11 Vec3* pos, f32 facing_dir, f32
scale);
static float const scale
Definition itlgunray.c:24
bool it_2725_Logic66_Clanked(Item_GObj *)
Definition itzeldadinfireexplode.c:143
ItemStateTable it_803F7740[]
bool it_2725_Logic66_ShieldBounced(Item_GObj *)
Definition itzeldadinfireexplode.c:153
void itZeldadinfireexplode_UnkMotion0_Phys(Item_GObj *)
Definition itzeldadinfireexplode.c:128
bool it_2725_Logic66_Absorbed(Item_GObj *)
Definition itzeldadinfireexplode.c:148
Item_GObj * it_802C4580(Item_GObj *parent_gobj, HSD_GObj *arg1, Vec3 *pos, f32 facing_dir, f32 scale)
void it_802C46C4(Item_GObj *, Item *)
Definition itzeldadinfireexplode.c:61
void it_2725_Logic66_EvtUnk(Item_GObj *, Item_GObj *)
Definition itzeldadinfireexplode.c:163
bool it_2725_Logic66_HitShield(Item_GObj *)
Definition itzeldadinfireexplode.c:158
bool itZeldadinfireexplode_UnkMotion0_Anim(Item_GObj *)
Definition itzeldadinfireexplode.c:96
void it_2725_Logic66_Destroyed(Item_GObj *)
Definition itzeldadinfireexplode.c:52
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26