SSBM Decomp
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itclimbersblizzard.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

Item_GObjitClimbersBlizzard_Spawn (Item_GObj *, Vec3 *, f32)
 
void itClimbersBlizzard_802C2248 (Item_GObj *)
 
void itClimbersBlizzard_802C2358 (Item_GObj *gobj)
 
bool itClimbersBlizzard_DmgDealt (Item_GObj *)
 
bool itClimbersBlizzard_Reflected (Item_GObj *)
 
bool itClimbersBlizzard_Clanked (Item_GObj *)
 
bool itClimbersBlizzard_HitShield (Item_GObj *)
 
bool itClimbersBlizzard_Absorbed (Item_GObj *)
 
bool itClimbersBlizzard_ShieldBounced (Item_GObj *)
 
void itClimbersBlizzard_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F76A8 []
 

Function Documentation

◆ itClimbersBlizzard_Spawn()

Item_GObj * itClimbersBlizzard_Spawn ( Item_GObj gobj,
Vec3 *  pos,
f32  facing_dir 
)

◆ itClimbersBlizzard_802C2248()

void itClimbersBlizzard_802C2248 ( Item_GObj gobj)

◆ itClimbersBlizzard_802C2358()

void itClimbersBlizzard_802C2358 ( Item_GObj gobj)

◆ itClimbersBlizzard_DmgDealt()

bool itClimbersBlizzard_DmgDealt ( Item_GObj gobj)

◆ itClimbersBlizzard_Reflected()

bool itClimbersBlizzard_Reflected ( Item_GObj gobj)

◆ itClimbersBlizzard_Clanked()

bool itClimbersBlizzard_Clanked ( Item_GObj gobj)

◆ itClimbersBlizzard_HitShield()

bool itClimbersBlizzard_HitShield ( Item_GObj gobj)

◆ itClimbersBlizzard_Absorbed()

bool itClimbersBlizzard_Absorbed ( Item_GObj gobj)

◆ itClimbersBlizzard_ShieldBounced()

bool itClimbersBlizzard_ShieldBounced ( Item_GObj gobj)

◆ itClimbersBlizzard_EvtUnk()

void itClimbersBlizzard_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F76A8

ItemStateTable it_803F76A8[]
extern