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itzeldadinfireexplode.h
Go to the documentation of this file.
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#ifndef GALE01_2C4580
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#define GALE01_2C4580
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C4580 */
Item_GObj
*
it_802C4580
(
Item_GObj
* parent_gobj,
HSD_GObj
* arg1,
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Vec3
* pos,
f32
facing_dir,
f32
scale
);
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/* 2C4670 */
void
itZeldaDinFireExplode_Logic66_Destroyed
(
Item_GObj
*);
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/* 2C46C4 */
void
it_802C46C4
(
Item_GObj
*,
Item
*);
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/* 2C4820 */
bool
itZeldadinfireexplode_UnkMotion0_Anim
(
Item_GObj
*);
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/* 2C4980 */
void
itZeldadinfireexplode_UnkMotion0_Phys
(
Item_GObj
*);
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/* 2C49A0 */
bool
itZeldaDinFireExplode_Logic66_Clanked
(
Item_GObj
*);
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/* 2C49A8 */
bool
itZeldaDinFireExplode_Logic66_Absorbed
(
Item_GObj
*);
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/* 2C49B0 */
bool
itZeldaDinFireExplode_Logic66_ShieldBounced
(
Item_GObj
*);
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/* 2C49B8 */
bool
itZeldaDinFireExplode_Logic66_HitShield
(
Item_GObj
*);
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/* 2C49C0 */
void
itZeldaDinFireExplode_Logic66_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F7740 */
extern
ItemStateTable
it_803F7740
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
scale
static float const scale
Definition
itlgunray.c:22
it_803F7740
ItemStateTable it_803F7740[]
Definition
itzeldadinfireexplode.c:20
itZeldadinfireexplode_UnkMotion0_Phys
void itZeldadinfireexplode_UnkMotion0_Phys(Item_GObj *)
Definition
itzeldadinfireexplode.c:135
itZeldaDinFireExplode_Logic66_ShieldBounced
bool itZeldaDinFireExplode_Logic66_ShieldBounced(Item_GObj *)
Definition
itzeldadinfireexplode.c:156
it_802C4580
Item_GObj * it_802C4580(Item_GObj *parent_gobj, HSD_GObj *arg1, Vec3 *pos, f32 facing_dir, f32 scale)
Definition
itzeldadinfireexplode.c:24
it_802C46C4
void it_802C46C4(Item_GObj *, Item *)
Definition
itzeldadinfireexplode.c:65
itZeldaDinFireExplode_Logic66_HitShield
bool itZeldaDinFireExplode_Logic66_HitShield(Item_GObj *)
Definition
itzeldadinfireexplode.c:161
itZeldaDinFireExplode_Logic66_Clanked
bool itZeldaDinFireExplode_Logic66_Clanked(Item_GObj *)
Definition
itzeldadinfireexplode.c:146
itZeldaDinFireExplode_Logic66_Absorbed
bool itZeldaDinFireExplode_Logic66_Absorbed(Item_GObj *)
Definition
itzeldadinfireexplode.c:151
itZeldaDinFireExplode_Logic66_Destroyed
void itZeldaDinFireExplode_Logic66_Destroyed(Item_GObj *)
Definition
itzeldadinfireexplode.c:56
itZeldadinfireexplode_UnkMotion0_Anim
bool itZeldadinfireexplode_UnkMotion0_Anim(Item_GObj *)
Definition
itzeldadinfireexplode.c:100
itZeldaDinFireExplode_Logic66_EvtUnk
void itZeldaDinFireExplode_Logic66_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itzeldadinfireexplode.c:166
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
Item
Definition
types.h:197
src
melee
it
kinds
itzeldadinfireexplode.h
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