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itclimbersblizzard.h
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1#ifndef GALE01_2C2144
2#define GALE01_2C2144
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
11/* 2C2248 */ void itClimbersBlizzard_802C2248(Item_GObj*);
13/* 2C2424 */ bool itClimbersBlizzard_DmgDealt(Item_GObj*);
14/* 2C242C */ bool itClimbersBlizzard_Reflected(Item_GObj*);
15/* 2C244C */ bool itClimbersBlizzard_Clanked(Item_GObj*);
16/* 2C2454 */ bool itClimbersBlizzard_HitShield(Item_GObj*);
17/* 2C245C */ bool itClimbersBlizzard_Absorbed(Item_GObj*);
20/* 3F76A8 */ extern ItemStateTable it_803F76A8[];
21
22#endif
struct Vec Vec3
float f32
Definition types.h:13
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F76A8[]
Definition itclimbersblizzard.c:30
void itClimbersBlizzard_802C2358(Item_GObj *gobj)
Definition itclimbersblizzard.c:106
bool itClimbersBlizzard_Absorbed(Item_GObj *)
Definition itclimbersblizzard.c:153
bool itClimbersBlizzard_DmgDealt(Item_GObj *)
Definition itclimbersblizzard.c:133
bool itClimbersBlizzard_Clanked(Item_GObj *)
Definition itclimbersblizzard.c:143
void itClimbersBlizzard_802C2248(Item_GObj *)
Definition itclimbersblizzard.c:72
void itClimbersBlizzard_EvtUnk(Item_GObj *, Item_GObj *)
Definition itclimbersblizzard.c:163
bool itClimbersBlizzard_ShieldBounced(Item_GObj *)
Definition itclimbersblizzard.c:158
bool itClimbersBlizzard_Reflected(Item_GObj *)
Definition itclimbersblizzard.c:138
bool itClimbersBlizzard_HitShield(Item_GObj *)
Definition itclimbersblizzard.c:148
Item_GObj * itClimbersBlizzard_Spawn(Item_GObj *, Vec3 *, f32)
Definition itclimbersblizzard.c:52
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12