11 Vec3* pos, f32 facing_dir, f32
scale);
static float const scale
Definition itlgunray.c:24
bool it_2725_Logic66_Clanked(Item_GObj *)
Definition itzeldadinfireexplode.c:147
ItemStateTable it_803F7740[]
Definition itzeldadinfireexplode.c:20
bool it_2725_Logic66_ShieldBounced(Item_GObj *)
Definition itzeldadinfireexplode.c:157
void itZeldadinfireexplode_UnkMotion0_Phys(Item_GObj *)
Definition itzeldadinfireexplode.c:132
bool it_2725_Logic66_Absorbed(Item_GObj *)
Definition itzeldadinfireexplode.c:152
Item_GObj * it_802C4580(Item_GObj *parent_gobj, HSD_GObj *arg1, Vec3 *pos, f32 facing_dir, f32 scale)
void it_802C46C4(Item_GObj *, Item *)
Definition itzeldadinfireexplode.c:65
void it_2725_Logic66_EvtUnk(Item_GObj *, Item_GObj *)
Definition itzeldadinfireexplode.c:167
bool it_2725_Logic66_HitShield(Item_GObj *)
Definition itzeldadinfireexplode.c:162
bool itZeldadinfireexplode_UnkMotion0_Anim(Item_GObj *)
Definition itzeldadinfireexplode.c:100
void it_2725_Logic66_Destroyed(Item_GObj *)
Definition itzeldadinfireexplode.c:56
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26