SSBM Decomp
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#include "itzeldadinfireexplode.h"
#include "placeholder.h"
#include "baselib/gobj.h"
#include "baselib/jobj.h"
#include "cm/camera.h"
#include "db/db.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCharItems.h"
#include "it/itcoll.h"
#include "it/item.h"
Functions | |
bool | itZeldadinfireexplode_UnkMotion0_Coll (Item_GObj *gobj) |
Item_GObj * | it_802C4580 (Item_GObj *parent_gobj, HSD_GObj *arg1, Point3d *pos, f32 facing_dir, f32 scale) |
void | it_2725_Logic66_Destroyed (Item_GObj *gobj) |
void | it_802C46C4 (Item_GObj *gobj, Item *arg1) |
bool | itZeldadinfireexplode_UnkMotion0_Anim (Item_GObj *gobj) |
void | itZeldadinfireexplode_UnkMotion0_Phys (Item_GObj *gobj) |
bool | it_2725_Logic66_Clanked (Item_GObj *arg0) |
bool | it_2725_Logic66_Absorbed (Item_GObj *arg0) |
bool | it_2725_Logic66_ShieldBounced (Item_GObj *arg0) |
bool | it_2725_Logic66_HitShield (Item_GObj *arg0) |
void | it_2725_Logic66_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Item_GObj * it_802C4580 | ( | Item_GObj * | parent_gobj, |
HSD_GObj * | arg1, | ||
Point3d * | pos, | ||
f32 | facing_dir, | ||
f32 | scale | ||
) |
void it_2725_Logic66_Destroyed | ( | Item_GObj * | gobj | ) |
void itZeldadinfireexplode_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |