4 : FighterBone, StageCallbacks
- flags_b5 : FighterBone, StageCallbacks
- flags_b6 : FighterBone, StageCallbacks
- flags_b7 : FighterBone, StageCallbacks
- flagsAE : StaticPlayer
- flatzone : Ground
- flatzone2 : Ground
- fLength : MessageBuffer
- Float : ProcessorState_PPC_6xx_7xx
- float1 : it_27CF_DatAttrs, it_2F28_DatAttrs
- float2 : it_27CF_DatAttrs, it_2F28_DatAttrs
- float3 : it_27CF_DatAttrs
- floatattack : ftPe_MotionVars
- floatfall_anim_start_offset : ftPe_DatAttrs
- floatfallb_anim_start : ftPe_DatAttrs
- floatfallf_anim_start : ftPe_DatAttrs
- floor : CollData
- fMessageBufferID : NubEvent
- fmt : HSD_PSTexGroup, HSD_Tlut, HSD_TlutDesc
- fMutex : MessageBuffer
- fobj : HSD_AObj
- fobjdesc : HSD_AObjDesc
- fog_adj : HSD_Fog
- fogadjdesc : HSD_FogDesc
- fogdata : vi0102_data
- fogdesc : vi0102_archivefogdata
- fogs : gm_804D6840_t, SceneDesc
- foods : Item
- force_digit_shake : IfDamageFlags
- format : HSD_ImageDesc
- formTable : HSD_PSFormGroup
- fov : CameraMovement, HSD_CameraDescPerspective, HSD_CObj
- foxblaster : Item
- foxillusion : Item
- foxlaser : Item
- fp14 : __jmp_buf
- fp15 : __jmp_buf
- fp16 : __jmp_buf
- fp17 : __jmp_buf
- fp18 : __jmp_buf
- fp19 : __jmp_buf
- fp20 : __jmp_buf
- fp21 : __jmp_buf
- fp22 : __jmp_buf
- fp23 : __jmp_buf
- fp24 : __jmp_buf
- fp25 : __jmp_buf
- fp26 : __jmp_buf
- fp27 : __jmp_buf
- fp28 : __jmp_buf
- fp29 : __jmp_buf
- fp30 : __jmp_buf
- fp31 : __jmp_buf
- FPECR : Float_PPC
- fPosition : MessageBuffer
- fpr : __va_list
- FPR : Float_PPC
- fpscr : __jmp_buf
- FPSCR : Float_PPC
- fpTypeSize : DSCPUType
- frac : HSD_VtxDescList
- frac_slope : FigaTrack, HSD_FObj, HSD_FObjDesc
- frac_value : FigaTrack, HSD_FObj, HSD_FObjDesc
- frame : HSD_PadRumbleListData, RumbleCommand
- frame_count : CommandInfo
- frame_period : HSD_VIInfo::perf
- frame_renew : HSD_VIInfo::perf
- frame_speed_mul : Fighter
- frameNum : HSD_psAppSRT
- framerate : HSD_AObj
- frames : FigaTree, ftCommon_MotionVars
- frames_of_shake_remaining : IfDamageState
- frames_to_change_direction_on_standing_turn : ftCo_DatAttrs
- frames_to_loop_charge_air : ftNess_MotionVars::ftNess_SpecialNVars
- frames_to_loop_charge_ground : ftNess_MotionVars::ftNess_SpecialNVars
- frames_to_turn : ftCommon_MotionVars
- fReceiveState : FramingState
- free : HSD_ObjAllocData
- free_buffer : __file_state
- free_list : HSD_MemoryEntry
- freefall_mobility : ftMario_DatAttrs::ftMario_SpecialHi_DatAttrs
- freefunc : HSD_psAppSRT
- freehead : HSD_ObjAllocData
- freeze : Item
- fric : HSD_Generator, HSD_Particle, HSD_PSCmdList
- friction : ftCaptain_MotionVars::ftCaptainSpecialLwVars
- friction_end : ftMario_DatAttrs::ftMario_SpecialLw_DatAttrs
- friendly_fire : GameRules
- frustum : HSD_CObj, HSD_CObjDesc
- ft_data : Fighter
- ft_hudindex : CSSIcon
- ftDynamicBones : ftDynamics
- fterm : HSD_FObj
- fType : NubEvent
- func : HSD_Exp, HSD_ExpDesc
- funcs : GObjFuncs, HSD_GObjLibInitDataType
- fv : Fighter, HSD_ObjData