|
SSBM Decomp
|
#include "itzeldadinfireexplode.h"#include <placeholder.h>#include <melee/cm/camera.h>#include <melee/db/db.h>#include <melee/ef/eflib.h>#include <melee/ef/efsync.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/itCharItems.h>#include <melee/it/itcoll.h>#include <melee/it/item.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/jobj.h>Functions | |
| bool | itZeldadinfireexplode_UnkMotion0_Coll (Item_GObj *gobj) |
| Item_GObj * | it_802C4580 (Item_GObj *parent_gobj, HSD_GObj *arg1, Vec3 *pos, f32 facing_dir, f32 scale) |
| void | itZeldaDinFireExplode_Logic66_Destroyed (Item_GObj *gobj) |
| void | it_802C46C4 (Item_GObj *gobj, Item *arg1) |
| bool | itZeldadinfireexplode_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itZeldadinfireexplode_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itZeldaDinFireExplode_Logic66_Clanked (Item_GObj *arg0) |
| bool | itZeldaDinFireExplode_Logic66_Absorbed (Item_GObj *arg0) |
| bool | itZeldaDinFireExplode_Logic66_ShieldBounced (Item_GObj *arg0) |
| bool | itZeldaDinFireExplode_Logic66_HitShield (Item_GObj *arg0) |
| void | itZeldaDinFireExplode_Logic66_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F7740 [] |
| Item_GObj * it_802C4580 | ( | Item_GObj * | parent_gobj, |
| HSD_GObj * | arg1, | ||
| Vec3 * | pos, | ||
| f32 | facing_dir, | ||
| f32 | scale ) |
| void itZeldaDinFireExplode_Logic66_Destroyed | ( | Item_GObj * | gobj | ) |
| void itZeldadinfireexplode_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7740[] |