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itclimbersblizzard.h
Go to the documentation of this file.
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#ifndef GALE01_2C2144
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#define GALE01_2C2144
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C2144 */
Item_GObj
*
itClimbersBlizzard_Spawn
(
Item_GObj
*,
Vec3
*,
f32
);
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/* 2C2248 */
void
itClimbersBlizzard_802C2248
(
Item_GObj
*);
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/* 2C2358 */
void
itClimbersBlizzard_802C2358
(
Item_GObj
*
gobj
);
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/* 2C2424 */
bool
itClimbersBlizzard_DmgDealt
(
Item_GObj
*);
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/* 2C242C */
bool
itClimbersBlizzard_Reflected
(
Item_GObj
*);
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/* 2C244C */
bool
itClimbersBlizzard_Clanked
(
Item_GObj
*);
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/* 2C2454 */
bool
itClimbersBlizzard_HitShield
(
Item_GObj
*);
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/* 2C245C */
bool
itClimbersBlizzard_Absorbed
(
Item_GObj
*);
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/* 2C2464 */
bool
itClimbersBlizzard_ShieldBounced
(
Item_GObj
*);
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/* 2C246C */
void
itClimbersBlizzard_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F76A8 */
extern
ItemStateTable
it_803F76A8
[];
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#endif
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F76A8
ItemStateTable it_803F76A8[]
Definition
itclimbersblizzard.c:30
itClimbersBlizzard_802C2358
void itClimbersBlizzard_802C2358(Item_GObj *gobj)
Definition
itclimbersblizzard.c:106
itClimbersBlizzard_Absorbed
bool itClimbersBlizzard_Absorbed(Item_GObj *)
Definition
itclimbersblizzard.c:153
itClimbersBlizzard_DmgDealt
bool itClimbersBlizzard_DmgDealt(Item_GObj *)
Definition
itclimbersblizzard.c:133
itClimbersBlizzard_Clanked
bool itClimbersBlizzard_Clanked(Item_GObj *)
Definition
itclimbersblizzard.c:143
itClimbersBlizzard_802C2248
void itClimbersBlizzard_802C2248(Item_GObj *)
Definition
itclimbersblizzard.c:72
itClimbersBlizzard_EvtUnk
void itClimbersBlizzard_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itclimbersblizzard.c:163
itClimbersBlizzard_ShieldBounced
bool itClimbersBlizzard_ShieldBounced(Item_GObj *)
Definition
itclimbersblizzard.c:158
itClimbersBlizzard_Reflected
bool itClimbersBlizzard_Reflected(Item_GObj *)
Definition
itclimbersblizzard.c:138
itClimbersBlizzard_HitShield
bool itClimbersBlizzard_HitShield(Item_GObj *)
Definition
itclimbersblizzard.c:148
itClimbersBlizzard_Spawn
Item_GObj * itClimbersBlizzard_Spawn(Item_GObj *, Vec3 *, f32)
Definition
itclimbersblizzard.c:52
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itclimbersblizzard.h
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