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◆ it_802C4580()
◆ itZeldaDinFireExplode_Logic66_Destroyed()
| void itZeldaDinFireExplode_Logic66_Destroyed |
( |
Item_GObj * |
gobj | ) |
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◆ it_802C46C4()
◆ itZeldadinfireexplode_UnkMotion0_Anim()
◆ itZeldadinfireexplode_UnkMotion0_Phys()
| void itZeldadinfireexplode_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itZeldaDinFireExplode_Logic66_Clanked()
◆ itZeldaDinFireExplode_Logic66_Absorbed()
◆ itZeldaDinFireExplode_Logic66_ShieldBounced()
| bool itZeldaDinFireExplode_Logic66_ShieldBounced |
( |
Item_GObj * |
arg0 | ) |
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◆ itZeldaDinFireExplode_Logic66_HitShield()
◆ itZeldaDinFireExplode_Logic66_EvtUnk()
◆ it_803F7740