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SSBM Decomp
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#include "itzeldadinfireexplode.h"#include "placeholder.h"#include "baselib/gobj.h"#include "baselib/jobj.h"#include "cm/camera.h"#include "db/db.h"#include "ef/eflib.h"#include "ef/efsync.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itCharItems.h"#include "it/itcoll.h"#include "it/item.h"Functions | |
| bool | itZeldadinfireexplode_UnkMotion0_Coll (Item_GObj *gobj) |
| Item_GObj * | it_802C4580 (Item_GObj *parent_gobj, HSD_GObj *arg1, Point3d *pos, f32 facing_dir, f32 scale) |
| void | it_2725_Logic66_Destroyed (Item_GObj *gobj) |
| void | it_802C46C4 (Item_GObj *gobj, Item *arg1) |
| bool | itZeldadinfireexplode_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itZeldadinfireexplode_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | it_2725_Logic66_Clanked (Item_GObj *arg0) |
| bool | it_2725_Logic66_Absorbed (Item_GObj *arg0) |
| bool | it_2725_Logic66_ShieldBounced (Item_GObj *arg0) |
| bool | it_2725_Logic66_HitShield (Item_GObj *arg0) |
| void | it_2725_Logic66_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F7740 [] |
| Item_GObj * it_802C4580 | ( | Item_GObj * | parent_gobj, |
| HSD_GObj * | arg1, | ||
| Point3d * | pos, | ||
| f32 | facing_dir, | ||
| f32 | scale | ||
| ) |
| void it_2725_Logic66_Destroyed | ( | Item_GObj * | gobj | ) |
| void itZeldadinfireexplode_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7740[] |