float f32
Definition types.h:13
ItemStateTable it_803F76A8[]
Definition itclimbersblizzard.c:34
void itClimbersBlizzard_802C2358(Item_GObj *gobj)
Definition itclimbersblizzard.c:110
bool itClimbersBlizzard_Absorbed(Item_GObj *)
Definition itclimbersblizzard.c:157
bool itClimbersBlizzard_DmgDealt(Item_GObj *)
Definition itclimbersblizzard.c:137
bool itClimbersBlizzard_Clanked(Item_GObj *)
Definition itclimbersblizzard.c:147
void itClimbersBlizzard_802C2248(Item_GObj *)
Definition itclimbersblizzard.c:76
void itClimbersBlizzard_EvtUnk(Item_GObj *, Item_GObj *)
Definition itclimbersblizzard.c:167
bool itClimbersBlizzard_ShieldBounced(Item_GObj *)
Definition itclimbersblizzard.c:162
bool itClimbersBlizzard_Reflected(Item_GObj *)
Definition itclimbersblizzard.c:142
bool itClimbersBlizzard_HitShield(Item_GObj *)
Definition itclimbersblizzard.c:152
Item_GObj * itClimbersBlizzard_Spawn(Item_GObj *, Vec3 *, f32)
Definition itclimbersblizzard.c:56
HSD_GObj Item_GObj
Definition forward.h:55