SSBM Decomp
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itzeldadinfireexplode.c File Reference
#include "itzeldadinfireexplode.h"
#include "placeholder.h"
#include "baselib/gobj.h"
#include "baselib/jobj.h"
#include "cm/camera.h"
#include "db/db.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/itcoll.h"
#include "it/item.h"

Functions

bool itZeldadinfireexplode_UnkMotion0_Coll (Item_GObj *gobj)
 
Item_GObjit_802C4580 (Item_GObj *parent_gobj, HSD_GObj *arg1, Point3d *pos, f32 facing_dir, f32 scale)
 
void it_2725_Logic66_Destroyed (Item_GObj *gobj)
 
void it_802C46C4 (Item_GObj *gobj, Item *arg1)
 
bool itZeldadinfireexplode_UnkMotion0_Anim (Item_GObj *gobj)
 
void itZeldadinfireexplode_UnkMotion0_Phys (Item_GObj *gobj)
 
bool it_2725_Logic66_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic66_Absorbed (Item_GObj *arg0)
 
bool it_2725_Logic66_ShieldBounced (Item_GObj *arg0)
 
bool it_2725_Logic66_HitShield (Item_GObj *arg0)
 
void it_2725_Logic66_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itZeldadinfireexplode_UnkMotion0_Coll()

bool itZeldadinfireexplode_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802C4580()

Item_GObj * it_802C4580 ( Item_GObj parent_gobj,
HSD_GObj arg1,
Point3d *  pos,
f32  facing_dir,
f32  scale 
)

◆ it_2725_Logic66_Destroyed()

void it_2725_Logic66_Destroyed ( Item_GObj gobj)

◆ it_802C46C4()

void it_802C46C4 ( Item_GObj gobj,
Item arg1 
)

◆ itZeldadinfireexplode_UnkMotion0_Anim()

bool itZeldadinfireexplode_UnkMotion0_Anim ( Item_GObj gobj)

◆ itZeldadinfireexplode_UnkMotion0_Phys()

void itZeldadinfireexplode_UnkMotion0_Phys ( Item_GObj gobj)

◆ it_2725_Logic66_Clanked()

bool it_2725_Logic66_Clanked ( Item_GObj arg0)

◆ it_2725_Logic66_Absorbed()

bool it_2725_Logic66_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic66_ShieldBounced()

bool it_2725_Logic66_ShieldBounced ( Item_GObj arg0)

◆ it_2725_Logic66_HitShield()

bool it_2725_Logic66_HitShield ( Item_GObj arg0)

◆ it_2725_Logic66_EvtUnk()

void it_2725_Logic66_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)