SSBM Decomp
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Go to the source code of this file.
Functions | |
Item_GObj * | it_802C4580 (Item_GObj *parent_gobj, HSD_GObj *arg1, Vec3 *pos, f32 facing_dir, f32 scale) |
void | it_2725_Logic66_Destroyed (Item_GObj *) |
void | it_802C46C4 (Item_GObj *, Item *) |
bool | itZeldadinfireexplode_UnkMotion0_Anim (Item_GObj *) |
void | itZeldadinfireexplode_UnkMotion0_Phys (Item_GObj *) |
bool | it_2725_Logic66_Clanked (Item_GObj *) |
bool | it_2725_Logic66_Absorbed (Item_GObj *) |
bool | it_2725_Logic66_ShieldBounced (Item_GObj *) |
bool | it_2725_Logic66_HitShield (Item_GObj *) |
void | it_2725_Logic66_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
ItemStateTable | it_803F7740 [] |
Item_GObj * it_802C4580 | ( | Item_GObj * | parent_gobj, |
HSD_GObj * | arg1, | ||
Vec3 * | pos, | ||
f32 | facing_dir, | ||
f32 | scale | ||
) |
void it_2725_Logic66_Destroyed | ( | Item_GObj * | gobj | ) |
void itZeldadinfireexplode_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
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extern |