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itzeldadinfireexplode.h
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1#ifndef GALE01_2C4580
2#define GALE01_2C4580
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 2C4580 */ Item_GObj* it_802C4580(Item_GObj* parent_gobj, HSD_GObj* arg1,
11 Vec3* pos, f32 facing_dir, f32 scale);
12/* 2C4670 */ void it_2725_Logic66_Destroyed(Item_GObj*);
13/* 2C46C4 */ void it_802C46C4(Item_GObj*, Item*);
16/* 2C49A0 */ bool it_2725_Logic66_Clanked(Item_GObj*);
17/* 2C49A8 */ bool it_2725_Logic66_Absorbed(Item_GObj*);
19/* 2C49B8 */ bool it_2725_Logic66_HitShield(Item_GObj*);
20/* 2C49C0 */ void it_2725_Logic66_EvtUnk(Item_GObj*, Item_GObj*);
21/* 3F7740 */ extern ItemStateTable it_803F7740[];
22
23#endif
static float const scale
Definition itlgunray.c:24
bool it_2725_Logic66_Clanked(Item_GObj *)
Definition itzeldadinfireexplode.c:143
ItemStateTable it_803F7740[]
bool it_2725_Logic66_ShieldBounced(Item_GObj *)
Definition itzeldadinfireexplode.c:153
void itZeldadinfireexplode_UnkMotion0_Phys(Item_GObj *)
Definition itzeldadinfireexplode.c:128
bool it_2725_Logic66_Absorbed(Item_GObj *)
Definition itzeldadinfireexplode.c:148
Item_GObj * it_802C4580(Item_GObj *parent_gobj, HSD_GObj *arg1, Vec3 *pos, f32 facing_dir, f32 scale)
void it_802C46C4(Item_GObj *, Item *)
Definition itzeldadinfireexplode.c:61
void it_2725_Logic66_EvtUnk(Item_GObj *, Item_GObj *)
Definition itzeldadinfireexplode.c:163
bool it_2725_Logic66_HitShield(Item_GObj *)
Definition itzeldadinfireexplode.c:158
bool itZeldadinfireexplode_UnkMotion0_Anim(Item_GObj *)
Definition itzeldadinfireexplode.c:96
void it_2725_Logic66_Destroyed(Item_GObj *)
Definition itzeldadinfireexplode.c:52
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11
Definition types.h:201