SSBM Decomp
Loading...
Searching...
No Matches
itclimbersblizzard.h
Go to the documentation of this file.
1#ifndef GALE01_2C2144
2#define GALE01_2C2144
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
11/* 2C2248 */ void itClimbersBlizzard_802C2248(Item_GObj*);
12/* 2C2358 */ void itClimbersBlizzard_802C2358(Item_GObj* gobj);
13/* 2C2424 */ bool itClimbersBlizzard_DmgDealt(Item_GObj*);
14/* 2C242C */ bool itClimbersBlizzard_Reflected(Item_GObj*);
15/* 2C244C */ bool itClimbersBlizzard_Clanked(Item_GObj*);
16/* 2C2454 */ bool itClimbersBlizzard_HitShield(Item_GObj*);
17/* 2C245C */ bool itClimbersBlizzard_Absorbed(Item_GObj*);
20/* 3F76A8 */ extern ItemStateTable it_803F76A8[];
21
22#endif
ItemStateTable it_803F76A8[]
Definition itclimbersblizzard.c:29
void itClimbersBlizzard_802C2358(Item_GObj *gobj)
Definition itclimbersblizzard.c:105
bool itClimbersBlizzard_Absorbed(Item_GObj *)
Definition itclimbersblizzard.c:152
bool itClimbersBlizzard_DmgDealt(Item_GObj *)
Definition itclimbersblizzard.c:132
bool itClimbersBlizzard_Clanked(Item_GObj *)
Definition itclimbersblizzard.c:142
void itClimbersBlizzard_802C2248(Item_GObj *)
Definition itclimbersblizzard.c:71
void itClimbersBlizzard_EvtUnk(Item_GObj *, Item_GObj *)
Definition itclimbersblizzard.c:162
bool itClimbersBlizzard_ShieldBounced(Item_GObj *)
Definition itclimbersblizzard.c:157
bool itClimbersBlizzard_Reflected(Item_GObj *)
Definition itclimbersblizzard.c:137
bool itClimbersBlizzard_HitShield(Item_GObj *)
Definition itclimbersblizzard.c:147
Item_GObj * itClimbersBlizzard_Spawn(Item_GObj *, Vec3 *, f32)
Definition itclimbersblizzard.c:51
struct Vec Vec3
float f32
Definition types.h:18
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:10